Stendhal
From Libregamewiki
| Stendhal | |
|---|---|
| Genres | MMORPG |
| Developers | Arianne project |
| Code license | GPL |
| Media license | GPL |
| Engine | Arianne |
| Latest release | 0.71 |
| Release date | November 30th, 2008 |
| Language | Java |
| Library | Java2D |
Stendhal is a MMORPG written by members of the Arianne project. The latest version of the game is 0.71 released on November 30th, 2008. It is licensed under the GPL. It is written in the Java programming language and uses Java2D along with the engine Arianne, an online multiplayer framework.
Contents |
[edit] Development
Started in 2005, it was designed to stress test the Marauora online engine server, part of the Arianne project.[1]
[edit] Gameplay
Like most MMORPG, Stendhal is a hack and slash game. Mainly you level up by fighting monsters and gradually acquire better armors, weapons, and skills. Stendhal has a large world to explore with some major cities. There are many Non Playing Characters to meet who offer help, quests and trade.
[edit] Combat
Combat in the world of Semos is tick based.
[edit] World
All players start in the city of Semos, a mining town populated by a mere 40 to 50 residents. To the north and to the west, lies a giant mountain range. The bank in Semos serve as the center of trade.
[edit] Easter eggs
Richard Stallman is an NPC in Semos' tarven. He tells player that the game they're playing is entirely free software.
[edit] Client
Since it relies on Java WebStart technology, players can alway use the latest version available.
[edit] Website
The website is connected to the game's database backend. Thus it display information about how many players online, the ranking of players, and other server statistic.
[edit] Version history
- Version 0.71 is released on November 30th, 2008.
- Version 0.70 is released on October 3rd, 2008. This releases involve significant changes to the battle system. More dependence was placed upon level as well as base skills when calculating damage, making a fairer system. As a side effect battles became harder but faster. Heavy weapons got a boost, to remove the prominence of fast rate daggers and knives. Creature respawns now use a memoryless distribution so that there is no dependence on the last kill time. Thus enemies appear completely randomly. Also, it became possible for even the weakest combatants to harm the strongest being in the game, and likewise weak creatures can harm relatively strong players. Due to the new RP, steps were taken to protect players even more. Player protected zones are now marked on minimap, and player killers are marked with a skull icon.
- Version 0.69 was released on August 12th, 2008
[edit] References
- ↑ Stendhal Objectives page accessed on October 14th, 2008.


