Real-time strategy games
Plan your strategy in real time.
List of Real-time strategy games
This is a list of free/libre real-time strategy games:
|0 A.D.||2018-12-23||RTS, Historical|
0 A.D. is a historical 3D real-time strategy game developed by Wildfire Games. It takes place between 500 B.C to 500 A.D. and focuses on economy and war management. 0 A.D. offers a variety of playable civilisations whose characteristics are based on real world history.
|Annex: Conquer the World||2014-10-05||Real-time Strategy||
Annex: Conquer the World is a Megaglest based Real-time Strategy game that brings fast paced combat with a diverse arsenal. Play as one of four available factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as you struggle for dominance all over the world, competing for a priceless red mineral. The game will contain over 30 tech trees, different maps, and tileset. The focus of the game is Multiplayer and Single Player skirmishes. Currently there are no plans for campaigns or story mode, however this may change once base game is complete.
A gameplay video on YouTube: Annex: conquer the World 4.0 Republic Mission 6
|Aussenposten||2015-01-05||Base building, RTS|
Aussenposten is a base-building game.
|Battles of Antargis||2008-01-01||RTS|
The Battles of Antargis is an RTS set in the medieval ages written by David Kamphausen. It is in an early development stage and is licensed under the GPL. The latest version of the game is 0.2.1.5 released on January 1, 2008.
|Bos Wars||2013-06-16||Real-time strategy|
Bos Wars (formerly known as Battle of Survival) is a futuristic real-time strategy game. The player has to develop a war economy in order to combat his enemies. In order to be successful the economic needs need to be balanced against building an army. Controlling strategic passages plays an important role.
Boson is a 3D RTS game that uses OpenGL, parts of the KDE libraries and the QT library, that has its code and media licensed under the GPL. Version 0.13, released on October 1, 2006, is the latest version of the game. Its reliance on KDE-only libraries has caused it to be difficult to install for many users and has limited its audience.
|CRAFT: The Vicious Vikings||1997-10-27||RTS|
CRAFT: The Vicious Vikings, or more generally Craft, is real-time strategy game that resembles the proprietary Warcraft, Command & Conquer, and Dune II. The game was created by Uwe Beyer and the latest stable release is version 3.5 released on October 27, 1997. The game is licensed under the GNU General Public License.
Colobot - colonise with bots - is a combination of a real-time strategy and a programming game. The player takes the role of an astronaut with the mission to find a habitable planet, after humankind plunged the Earth into an ecological catastrophe. The player is not on their own, but accompanied by programmable robots that can help in building and defending structures. Through a satellite link with 'Houston' she/he is directed to complete a number of missions on different planets. The game also involves a rather aggressive though evolving relationship with native alien lifeforms.
Apart from the missions, there are also two game modes that instruct the player in the use of CBOT, the language used to program the bots. This language is rather similar to C++ and Java. During the missions, it's not really necessary to write code for the bots, but it is convenient to be able to adapt the programs Houston offers to the player. Version 0.1.6 introduced the Code Battle game mode, where players first provide all programs needed to operate a base and/or kill all enemies, and then let the programmed bots do their job without the possibility to interfere. The game provides three types of enemies: passive targets, pre-programmed bots and hot-seat play against a fellow human.
Conquest is a real-time strategy space war game, with networked multi-player support. The game is team oriented and the player controls a single spacecraft, with an array of science fiction weapons, such as 'photon torpedoes'. The objective of the game is to conquer the planets of the opposing team.
|Creep Smash||no image||2009-08-07||Tower Defense,Online Multiplayer||
Creep Smash is a multiplayer tower defense game written in Java. It was developed by ten computer science students within a collegiate software project of the University of Applied Science in Stuttgart. The project requirement was to plan, design and implement a Java-based multiplayer version of Tower defense within 2.5 months. Each student had a specific role in the project such as project manager, developer, or tester. After that, Patrick Schlesinger has started to continue the game development and provide a game server with a growing team of developers. CreepSmash is licensed under the GPL. The latest version of the game is 0.6.0 beta released on August 7th, 2009.
|Crown and Cutlass||2005-08-13||Real-time strategy game|
Crown and Cutlass is a 3D game about pirates, inspired by Sid Meier's Pirates!. The object is to go around the New World, trading and fighting off enemy ships as you go. It's code and content are licensed under a BSD-like license. The latest version of the game is Alpha-1.4 released on August 13, 2005. The latest version of the data is Post Alpha 1.4 released on 2006-09-06
|Curse of War||2013-08-16||Real-time strategy, Text-mode|
Curse of War is a text-mode made using the ncurses library for Linux. It has both single and multiplayer modes.
