|Release date||October 2014 (as of 2016-07-02)|
For example, in the first level, the player has to connect differently colored cartoon faces to each other. When enough blocks of the same type are connected, they explode. Usually the level goal is to destroy a certain number of special blocks at the bottom of the screen; these special blocks explode when blocks adjacent to them explode (in some levels, only when this is accomplished through a chain reaction).
Some of the more complex levels have
- changing blocks (e.g., darkening over time, changing into a different state, only revealing their type occasionally)
- changing environments (e.g., very quickly falling blocks)
- different block connection requirements (e.g. blocks can only connect diagonally, different shapes of different colors join according to color once, then according to shape)
The player loses when the blocks reach the upper border of the level. This upper border is slowly lowered like a "curtain" (with a velocity depending on the level), forcing the player to reach the goal within a time limit.
The game's graphics and animations, while simple, are part of the player's motivation, since they change with each level. The constantly changing requirements make Cuyo different from Tetris, where the main variation over time is speed and scoring.
Binaries are available for GNU/Linux and Windows. There are also builds for Debian GNU/Hurd and GNU/kFreeBSD.
The game's text is in English.
- Official Cuyo homepage
- Peters Cuyo homepage (German, additional levels, a version for Windows, dead link)
(Based on the deleted article Cuyo from Wikipedia, licensed under the GNU Free Documentation License, and primarily written by User:Eloquence.)