Real-time strategy games

From Libregamewiki
Jump to: navigation, search
Plan your strategy in real time.

List of Real-time strategy games[edit]

This is a list of free real-time strategy games:
Game Screenshot Last Release Genres Description
0 A.D. 0AD Screenshot.jpeg 2015-11-26 RTS, Historical
0 A.D.
0AD Screenshot.jpeg
0 A.D.
GenreRTS, Historical
Latest releaseAlpha 19 Syllepsis  (Announcement)
Release dateNov 26th, 2015
PlatformsWindows, Linux, Mac
DeveloperWildfire Games
Code licenseGPL
Media licenseCC BY-SA
P. languageC++
OriginFall 2000[1]

0 A.D. is a historical 3D real-time strategy game developed by Wildfire Games. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. 0 A.D. offers a variety of playable civilisations whose characteristics are based on real world history.

The game source code is licensed under the GPL and the media is licensed under the CC BY-SA license.

Annex: Conquer the World Annex Conquer the World screenshot.jpg 2014-10-05 Real-time Strategy, (RTS)
Annex: Conquer the World
Annex Conquer the World screenshot.jpg
GenreReal-time Strategy, (RTS)
Latest release4.0.7  (Announcement)
Release dateOctober 5th, 2014
Code licenseGNU GPL v.3 or later[2]
Media licenseCC-BY-SA (Source: Game manual)
EngineMegaGlest Engine

Annex: Conquer the World is a Megaglest based Real-time Strategy game that brings fast paced combat with a diverse arsenal. Play as one of four available factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as you struggle for dominance all over the world, competing for a priceless red mineral. The game will contain over 30 tech trees, different maps, and tileset. The focus of the game is Multiplayer and Single Player skirmishes. Currently there are no plans for campaigns or story mode, however this may change once base game is complete.[3]

A gameplay video on YouTube: Annex: conquer the World 4.0 Republic Mission 6

Aussenposten AussenpostenAlpha1-7.png 2015-01-05 Base building, RTS
Aussenposten Alpha 1.7
GenreBase building, RTS
Latest releaseAlpha 1.7  (Announcement)
Release dateJanuary 1st, 2015
Code licenseMIT[4]
Media licenseCC-BY-SA
P. languageJavaScript

Aussenposten is a base-building game.

Battles of Antargis BattleForAntargis.jpg January 1, 2008 RTS
Real-time strategy games
Screenshot of Battles of Antargis
Latest release0.2.1.5
Release dateJanuary 1, 2008
DeveloperDavid Kamphausen
Code licenseGPL
Media licenseGPL (minor exceptions)
P. languagesC and Ruby

The Battles of Antargis is an RTS set in the medieval ages written by David Kanphausen. It is in an early development stage and is licensed under the GPL.[5] The latest version of the game is released on January 1, 2008.

It is written in C and Ruby.[6]

Bos Wars Boswars.jpg 2013-06-16 Real-time strategy
Bos Wars
Screenshot of Bos Wars
GenreReal-time strategy
Latest release2.7  (Announcement)
Release dateJune 16th, 2013
DeveloperBos Wars team
Code licenseGPL
Media licenseGPL
P. languageLua, C++

Bos Wars (formerly known as Battle of Survival) is a futuristic real-time strategy game. The player has to develop a war economy in order to combat his enemies. In order to be successful the economic needs need to be balanced against building an army. Controlling strategic passages plays an important role.

It used the SDL library. This game does not require 3D hardware acceleration.

Boson Boson.jpg October 1st, 2006 RTS
Real-time strategy games
Screenshot of Boson
Latest release0.13
Release dateOctober 1st, 2006
DevelopersAndreas Beckermann, Benjamin Adler, Christopher J. Jepson, Felix Seeger, Ludovic Grossard, Nils Trzebin, Rivo Laks, Thomas Capricelli, Timo Huebel
Code licenseGPL
Media licenseGPL
LibrariesQT, KDE libraries

Boson is a 3D RTS game that uses OpenGL, parts of the KDE libraries and the QT library, that has its code and media licensed under the GPL.[7][8] Version 0.13, released on October 1, 2006, is the latest version of the game.[9] Its reliance on KDE-only libraries has caused it to be difficult to install for many users and has limited its audience.

