Current featured article
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Unknown Horizons is a real-time strategy and economic simulation game loosely based on Sunflower's Anno series.
The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008. It is currently also the latest release. The project's existence can be traced all the way back to July, 7th, 2007 when Unknown Horizons was registered on SourceForge.net.
The game uses the FIFE engine and is written in the C++ and Python programming languages using the SDL library. There is an extensive design document detailing everything from the menu to the indiviual units in the game.
The aim of the second milestone (2008.2) is to improve what already existing functionalities, to add the ability to load and save the game and to complete the pioneer increment.
Most graphics in Unknown Horizons are 3D model renders.
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Former featured article
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Transcend is an abstract 2D shooter game created by Jason Rohrer. The game's source is licensed mostly under the GPL, but with some public domain code as well.
The latest version is 0.3 released on August 30, 2005. Rohrer was motivated to create the game out of frustration with the game industry's lack of creativity.
Its dynamic graphical engine can smoothly morph from one complex shape to another.
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