Qonk
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| Qonk | |
|---|---|
|
Qonk version 0.3.0 | |
| Genre | RTS |
| Developers | Anthony Mariette Louis Liekens, Jens Fursund, Loek, Robert Schuster, Troels Kofoed Jacobsen |
| Code license | GPL |
| Latest release | 0.3.1 |
| Release date | September 14, 2007 |
| Language | C++ |
| Library | SDL |
Qonk is a simple real-time space conquering game. It is written in C++ and uses the SDL library. It is licensed under the GPL v2.[1] The latest release is version 0.3.1 released on September 14, 2007.[2]
Contents |
[edit] Gameplay
Players start a Qonk game with one planet with few ships in it's orbit. The aim of the game is to invade all enemy planets and moons in the solar system.
Time is the only resource, player's planets/moons create space ships in certain intervals. Those ships are used to invade enemy and neutral satellites (non-enemy planets/moons are defended by ships but do not reproduce their defenses.) The combat system is simple: when two enemy ships meet, both are destroyed. This means that planets and moons must be stripped of all ships in orbit, before they can be invaded.
[edit] Developers
- Anthony Mariette Louis Liekens - creator, developer
- Jens Fursund - project manager
- Loek - developer
- Robert Schuster
- Troels Kofoed Jacobsen - developer