CRAFT: The Vicious Vikings Craft.png October 27, 1997 RTS
CRAFT: The Vicious Vikings
Screenshot of Craft
Latest release3.5
Release dateOctober 27, 1997
DeveloperUwe Beyer and team
Code licenseGPL
Media licenseGPL
P. languageEnglish
LibraryX11 or compatible

CRAFT: The Vicious Vikings, or more generally Craft, is real-time strategy game that resembles the proprietary Warcraft, Command & Conquer, and Dune II. The game was created by Uwe Beyer and the latest stable release is version 3.5 released on October 27, 1997. The game is licensed under the GNU General Public License.[10]

Colobot Colobot-0.1.2-screenshot.png 2015-09-14 RTS, programming
The astronaut watches as his winged grabber is about to change and recharge the shooting bot's power cell. Note the code to accomplish this on the right-hand side.
GenreRTS, programming
Latest release0.1.6  (Announcement)
Release date14th September 2015
DeveloperDaniel Roux at Epsitec, TerranovaTeam
Code licenseGPLv3+[11]
Media licenseGPLv3+[12]
P. languageC++, CBOT
LibraryBoost, OpenGL, OpenAL, SDL

Colobot - colonise with bots - is a combination of a real-time strategy and a programming game. The player takes the role of an astronaut with the mission to find a habitable planet, after humankind plunged the Earth into an ecological catastrophe. The player is not on their own, but accompanied by programmable robots that can help in building and defending structures. Through a satellite link with 'Houston' she/he is directed to complete a number of missions on different planets. The game also involves a rather aggressive though evolving relationship with native alien lifeforms.

Apart from the missions, there are also two game modes that instruct the player in the use of CBOT, the language used to program the bots. This language is rather similar to C++ and Java. During the missions, it's not really necessary to write code for the bots, but it is convenient to be able to adapt the programs Houston offers to the player. Version 0.1.6 introduced the Code Battle game mode, where players first provide all programs needed to operate a base and/or kill all enemies, and then let the programmed bots do their job without the possibility to interfere. The game provides three types of enemies: passive targets, pre-programmed bots and hot-seat play against a fellow human.

Conquest Conquest.jpg April 20th, 2010 RTS

Screenshot of Conquest
Latest release8.5
Release dateApril 20th, 2010
Code licenseArtistic License 2.0[13]

Conquest is a real-time strategy space war game, with networked multi-player support. The game is team oriented and the player controls a single spacecraft, with an array of science fiction weapons, such as 'photon torpedoes'. The objective of the game is to conquer the planets of the opposing team.

Creep Smash no image August 7th, 2009 Tower Defense,Online Multiplayer

This article has been marked for deletion review by a wiki user. Discuss on the talk page

Creep Smash
Genres Tower Defense,Online Multiplayer
Latest release0.6.0 beta
Release dateAugust 7th, 2009
Code licenseGPL
Media licenseGPL
P. languageJava

Creep Smash is a multiplayer tower defense game written in Java. It was developed by ten computer science students within a collegiate software project of the University of Applied Science in Stuttgart. The project requirement was to plan, design and implement a Java-based multiplayer version of Tower defense within 2.5 months. Each student had a specific role in the project such as project manager, developer, or tester. After that, Patrick Schlesinger has started to continue the game development and provide a game server with a growing team of developers. CreepSmash is licensed under the GPL.[14] The latest version of the game is 0.6.0 beta released on August 7th, 2009.

Crown and Cutlass CrownAndCutlass.png August 13, 2005 / Real-time strategy game

Real-time strategy games
Crown and Cutlass
GenresReal-time strategy game
Latest releaseAlpha 1.4 / Post Alpha 1.4 for data
Release dateAugust 13, 2005 /
DevelopersCollin Sanford, David Thulson, Benjamin Coppock[15]
Code licenseBSD-like license
Media licensesBSD-like license

Crown and Cutlass is a 3D game about pirates, inspired by Sid Meier's Pirates!. The object is to go around the New World, trading and fighting off enemy ships as you go. It's code and content are licensed under a BSD-like license.[16][17] The latest version of the game is Alpha-1.4 released on August 13, 2005. The latest version of the data is Post Alpha 1.4 released on 2006-09-06[18]

Curse of War Curses of War.png 2013-08-16 Real-time strategy, Text-mode
Curse of War
Curses of War.png
Curse of War
GenreReal-time strategy, Text-mode
Latest release1.2.0
Release dateAugust 16th, 2013
Code licenseGPL [19]
Media licenseno media
P. languageC

Curse of War is a real time strategy game which focuses on high-level strategic planning such as building infrastructure. While it does not reference World War I or II, the game mechanics resembles those types of war.

