Consomaton

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{Gameinfo |title = consomaton |image = Image:Consomaton-screenshot.gif |caption = Solving the second level of consomaton (click to view animation) |genre = puzzle, programming |developer = Kenta Cho (ABA) |code license = "MIT"[1] |media license = |engine = |latest release = 1.0.0 |release date = June 17th, 2016 |release date iso = 2016-06-17 |release announcement = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ |language = TypeScript (compiled to JavaScript) |library = Node.js and JavaScript libraries |platform = Template:Browser |link homepage = http://www.asahi-net.or.jp/~cs8k-cyu/blog/2016/06/17/consomaton/ |link blog = |link chatweb = |chat = |link feed = |link forum = |link pad = |link project = https://github.com/abagames/consomaton |link tracker = |link scmweb = |scm = }}

Consomaton is a puzzle game revolving around cellular automata. The player has to set or change the rules of the automaton so that they transform a given starting state in a console to another given goal state.


References[edit]

  1. The game's README file

External links[edit]