Pioneer
Pioneer | |
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Pioneer | |
Genre | Adventure, Space simulation |
Latest release | 2024-02-03 (Announcement) |
Release date | February 3rd, 2024 |
Platforms | Windows, Linux, Mac |
Code license | GPL v3 [1] |
Media license | CC-BY-SA 3.0[1] |
P. language | C++ |
Contribute | |
Pioneer is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. |
AUR: | pioneer |
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Fedora: | pioneer |
Flatpak: | net.pioneerspacesim.Pioneer |
Slackware: | pioneer |
OpenSUSE: | pioneer |
Pioneer is a space adventure game set in the far future in our galaxy.
Players may choose their path as traders, explorers, pirates or bounty hunters. There are several factions, each faction having an extensive history and social system described on the Pioneer Wiki.
Once being a clone of Elite II: Frontier, the game is now becoming a new game, still in the spirit of Frontier[2][3] but with new ships, stations, factions and improvements in the GUI and other areas of the game.
Story[edit]
Pioneer is not intended to have a hand crafted, overarching story but rather procedurally generated missions. More than that, the player is not treated as a central heroic figure who can change the course of the universe[4] but a simple individual around whom the universe does not revolve.[5]
Setting[edit]
Pioneer takes place in a procedurally generated universe[5] with millions[6] of stars.
A planet can have several cities, which in gameplay terms count as stations for landing.[7]
Gameplay[edit]
Flight[edit]
Flight mechanics in Pioneer are Newtonian,[8] an unusually realistic choice compared to the Aristotelian mechanics preferred by other space sims (such as Oolite) for gameplay reasons. This choice makes multiplayer impractical to implement due to the necessity of time acceleration mechanics.[2] All told, the developers aim to strike what they consider a balance between realism and playability.[5] Not only the player ship but other bodies, follow Newtonian orbits.[9][2]
There are two types of hyperdrive, using different grades of fuel.[10]
Missions[edit]
Missions get posted at space stations. [11]
Development model[edit]
Pioneer is developed using the git model. The major decisions, however, are made in privacy by a core team which calls itself "benevolent dictators". [12]
Mods[edit]
Pioneer supports mods.[13][14]
See also[edit]
External links[edit]
References[edit]
- ↑ 1.0 1.1 http://wiki.pioneerspacesim.net/wiki/Licensing
- ↑ 2.0 2.1 2.2 https://wiki.pioneerspacesim.net/wiki/FAQ#About_the_Game
- ↑ https://news.ycombinator.com/item?id=15877139
- ↑ The chosen hero is a common game trope.
- ↑ 5.0 5.1 5.2 https://wiki.pioneerspacesim.net/wiki/Design_Scope
- ↑ https://wiki.pioneerspacesim.net/wiki/Manual
- ↑ https://spacesimcentral.com/community/postid/19367/
- ↑ https://wiki.pioneerspacesim.net/wiki/How_space_flight_works
- ↑ https://spacesimcentral.com/community/postid/61144/
- ↑ https://spacesimcentral.com/community/postid/19346/
- ↑ https://wiki.pioneerspacesim.net/wiki/Mission_Types_and_BBS
- ↑ http://wiki.pioneerspacesim.net/wiki/Development_Team
- ↑ https://wiki.pioneerspacesim.net/wiki/Mods
- ↑ https://sourceforge.net/projects/modsforpioneer/files/