Curse of War is a text-mode game using the ncurses library for Linux. It has both single and multiplayer modes.

Egoboo Egoboo1.jpg 2010-12-23 RPG
Latest release2.8.1
Release dateDecember 23rd, 2010
Code licenseGPL
Media licenseGPL
P. languageC

Egoboo is a 3D role-playing game. The stated aim of the developers is "to create a fully free, 3D, Rogue and Zelda-like in the spirit of Nethack". Both the data and the source code are licensed under the GPL.[20][21] It is written in the C programming language.[22]

Endgame: Singularity Singularity.png 2011-06-11 RTS
Endgame: Singularity
Endgame: Singularity
Latest release0.30c  (Announcement)
Release dateJune 11th, 2011
Code licenseGPL
Media licenseCC-BY-SA 3.0
P. languagePython

Endgame: Singularity is a RTS game that simulates a true AI. It is written in the Python programming language using the pygame library by a programmer with the pseudonym evilmrhenry. It is licensed under the GPL. The latest version of the game is 0.30 on January 26th, 2009. It was originally written for the first PyWeek competition.[23][24][25] This game does not require 3D hardware acceleration.

Forest patrol Screenshot-Forest Patrol.png May 27, 2007 Category:Real-time strategy

Real-time strategy games
Screenshot-Forest Patrol.png
GenreCategory:Real-time strategy
Latest release1.0
Release dateMay 27, 2007
Code licenseGPLv2

Forest patrol is a Real-time strategy game, where you control some archers and need to fight enemy archers.

It was created by trailblazer as a warmup for Pyweek 4. The game is licensed under the GPLv2.[26] Forest patrol also used the Directicus, a library also created by trailblazer. The latest version of the game is 1.0 released on May 27, 2007.[27]

Globulation 2 Glob2.jpeg March 25th, 2009 RTS
Globulation 2
Beginning stage of a typical game in Globulation 2.
Latest release0.9.4.1 (Beta 4)
Release dateMarch 25th, 2009
Code licenseGPL
Media licenseGPL
P. languageC++

Globulation 2 is a RTS game with an unusual gameplay design. The source and media are licensed under the GPL.[28][29] The latest release of the game is released on March 25th, 2009. It is programmed in C++. It uses the SDL[30] and Boost[31] libraries.

Goblin Camp Goblin-Camp.png 2012-07-15 City building game, Roguelike game, Economic simulation game, Real-time strategy game

Goblin Camp
GenresCity building game, Roguelike game, Economic simulation game, Real-time strategy game
Latest release0.21  (Announcement)
Release dateJuly 15th, 2012
DeveloperIlkka Halila (ihalila)
Code licenseGPLv3
Media licenseGPLv3

Goblin Camp is a citybuilder roguelike game with economy and strategy elements released under the GPLv3. It is inspired by various and notorious games like Anno 1404, Dwarf Fortress and Dungeon Keeper.[32]

Imperium: Sticks Sticks.png June 12, 2008 Real-time strategy game
Real-time strategy games
Imperium: Sticks version 0.1.5
GenreReal-time strategy game
Latest release0.1.5
Release dateJune 12, 2008
DeveloperCaerwyn, Iwan Gabovitch
Code licenseGPL
Media licenseWTFPL
P. languageC

Imperium: Sticks is a real-time strategy game being programmed in C by Caerwyn, and licensed under the GPL. Artwork is done by Iwan Gabovitch. Part of the game's media is licensed under the WTFPL.[33] The latest version is 0.1.5 - released on June 12, 2008.

