Bastet 0.41 (a cropped screenshot)
|Release date||May 29th, 2014|
|Developer||Federico Poloni, based on Petris by Peter Seidler (until v0.43)|
|Code license||GNU GPL 2+; v0.43 under GPLv3+|
|Media license||no media|
|Bastet is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.|
Bastet is a tetris clone that stand for Bastard Tetris. It based on Petris, a public domain Tetris clone by Peter Seidler, and developed by Federico Poloni, with a complete rewrite at version 0.43. As of 2015-01-07, the latest version of the game is 0.43.1. It is licensed under GPLv3+. Version 0.37 was the first public release of the game. It is written in C++.
Unlike tetris, this game sends the player the piece that he/she does not need the most rather than a random piece. Thus, it dramatically increases the difficulty of the game.
It was covered by slashdot, a popular computer and technology site.
- 2014: 0.43.1
- 2009-03: 0.43, a complete code rewrite, so it is not based on Peter Seidler's code anymore. Two modes: one with the next block preview (normal) and one without (harder). The license is GPLv3+
- 2005: a Slashdot article about Bastet 0.41
- 0.41, new AI; less boring, but a bit easier
- 0.37, first public release, under GPLv2(+?)