SDL-Ball
From Libregamewiki
| SDL-Ball | |
|---|---|
| Genres | puzzle, side-scroller/arcade |
| Developer | Jimmy Christensen |
| Code license | GPL |
| Media license | GPL |
| Latest release | 0.13 |
| Release date | November 11, 2008 |
| Language | C++ |
| Libraries | SDL, OpenGL |
SDL-Ball is a puzzle and side-scroller/arcade breakout-like game. It is written by Jimmy Christensen and licensed under the GPLv3.[1][2] The latest version of the game is 0.12 released on October 26th, 2008.[3] It is written in the C++ programming language using the SDL library.
Contents |
[edit] Gameplay
In SDL-Ball you must crush all the bricks to move onto the next level. Some bricks can not be destroyed, and the ball bounces of the paddle at the reversed angle. [4]
Features
- Themes: You can make your own theme with graphics, sounds and levels
- LevelEditor: Graphical utility for making levels
- Lots of levels and Powerups
- Save and Load functions
- Ability to buy powerups for credits (that you get through collecting powerups)
- Diffrent brick types
Powerups
- Glue: Ball gets catched by the paddle
- Explosive: Ball explodes a brick, and all the bricks around it
- Gun: You get two laser cannons mounted on your paddle, use them to shoot down brics
- Laser: If you have glue, laser will show you the angle of the ball when you launch it
- Aim: The same as laser, but the angles from side to side, allowing you to aim
- AimHelp: When the ball is on collision course with paddle, you can see the bounce-off angle
- BigBall: Balls grow bigger and slower
- NormalBall: Balls grow to the startsize and speed
- Life: You get one more life
- GrowPaddle: Your paddle becomes bigger, makes it easier to catch the ball
- Go-Thru: Balls won't bounce off of bricks but go right trough them
- Multiball: All balls split into two
- Detonate: All explosive bricks detonate, breaking surrounding bricks aswell
- Explosive-Grow: All explosive bricks makes their surrounding bricks explosive aswell
- Easybrick: All bricks can be destroyed, invisible bricks will appear, and those and glassbricks break after 1 hit
- Nextlevel: Takes you to the next map
Powerdowns
- SmallBall: Ball shrinks and becomes faster
- ShrinkPaddle: Your paddle becomes smaller, making it more difficult to catch the ball
- Die: Nobody really wants to
- Drop: Each time a ball hits your paddle, the map moves down one brick, you get loose points for each brick that dissapear
[edit] Control
SDL-Ball supports mouse, joystick, WiiMote and keyboard.
Keyboard controls:
- F1: Pause and show titlescreen (with powerup explanations)
- F11: Toggle fullscreen
- ESC: Bring up menu
- p: Pause the game
- Pause: Pause the game
- u : Turn off buffer clearing (gives funky effects if background is turned off)
- c : Show/Hide clock (to show what time it is)
- s: save screenshot to ~/.config/sdl-ball/screenshots/
- w: bring up wiimote connect dialog (if compiled with wiiuse support)
- ArrowUp: Launch Ball/Shoot
- ArrowLeft/Right: Move paddle
- v: select previous powerup from shop
- b: buy selected powerup from shop
- n: select next powerup from shop
Mouse:
- X axis: move paddle around (this is the preferred way of controlling)
- Mouse1: Launch Ball/Shoot
- Mouse2 (RightClick): Buy selected powerup from shop
- Wheel Up/Down: Select powerup from shop
Joystick:
- X axis: move paddle
- Y axis: select next/previous powerup in shop
- Button 1: Launch Ball/Shoot
- Button 2: Buy selected powerup
WiiMote:
- Tilt: move paddle
- Button 2 (Should be at right hand thumb): Launch Ball/Shoot
- Button 1: Buy selected powerup
- Joypad (Should be at left hand thumb): Select powerup from shop
[edit] Version history
- 0.1.1 released on October 8th, 2008
- 0.12 released on October 26th, 2008
- 0.13 released on November 11, 2008
[edit] References
- ↑ License page in SDL-Ball's sourceforge.net cvs repoistory accessed on October 9th, 2008.
- ↑ Membership list for SDL-ball project on sourceforge.net accessed on October 9th, 2008.
- ↑ News post on 0.11 accessed on October 9th, 2008.
- ↑ About page


