Avoision
| Avoision | |
|---|---|
|
Avoision | |
| Genre | Arcade |
| Latest release | v1.1 |
| Release date | March 10, 2012 |
| Platform | Windows GNU/Linux |
| Developer | Jared "deraj" Krinke |
| Code license | GNU General Public License v2 |
| Media license | GNU General Public License v2 |
| Engine | Radius Engine |
| P. language | Lua |
| Library | OpenGL, SDL |
| Homepage | http://avsn.sourceforge.net/ |
| Contribute | |
| Avoision is a free game. This means that the source code and media files are available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
Avoision is an arcade game reminiscent of Snake where you play a green square dot collecting red dots and while avoiding moving white dots generated after each collection. The objective is to last long enough to acquire a high score. The first version, 0.1, was released on July 4, 2010 and the latest version, 1.1, was released on March 10, 2012. It received a positive review from Free Gamer, alongside its engine-mate Falling Block Game 2, commenting that "sometimes polish is worth more than complexity."
AvoisionJS[edit]
In 2014 Krinke remade the game for JavaScript and HTML5 as a browser game released on itch.io.
Avoision Pico-8[edit]
Krinke also "demade" the game in the style of a second generation video game console cartridge using Pico-8. This version was released on December 12, 2018.
External Links[edit]
Original[edit]
- Website - Sourceforge.net
- Project - Sourceforge.net
- Article - Free Gamer
- Thread - FreeGameDev
- Avoision - ModDB
- Avoision - Freecode
- Avoision - Linux Game Tome
JavaScript[edit]
- AvoisionJS - itch.io
- AvoisionJS - IndieDB
- AvoisionJS - GitHub
- Dev Log - TIGSource
- Thread - TIGSource