Infon Battle Arena Infon Battle Arena - Joined.jpg February 25th, 2008 Life simulation, RTS, Programming
Infon Battle Arena
Infon Battle Arena - Joined.jpg
2D renderer
GenresLife simulation, RTS, Programming
Latest release265
Release dateFebruary 25th, 2008
DeveloperFlorian Wesch
Code licenseGPL
Media licenseGPL
P. languageC, Lua

Infon Battle Arena is a real-time multiplayer programming game written by Florian Wesch. You control your creatures using the Lua programming language and let them compete for food and survival against other players. The game is client/server based and is playable over the internet. Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. It is written in the C and Lua programming language using the SDL library. The latest release is 265 released on February 25th, 2008.[34] The media and the source code are both licensed under the GPL.

Magic Gardeners Tournament MagicGrdenersTournament-pyweek-release.jpg April 4, 2007 RTS
Real-time strategy games
Magical Gardeners Tournament
Latest release1.25
Release dateApril 4, 2007
Code licenseGPL
Media licenseGPL
P. languagePython
LibrariesPygame, Pyglibs

Magic Gardeners Tournament is a Real-time strategy game board game. The goal of the game is to win the tournament by defeating other wizards through several rounds of play.

The tournament rounds are played out simply:

  1. buy plots of ground to plant on
  2. buy plants
  3. harvest plants
  4. make money
  5. repeat steps 1-4 until you win

This game was created by HoleInTheHeadStudios known as Team Quicksilver at the time.

MegaGlest Megaglest screenshot.jpg Real-time Strategy, (RTS)
Megaglest screenshot.jpg
Screenshot of battle in MegaGlest
GenreReal-time Strategy, (RTS)
Latest release3.9.1 (January 20, 2014)
Release dateJanuary 6, 2010
DeveloperMegaGlest Team
Code licenseGNU GPL v.3 or later[2]
Media licenseCC-BY-SA[2]
EngineMegaGlest Engine

MegaGlest is a Free software Real-time Strategy game.

Militia Defense Militia defense.png 2009-02-15 Tower defense, real-time strategy

Militia Defense is a tower defense game developed by LÖVE community member Vincent Sevedge. The project was inspired by proprietary flash-based tower defense games.

Omega Omega-screenshot1.png Space RTS
A Universe Over IP
GenreSpace RTS
Latest releaseJune 09, 2014
DeveloperIndependent Developers
Code licenseAGPLv3[35]
Media licenseGPL, CC BY-SA or public domain[36]
P. languageRuby / Javascript

Omega is a Universe Simulator accessible remotely by registered users over the JSON-RPC protocol.

This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.

You can see an instance running on the Omegaverse at

OpenRTS OpenRTS.jpg April 22, 2006 RTS
Latest release0.2
Release dateApril 22, 2006
DeveloperAndreas Røsdal
Code licenseGPL
P. languagePython
LibrariesPygame, PGU

OpenRTS, also known as arrakis, is an isometric real-time strategy game written in Python, using Pygame and PGU, released under the GNU General Public License.[37] It is written by Andreas Røsdal.

Qonk Qonk030.jpg 2007-09-14 RTS

Qonk is a simple real-time space conquering game. It is written in C++ and uses the SDL library. It is licensed under the GPL v2.[38] The latest release is version 0.3.1 released on September 14, 2007.[39]

Rescue! Max RescueMax.jpg 2013-09-16 Real-time strategy
Rescue! Max
Rescue! Max
GenreReal-time strategy
Latest release1.0.0.3
Release dateSeptember 16th, 2013
Code licenseGPL v3 [40]
Media licenseGPL v3 [40]
P. languageJava

Rescue! Max is a real-time strategy game in a space setting. It is a 2D game in which the player controls a space ship to rescue people from planets, making alliances and fight enemies.