Egoboo is a 3D role-playing game. The stated aim of the developers is "to create a fully free, 3D, Rogue and Zelda-like in the spirit of Nethack". Both the data and the source code are licensed under the GPL. It is written in the C programming language.
Endgame: Singularity is a RTS game that simulates a true AI. It is written in the Python programming language using the pygame library by a programmer with the pseudonym evilmrhenry. It is licensed under the GPL. It was originally written for the first PyWeek competition. This game does not require 3D hardware acceleration.
|Forest patrol||2007-05-27||Category:Real-time strategy|
Forest patrol is a Real-time strategy game, where you control some archers and need to fight enemy archers.
It was created by trailblazer as a warmup for Pyweek 4. The game is licensed under the GPLv2. Forest patrol also used the Directicus, a library also created by trailblazer. The latest version of the game is 1.0 released on May 27, 2007.
Globulation 2 is a RTS game with an unusual gameplay design. The source and media are licensed under the GPL. The latest release of the game is 0.9.4.1 released on March 25th, 2009. It is programmed in C++. It uses the SDL and Boost libraries.
|Goblin Camp||2012-07-15||City building game, Roguelike game, Economic simulation game, Real-time strategy game|
Goblin Camp is a citybuilder roguelike game with economy and strategy elements released under the GPLv3. It is inspired by various and notorious games like Anno 1404, Dwarf Fortress and Dungeon Keeper.
|Imperium: Sticks||2008-06-12||Real-time strategy game||
Imperium: Sticks is a real-time strategy game being programmed in C by Caerwyn, and licensed under the GPL. Artwork is done by Iwan Gabovitch. Part of the game's media is licensed under the WTFPL. The latest version is 0.1.5 - released on June 12, 2008.
|Infon Battle Arena||2006-10-01||Life simulation, RTS, Programming|
Infon Battle Arena is a real-time multiplayer programming game written by Florian Wesch. You control your creatures using the Lua programming language and let them compete for food and survival against other players. The game is client/server based and is playable over the internet. Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. It is written in the C and Lua programming language using the SDL library. The latest release is 265 released on February 25th, 2008. The media and the source code are both licensed under the GPL.
|Liberation Circuit||2017-04-15||Real Time Strategy Programming|
Liberation Circuit is a real-time strategy game about escaping from a hostile computer system, by designing and building units sufficient to the task. Unit AIs are written in a simple C-like language; in an optional programming aspect of the game, the player may fully customise the AI of the units they build using an integrated compiler and editor.
|Magic Gardeners Tournament||2007-04-04||RTS|
Magic Gardeners Tournament is a Real-time strategy game board game. The goal of the game is to win the tournament by defeating other wizards through several rounds of play.
The tournament rounds are played out simply:
This game was created by HoleInTheHeadStudios known as Team Quicksilver at the time.
|MegaGlest||2017-03-09||Real-time Strategy, (RTS)|
|Militia Defense||2009-02-15||Tower defense, real-time strategy|
Omega is a Universe Simulator accessible remotely by registered users over the JSON-RPC protocol.
This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.
Qonk is a simple real-time space conquering game. It is written in C++ and uses the SDL library. It is licensed under the GPL v2. The latest release is version 0.3.1 released on September 14, 2007.
|Rescue! Max||2013-09-16||Real-time strategy||
Rescue! Max is a real-time strategy game in a space setting. It is a 2D game in which the player controls a space ship to rescue people from planets, making alliances and fight enemies.
|Scions of Darkness||RTS|
This page is a stub. Please help Libregamewiki by expanding it.
|Search for the Red Herring||October 11, 2006||RTS|
|Seven Kingdoms: Ancient Adversaries||2019-12-22|
Seven Kingdoms: Ancient Adversaries (usually referred to as "Seven Kingdoms") is a Real-time Strategy game originally developed by Enlight Software in 1997. In 2009 the game was freed and the code and media was licensed under the GNU General Public License. Since then the game has been maintained by volunteer developers and fans.
Snelps is a real-time strategy game developed by Shawn Anderson. It uses the Rubygame library with the Rubygoo GUI Library and is written in the Ruby programming language. The source code is licensed under the LGPL.
Snowballz is a RTS game written in Python, PyGlet and Rabbyt by Joey Marshall. The game is entirely licensed under the GNU General Public License. The latest version of the game is 0.9.5.1 released on October 15, 2007.
