Libregamewiki talk:Suggested games

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Why is Trip on the Funny Boat on this list and not included? It was created for pyweek and is fully opensource... whether it is like another game irrelevant... --RB0 03:20, 23 July 2008 (UTC)

Just add it then. The Bloboats mention was just a comment to have something else, not just the title and the URL. I include games here not necessarily because of any problems with the game. --AVRS 13:16, 23 July 2008 (UTC)
Alright, I was just making sure :) --RB0 18:18, 23 July 2008 (UTC)

Anyway, one minute I'm being told to add in any game no matter how notable. Next I see a page listing games that aren't notable enough to be include...JohnJ 18:58, 23 July 2008 (UTC)

Who said not to include non-notable games? O.o And if someone wants to do the Trip on the FUnny Boat page, I won't be able to get to it until at least the weekend :S --RB0 03:43, 24 July 2008 (UTC)
If everyone makes a public domain Tic-tac-toe game while learning a language, differing only in colors and thickness of the figures, and then ceases programming completely, there is no point in having each and every of the games listed, with an article about every developer of such a game. And how many 2D implementations of Breakout and Tetris are there?
Me adding “notable” to a game wasn’t “it is unnotable otherwise”, but “it may be especially notable because”.
--AVRS 20:56, 24 July 2008 (UTC)

What is LGW's stance on "free" ScummVM games?[edit]

I'm talking about Beneath a Steel Sky, Dreamweb, Flight of the Amazon Queen, Lure of the Temptress, Drascula: The Vampire Strikes Back and Soltys. Their licenses could be considered a bit problematic, since as far as I understand, they forbids selling the games individually, although it allows commercial distribution of the games the games together with something else (doesn't matter what). Debian Free Software Guidelines considers the licenses free as in freedom, although I don't think Free Software Foundation or Open Source Initiative does.

This is my personal opinion. I took a look at Beneath a steel sky license. It seems harmless enough but the actual distributed files are 2 binary blobs so I doubt this satisfies freedom. Perhaps one could learn how to untangle the blobs by finding out what ScummVM does with them but that seems like a lot of work. (Here's one license that states that a font cannot be distributed alone but the FSF says this isn't a problem because it can be bundled with a hello world, so I think this clause seems analoguous to that.) GNUbie (talk) 18:00, 13 June 2013 (CEST)
Agreed, perhaps I'll try to take a stab at it later. At least I think Debian has an untangled version of Drascula: Cire, 21:31, 13 June 2013 (CEST)


A 96kb FPS game, released in 2004, liberated in 2012. C++/Assembler, 2-clause BSD. Source to it and more: What about adding this game?

"werkkzeug3_kkrieger is from a branch called "kkrieger" in our SVN repository. It's not the actual kkrieger code, and incorporates changes that were done more than one year after the original kkrieger release. It was, however, branched off before we started not caring about breaking kkrieger compatibility when making changes. You have a better chance of building the game from there than you do from the "regular" werkkzeug3 tree - though both are unlikely to work. If someone really wants a close-to-original werkkzeug3 kkrieger tree, it should be possible to dig up something from 2004 :)". Let's talk about kkrieger when that is done and working source code is available. --Hendrik Brummermann (talk) 10:14, 24 January 2014 (CET)
Sure thing. 22:17, 24 January 2014 (CET)


Take a look at this Necklace (talk) 01:55, 22 January 2017 (CET)

This is just the code and requires proprietary media, so not interesting here. --GNUbie (talk) 11:40, 22 January 2019 (CET)

Remove games that have an article[edit]

There are a lot of games listed that allready have an article. Can/should we remove them? -- Nudin (talk) 20:36, 19 January 2019 (CET)

It should be immediately clear whether a game has an article by the red or blue asterisk in the brackets in the suggestion entry. I think it's better not to delete the entries because it is a part of history of how a game has gotten here and the suggestion still contains a useful info, e.g. the accompanying comment. It also lets us see how many games come here thanks to this page. --Drummyfish (talk) 22:56, 19 January 2019 (CET)

Nox Imperii[edit]

Can someone please look at Nox Imperii ( if it's OK? It's a fork from Naev, which is FOSS, but I feel someone should check Nox Imperii for any suspicious things, just in case ...

Thanks. --Wuzzy (talk) 18:49, 21 July 2020 (CEST)


A major freeware game recently went FOSS (both code and media): Soldat. See the project page for details. It needs careful verification to make sure there's no “sneaky” proprietary stuff left. But based on my superficial review, it looks good so far. Can someone also please look at it? --Wuzzy (talk) 18:58, 21 July 2020 (CEST)

Pushover renamed to Domino-Chain[edit]

FYI: The game “Pushover” (a libre clone of the proprietary game with the same name) has been renamed to “Domino-Chain”. Here's the new homepage: --Wuzzy (talk) 19:01, 21 July 2020 (CEST)

Minetest games[edit]

Minetest is a game engine / “game launcher” for voxel games (world made out of cubes). Several games for Minetest have already been made, almost all of them are FOSS. Currently, only one game for Minetest, Minetest Game has an article (it's the current "default" game). I have been very hesitant with adding the other games because most games are not that good, or they are experimental, in early alpha stage or have other problems. But in the long run, the better games need showcasing in this wiki as well, it's just that I'm waiting for games that are “worth” an article. But I like to hear your opinion on that as well.

There's also a special case I want to discuss: Inside The Box ( It's a puzzle game for Minetest, but you can currently only play it online by joining the “Inside The Box” server in Minetest. It's definitely one of the better Minetest games, but since it's online-only, it's kind of problematic. Technically, it's a SAASS game, the administrator controls everything, so I pretty much doubt it would qualify. The source code is in the open, and you can run your own server, media files are also libre. But the release has not a single level (you are supposed to build them yourselves ...) . The server contains >100 community-created levels and the administrator hasn't released them. Another question which hasn't been asked publicly yet is the copyright status of those levels. Would be an interesting question. Although I highly doubt Inside The Box qualifies for LibreGameWiki right now, I thought I at least mention it to you for discussion, I am especially interested if you agree with my SAASS label. Forum topic:

Note: I am a developer of some Minetest games and sometimes Minetest itself. --Wuzzy (talk) 19:37, 21 July 2020 (CEST)