Adanaxis

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Adanaxis

Adanaxis 1.2.5, level 4 (low detail). Note the transparency levels and colorful dot angles.
GenreA single-player 4D first person shooter in outer space
DeveloperMushware Limited (Andy Southgate)
Code licensesGPLv2; an irrelevant non-free file in the commercial version ($18.95)
Media licensesGPLv2; non-free files in the commercial version
Latest release1.2.5
LanguagesC++
LibrariesGLUT

Adanaxis is a deep space first-person shooter game in four spatial dimensions, written by Andy Southgate. The latest version of the game is 1.2.5. It is written in the C++ programming language using the GLUT library.

Contents

[edit] History

The 4D aspects first appeared in the game in 2005.[1]

[edit] Licensing

The game is distributed under Mushware Software License version 1.4, which refers to GNU GPL 2, public domain, proprietary and a number of other licenses.

The commercial version sold from the author’s website contains some encrypted non-free media. There is also a piece of non-free code (MushSecret.cpp) needed only to work with those files.

[edit] Availability

The author submitted to free operating systems repositories a free GPLv2-compatible version of Adanaxis with those media and code removed.[2] They include at least Debian (since lenny/sid)[3] (maintained by Debian Games Team, uploaded by Barry deFreese)[4], Fedora (7, 8, 9), Ubuntu (since hardy)[5].

[edit] Gameplay

[edit] 4D

Adanaxis is designed to minimise the visibility and impact of 4D on the player. With just one extra control required, the game looks and plays a lot like a 3D shooter, with another aiming stage added on.[1]

It uses 3D for rendering, and things like explosions, planets and galaxies look “normal”.

But other objects are rendered, very roughly, as projections of 4D objects on the 2D screen.[6] In the game manual, the author says he didn’t yet figure out how to implement real 4D and 4D explosions without making the game require a thousand times more processing power.[1]


[edit] Aiming

Targeting is helped by 3 color markers moving around the crosshair.

  • Red: x axis. Move mouse left/right to aim
  • Green: y axis. Move mouse up/down to aim
  • Blue: z or hidden axis. Move mouse left/right whilst holding down the right mouse button or space bar to aim

[1]

[edit] Weapons

  • The basic Plasma Spitter is self-recharging but does minimal damage. Projectiles are guided, so once your crosshairs have registered a target (by turning blue or

red) these projectiles will be guided to that target. The Machine Cannon provides more rapid fire than the base weapon. Damage is minimal and projectiles are unguided. Useful at close to medium range on lightly armoured targets.

  • The short range Plasma Flak variant of the Spitter. Very effective at point blank

range or in a target-rich environment.

  • The Machine Cannon provides a rapid rate of fire that overwhelms its target

quickly. It also rapidly exhausts its ammunition. Heavy Cannon projectiles are simple and effective. Dense and fast moving, their repeated impact does enormous damage and can rapidly destroy targets.

  • The range and power of Beam Artillery makes it ideal for long-range

engagements. There is a downside to that power - it will destroy anything that the target is carrying along with the target.

  • Guided Ordnance is a medium range guided missile. Ideal for picking off a

number of distant lightly armoured craft, or deployed en masse against a larger target.

  • Heavy Guided Ordnance carries a high yield warhead and will damage both the

target and surrounding objects. Also has excellent seek characteristics, long range and rarely loses a target.

  • A captured device named the Gravity Sink. Precise characteristics are unknown.

The weapon appears to be gravitational in nature, but has never been seen in operation.

  • The Heavy Demolition Charge is cumbersome and slow to deploy, but the results

are astounding. Fitted with a five second fuse. Its enormous blast radius makes it unwise to hit the target and cause early detonation. Aim to miss.

[1]

[edit] Health and Shield

  • The health display shows the basic condition of your craft, and when it reaches

zero your craft can’t go on any more. Health boxes can be collected to improve the state of things.

  • Your shield protects your health from damage. Collecting shield boxes increases

the shield strength to provide better protection.

[1]

[edit] References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 About_Adanaxis.pdf in the game’s data package.
  2. Interview with Andy Southgate, 2007-08-09, Linux Gaming World
  3. Copyright file for the current Adanaxis package in Debian
  4. Overview of adanaxisgpl source package in Debian accessed on 2008-10-17
  5. adanaxisgpl in Ubuntu Hardy universe repository
  6. To try to understand it, see Tesseract Trainer and look info on the tesseract up elsewhere.

[edit] External links

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