SpaceZero is a RTS 2D space combat, multiplayer (two players by now) net game.
|Tactics Squad||February 24, 2007||RTS||
Tactics Squad is a still in development real-time tactical simulation in which the player controls up to sixteen soldiers in a futuristic environment written by Luismv. The stated emphasis of the game is on game-play instead of on visual presentation. The latest version of the game is 0.3, released on February 24, 2007.  It is licensed under the GPL v2. It is written in the C++ programming language with the SDL library.
|Thunder&Lightning||2007-11-10||Flight simulation, RTS|
The latest version is 071111, released on November 10, 2007.
|Unknown Horizons||2019-01-12||RTS, Economic simulation|
Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series. The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses.
The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.. This was the last release as OpenAnno before the name was changed to Unknown Horizons.
|Warzone 2100||2020-06-24||RTS, post-apocalyptic|
Warzone 2100 is a real-time strategy game originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the GNU General Public License in late 2004 by Eidos Interactive. Now development is in the hands of the Warzone 2100 Project (originally: "Warzone 2100 Resurrection Project").
|Widelands||2019-05-02||RTS, Economic simulation, Online||
Widelands is a real-time strategy game. It uses the Simple DirectMedia Layer and is written in the C++ programming language. The source code and media are licensed under the GNU General Public License. Widelands has single-player campaigns as well as multi-player. It supports online play via their own meta-server as well as LAN and direct IP connection.
The latest release of Widelands is Build20 released on May 2nd, 2019.
The game is available in more than twenty languages.
Wyrmsun is a real-time strategy game with elements of mythology, history and fiction. There are three playable civilizations: Dwarves, Goblins and Germanics.
- http://megaglest.org/license.html Invalid
<ref>tag; name "lic" defined multiple times with different content
- 'Game info' page on Annex's website
- Announcement thread at FreeGameDev forums
- Project Page
- Copyright file for Boson's data at Debian packages
- Boson's copyright file at Debian packages
- Boson's download page
- ibiblio description of game
- README of the code repository
- README of the data repository
- Crown and Cutlass developer list at SourceForge.net
- Forum thread with a discussion about the game media's license in it's SourceForge.net forum.
- License page in Crown and Cutlass' SVN repository on SourceForge.net
- Download page for Crown and Cutlass on SourceForge.net
- egoboo-data's copyright file at Debian Packages
- Egoboo source's copyright file at Debian Packages
- Sourceforge.net project page for Egoboo
- List of all participants that includes evilmrhenry
- Endgame: Singularity Compo logbook that includes the discussion of the contest's theme "Power"
- homepage of the first PyWeek contest. It mentions the theme "Power"
- License page in Forest Patrol's cvs repository
- Pygame.org's page for Forest patrol
- Globulation 2's data on Debian's page
- Globulation 2's copyright file at Debian packages
- Package info for glob2 on packages.debian.org
- http://globulation2.org/wiki/Frequently_Asked_Questions#What_additional_software_libraries_do_I_need.3F Globulation FAQs
- About page at Goblin Camp official website
- Forum thread containing license information for some contributed art.
- Download page for Infon Battle Arena at code.google.com
- Copyright file accessed on March 16th, 2017
- Copyright file accessed on March 16th, 2017
- There is a record of every content source. This can be found along w/ the content itself in the omega-conf repo: https://github.com/movitto/omega-conf/tree/master/release/omega-content In each subdirectory there you will find a 'sources' file, listing the original source which the content came from.
- OpenRTS' page
- Qonk COPYING file in its SVN repository
- Release announcement for Qonk on sourceforge.net
- readme.txt in zip: "All game art assets are licensed under the Free Art License"
- Pyweek page for Search for the Red Herring
- Homepage of the art assets for the game
- SourceForge homepage for the game
- Sourceforge.net download page for Search for the Red Herring project
- Copyright file
- Copyright file
- Wikipedia article about the game
- README file for Snelps accessed on October 19th, 2008
- LICENSE textfile for Snelps accessed on October 19th, 2008.
- Snowballz's copyright text file at Debian's packages page
- Sourceforge.net's download page for Tactics Squad
- License page at Tactic Squad's CVS repository hosted by sourceforge.net
- Tatics Squad's sourceforge.net project page
- Thunder&Lightning about page
- Thunder and Lighting release announcement for 071031
- UH's wiki main page reveals the project aim accessed on October 10th, 2008.
- Unknown Horizons license document.
- News post on 2008.1 release
- News post on name change
- Warzone 2100 History page
- Widelands project page at Launchpad
- Widelands' COPYING file
- Build 20 announcement
- license.txt from GitHub
-  from GitHub