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LÖVE is a cross-platform, 2D game engine. As of the last edit of this page, the latest release is 0.11.3 and was released on October 27, 2019,[1] It uses the SDL library, OpenGL hardware acceleration and the Lua programming language to program games.[2] It is licensed under the Zlib license.


It is developed by:[3]

Version history[edit]

See also the Version History on the project's wiki.

  • Version 0.1.1 marked the first public release for the LÖVE project.[4]
  • Version 0.3.1 was released on June 21th, 2008. It was a bugfix release.
  • Version 0.3.2 was released on July 4th, 2008. Again a bugfix release with some convenience functions added.
  • Version 0.4.0 was released on August 29th, 2008. Added a physics engine and overhauled the documentation.
  • Version 0.5.0 was released on September 9th, 2008.


Free games that use the LÖVE engine are in the Category:LÖVE games.



External links[edit]

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