LÖVE
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| LÖVE | |
|---|---|
|
LÖVE logo | |
| Platforms | GNU/Linux, Windows, macOS, Android, iOS |
| Code license | zlib[1] |
| P. languages | C++, C, Lua |
| Contribute | |
| LÖVE is a free engine. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
LÖVE is a cross-platform, 2D game engine. As of the last edit of this page, the latest release is 0.11.4 and was released on January 2, 2022,[2] It uses the SDL library, OpenGL hardware acceleration and the Lua programming language to program games.[3] It is licensed under the Zlib license.
Development[edit]
It is developed by:[4]
Version history[edit]
See also the Version History on the project's wiki.
- Version 0.1.1 marked the first public release for the LÖVE project.[5]
- Version 0.3.1 was released on June 21th, 2008. It was a bugfix release.
- Version 0.3.2 was released on July 4th, 2008. Again a bugfix release with some convenience functions added.
- Version 0.4.0 was released on August 29th, 2008. Added a physics engine and overhauled the documentation.
- Version 0.5.0 was released on September 9th, 2008.
Games[edit]
Free games that use the LÖVE engine are in the Category:LÖVE games.
More:
- GunFu Deadlands
- Lalalove
- Mr. Rescue
References[edit]
See also[edit]
External links[edit]
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