LÖVE

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LÖVE
Love-Logo.png
LÖVE logo
PlatformsGNU/Linux, Windows, macOS, Android, iOS
Code licensezlib[1]
P. languagesC++, C, Lua
Contribute
LÖVE is a free engine. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

LÖVE is a cross-platform, 2D game engine. As of the last edit of this page, the latest release is 0.11.4 and was released on January 2, 2022,[2] It uses the SDL library, OpenGL hardware acceleration and the Lua programming language to program games.[3] It is licensed under the Zlib license.

Development[edit]

It is developed by:[4]

Version history[edit]

See also the Version History on the project's wiki.

  • Version 0.1.1 marked the first public release for the LÖVE project.[5]
  • Version 0.3.1 was released on June 21th, 2008. It was a bugfix release.
  • Version 0.3.2 was released on July 4th, 2008. Again a bugfix release with some convenience functions added.
  • Version 0.4.0 was released on August 29th, 2008. Added a physics engine and overhauled the documentation.
  • Version 0.5.0 was released on September 9th, 2008.

Games[edit]

Free games that use the LÖVE engine are in the Category:LÖVE games.

More:

References[edit]

See also[edit]

External links[edit]

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