Scions of Darkness Scionofdarkness.png RTS
Search for the Red Herring SearchForTheRedHerring-pyweek.jpg October 11, 2006 RTS
Search for the Red Herring
Search for the Red Herring
Latest release1.3
Release dateOctober 11, 2006
Code licenseGPL
Media licenseFAL
P. languagePython
LibrariesPygame, PygLibs

Search for the Red Herring is a search and destroy Real-time strategy game game created for Pyweek 3 by HoleInTheHeadStudios known as ThreeLittlePygs at the time[41]. The game art is licensed under the FAL[42], while the rest of the game is licensed under the GNU GPL v2.[43] It is written in the python programming language and use Pygame and PygLibs. The latest version of the game is 1.3 released on October 11, 2006.[44]

Seven Kingdoms: Ancient Adversaries 7KAA Screenshot.png 2015-05-19

Seven Kingdoms
7KAA Screenshot.png
Latest release2.14.5  (Announcement)
Release dateMay 19th, 2015
DeveloperEnlight Software, 7KFans
Code licenseGNU GPL version 2 or later[45]
Media licenseGNU GPL version 2 or later[46]

"Seven Kingdoms: Ancient Adversaries" (usually referred to as "Seven Kingdoms") is a Real-time Strategy game originally developed by Enlight Software in 1997. In 2009 the game was freed and the code and media was licensed under the GNU General Public License. Since then the game has been maintained by volunteer developers and fans.[47]

Snelps no image RTS

Snelps is a real-time strategy game developed by Shawn Anderson. It uses the Rubygame library with the Rubygoo GUI Library and is written in the Ruby programming language.[48] The source code is licensed under the LGPL.[49]

Snowballz Snowballz-debthumb20080921.png October 15th, 2007 RTS
Latest release0.9.5.1
Release dateOctober 15th, 2007
DeveloperJoey Marshall
Code licenseGPL
Media licenseGPL
P. languagePython
LibrariesRabbyt, PyGlet

Snowballz is a RTS game written in Python, PyGlet and Rabbyt by Joey Marshall. The game is entirely licensed under the GNU General Public License.[50] The latest version of the game is released on October 15, 2007.

SpaceZero Space 05.png 2013-12-21 RTS
Space 05.png
Latest release0.86.00  (Announcement)
Release dateDecember 21Template:Sth, 2013
Code licenseGPLv3
Media licenseGPL
P. languageC

SpaceZero is a RTS 2D space combat, multiplayer (two players by now) net game.

Tactics Squad Tactics Squad - Screenshot4.png February 24, 2007 RTS
Tactics Squad
Tactics Squad - Screenshot4.png
Latest release0.3
Release dateFebruary 24, 2007
Code licenseGPL
P. languageC++

Tactics Squad is a still in development real-time tactical simulation in which the player controls up to sixteen soldiers in a futuristic environment written by Luismv. The stated emphasis of the game is on game-play instead of on visual presentation. The latest version of the game is 0.3, released on February 24, 2007. [51] It is licensed under the GPL v2.[52] It is written in the C++ programming language with the SDL library.[53]

Thunder&Lightning TnL.jpg November 10, 2007 Flight simulation, RTS

Real-time strategy games
Thunder&Lightning version 070827
GenreFlight simulation, RTS
Latest release071111
Release dateNovember 10, 2007
DeveloperJonas Eschenburg
Code licenseGPL

Thunder&Lightning, or short TnL, is a futuristic flight simulation and real-time strategy game inspired by Carrier Command created by Jonas Eschenburg. It is licensed under GPL.[54]

The latest version is 071111, released on November 10, 2007.[55]

Unknown Horizons Anno3.png 2014-12-31 RTS, Economic simulation
Unknown Horizons
GenreRTS, Economic simulation
Latest release2014.1  (Announcement)
Release dateDecember 31st, 2014
Code licenseGPL
Media licenseCC-BY-SA 3.0
P. languageC++, Python

Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[56] The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses[57].

The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[58]. This was the last release as OpenAnno before the name was changed to Unknown Horizons[59].

Warzone 2100 Wz2100.jpg 2014-12-30 RTS, post-apocalyptic

Warzone 2100 is a real-time strategy game originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the GNU General Public License in late 2004 by Eidos Interactive.[60][61][62] Now development is in the hands of the Warzone 2100 Resurrection Project.

