Cultivation

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Cultivation

Screenshot of the current version
GenreLife simulation
DeveloperJason Rohrer
Code licensePublic domain
Media licensePublic domain
Latest releaseVersion 8
Release dateAugust 9, 2007
LibraryGLUT

Cultivation is a 2D life simulation game created by Jason Rohrer. The game was a Slamdance Guerilla Gamemaker Competition 2007 finalist.[1]. This game has been released into public domain[2]. All game content is generated procedurally at playtime. The latest version of the game is 8 on August 9th, 2007. It used the GLUT library.

[edit] Gameplay

You are a gardener in a community of gardeners. You (and the other gardeners) possess some seeds, of which there may be several kinds, depending on how much humid they need.

After a seed is planted, it needs to be watered once or twice before the plant blooms and produces fruits. The fruits can be eaten, or gifted to other gardeners (which makes the relationship better).

Each gardener has 3 color parameters, which lessen with time, and the gardener will die of starvation unless they eat fruits of that color. Eating a fruit gives a seed to plant.

Gardeners over time, like any other organisms age. Eventually they will die of old age. To continue the game, a player must have an offspring to assume control over after the garderner he is currently controlling die. In order to get offspring, a gardener must give other gardener seeds. Once enough seeds has been given, and a gardener like you enough than you can produce an offspring.

Conflicts arose from land uses issue and harvesting resources that others have planted, leading to a tragedy of the common. Eventually, it lead gardeners to poison the land in retaliation. This poses a threat to the population since as the land get poisoned, there are less land available for farming.

[edit] References

  1. 2007 Slamdance Guerrilla Gamemaker Competition finalists
  2. Cultivation homepage

[edit] External links

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