Tesseract
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| Tesseract | |
|---|---|
|
| |
| Genre | First‐person shooter |
| Latest release | 2014-05-12 |
| Release date | 2014-05-12 |
| Platform | Windows, macOS, GNU/Linux |
| Developer | Lee Salzmann[1] |
| Code license | zlib |
| P. language | C++ |
| Library | OpenGL |
| Homepage | http://tesseract.gg/ |
| Contribute | |
| Tesseract is a free game. This means that the source code and media files are available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
| tesseract |
Tesseract is a fork of the Sauerbraten engine. It adds dynamic rendering techniques based on deferred shading and shadowmapping.[2]
It provides a bunch of new rendering features such as:
- deferred shading
- omnidirectional point lights using cubemap shadowmaps
- perspective projection spotlight shadowmaps
- orthographic projection sunlight using cascaded shadowmaps
- HDR rendering with tonemapping and bloom
- real-time diffuse global illumination for sunlight (radiance hints)
- volumetric lighting
- transparent shadows
- screen-space ambient occlusion
- screen-space reflections and refractions for water and glass (use as many water planes as you want now!)
- screen-space refractive alpha cubes
- deferred MSAA, subpixel morphological anti-aliasing (SMAA 1x, T2x, S2x, and 4x), FXAA, and temporal AA
- runs on both OpenGL Core (3.0+) and legacy (2.0+) contexts