Widelands Widelands - Atlantean early settlement.png 2014-02-07 RTS, Economic simulation, Online
Widelands - Atlantean early settlement.png
A small Atlantean settlement, early in the game
GenreRTS, Economic simulation, Online
Latest releaseBuild18  (Announcement)
Release dateFeburary 22nd, 2014
Code licenseGPL
Media licenseGPL
P. languageC++, Lua

Widelands is a real-time strategy game. It uses the Simple DirectMedia Layer and is written in the C++ programming language.[63] The source code and media are licensed under the GNU General Public License.[64] Widelands has single-player campaigns as well as multi-player. It supports online play via their own meta-server as well as LAN and direct IP connection.

The latest release of Widelands is Build18 released on February 22nd, 2014.[65]

The game is available in more than twenty languages.

Wyrmsun Wyrmsun-1-0-2.png 2015-12-02 RTS
Wyrmsun 1.0.3
Latest release1.7.5  (Announcement)
Release dateDecember 2nd, 2015
Code licenseGPL 2.0[66]
Media licenseGPL 2.0 and CC-BY-SA 3.0
P. languageC++, lua

Wyrmsun is a real-time strategy game with elements of mythology, history and fiction. There are two playable civilizations: Dwarves and Germanics.

Zero-K Zero-k.png 2015-11-23 RTS, Online
Zero-K, build 12
GenreRTS, Online
Latest release1.3.11.3  (Announcement)
Release dateNovember 23rd, 2015
Code licenseGPL [67]
Media licenseVarious free licenses [68]
P. languageC++, Lua

Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes.

  1. Background page on 0 A.D. website accessed on November 15th, 2009.
  2. 2.0 2.1 2.2
  3. 'Game info' page on Annex's website
  4. Announcement thread at FreeGameDev forums
  5. Project Page
  6. Faq
  7. Copyright file for Boson's data at Debian packages
  8. Boson's copyright file at Debian packages
  9. Boson's download page
  10. ibiblio description of game
  11. README of the code repository
  12. README of the data repository
  15. Crown and Cutlass developer list at
  16. Forum thread with a discussion about the game media's license in it's forum.
  17. License page in Crown and Cutlass' SVN repository on
  18. Download page for Crown and Cutlass on
  20. egoboo-data's copyright file at Debian Packages
  21. Egoboo source's copyright file at Debian Packages
  22. project page for Egoboo
  23. List of all participants that includes evilmrhenry
  24. Endgame: Singularity Compo logbook that includes the discussion of the contest's theme "Power"
  25. homepage of the first PyWeek contest. It mentions the theme "Power"
  26. License page in Forest Patrol's cvs repository
  27.'s page for Forest patrol
  28. Globulation 2's data on Debian's page
  29. Globulation 2's copyright file at Debian packages
  30. Package info for glob2 on
  31. Globulation FAQs
  32. About page at Goblin Camp official website
  33. Forum thread containing license information for some contributed art.
  34. Download page for Infon Battle Arena at
  36. There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: In each subdirectory there you will find a 'sources' file, listing the original source which the content came from.
  37. OpenRTS' page
  38. Qonk COPYING file in its SVN repository
  39. Release announcement for Qonk on
  40. 40.0 40.1
  41. Pyweek page for Search for the Red Herring
  42. Homepage of the art assets for the game
  43. SourceForge homepage for the game
  44. download page for Search for the Red Herring project
  45. Copyright file
  46. Copyright file
  47. Wikipedia article about the game
  48. README file for Snelps accessed on October 19th, 2008
  49. LICENSE textfile for Snelps accessed on October 19th, 2008.
  50. Snowballz's copyright text file at Debian's packages page
  51.'s download page for Tactics Squad
  52. License page at Tactic Squad's CVS repository hosted by
  53. Tatics Squad's project page
  54. Thunder&Lightning about page
  55. Thunder and Lighting release announcement for 071031
  56. UH's wiki main page reveals the project aim accessed on October 10th, 2008.
  57. Unknown Horizons license document.
  58. News post on 2008.1 release
  59. News post on name change
  60. Warzone 2100 about page
  61. Warzone 2100 data copyright file at Debian packages
  62. Warzone 2100 copyright file at Debian packages
  63. Widelands project page at Launchpad
  64. Widelands' COPYING file
  65. Build 18 announcement
  66. license.txt from Github
  67. project page
  68. copyright information