GJID

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GJID
Gjid.jpeg
GJID
GenreSokoban-style
Latest release3.1  (Announcement)
Release dateOctober 10th, 2013
DeveloperMike Sharov
Code licenseMIT License [1]
Media licenseMIT License [1]
P. languageC++
Contribute
GJID is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

GJID is a sokoban-style game, in which the player controls a robot called GJID. The robot volunteered to cleanup the dungeon from dangerous weapons by moving them into recycling bins. After GJID recycled all weapons in a level, he can move to the next one.

Game story[edit]

After a long cold war between two robot cities on the planet Nikarade, the two cities finally agreed on a piece contract in the year 32407. This treaty demanded the recycling of powerful photon disruptor which have been built and stored during the time of increased tension. At first, no robot wanted to work on this task because of it dangerous. Finally, a relatively simple the robot called GJID volunteered to approach the task because of a promised reward. GJID's abilities are limits: He can only push one crate at a time and he cannot pull crates.

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