Bos Wars

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Bos Wars
Boswars.jpg
Screenshot of Bos Wars
GenreReal-time strategy
Latest release2.7  (Announcement)
Release dateJune 16th, 2013
PlatformsWindows, Linux, Haiku
DeveloperBos Wars team
Code licenseGPL
Media licenseGPL
EngineStratagus
P. languageLua, C++
LibrarySDL
Contribute
Bos Wars is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.
Available as a package in:  
Slackware logo.svg Slackware: boswars 
Error creating thumbnail: /bin/bash: line 1: convert: command not found
Arch AUR:
boswars 
Openlogo-debianV2.svg Debian: boswars 
Fedora logo.svg Fedora: boswars  
UbuntuCoF.svg Ubuntu: boswars 
OpenSUSE Logo.svg OpenSUSE: boswars 
Mageia logo small.jpg Mageia: boswars 
Haiku (operating system) logo.svg Haiku: games-strategy/boswars

Bos Wars (formerly known as Battle of Survival) is a futuristic real-time strategy game. The player has to develop a war economy in order to combat his enemies. To be successful, the economic needs need to be balanced against building an army. Controlling strategic passages plays an important role.

It used the SDL library. This game does not require 3D hardware acceleration.

History[edit]

Bos Wars was originally known as Invasion - Battle of Survival. In June 2007, the Stratagus game engine was merged with BOS and the game became known as Bos Wars.

It was started by Tina Petersen, and is now lead by François Beerten. The game uses the Stratagus game engine and is licensed under GNU GPL version 2.[1]

See Bos Wars release history for a list of releases through out Bos Wars' development history.

Maps[edit]

Additional maps can be found at:

In Debian the files have to be extracted to /usr/share/games/boswars/maps.

Developers[edit]

Reception[edit]

It was reviewed as an entertaining game that takes time and effort to learn.[3] The game runs on low-spec computers and can be quite fast-paced. It can also be enjoyed playing in a tower-defense/tower rush style.[4] It heavily resembled Warcraft II, but aims to create a completely original game.[5]

External links[edit]

References[edit]