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|Thousand Parsec is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.|
Thousand Parsec (TP) is a framework for creating turn-based space-empire-building strategy games.
The project was started by Tim Ansell in January 2002. At first it was supposed to be a clone of Stars!, but Ansell decided to start an open source project to become the status quo of space empire games. Lee Begg was the only person to join the project until early 2007.
The envisioned goals were not reached by 2006 as the developers underestimated the amount of work needed and as the project did not attract many new developers. Nevertheless, Thousand Parsec has 95,000 Lines of Code to date.
Since late 2006 development speed has been increasing with a number of new developers joining the project. An AI programming competition and active promotion during Australia's annual Linux conference are mainly responsible for this.
In 2008, the project also participated in the 2008 Google Summer of Code.
It was also accepted into the 2009 Google Summer of Code program.
- Thousand Parsec goals and direction (from January 2006)
- Ohloh Project Stats, Thousand Parsec, Contributors
- Ohloh Project Stats, Thousand Parsec, Project Cost
- Thousand Parsec: News - Thousand Parsec AI Programming Competition!
- Thousand Parsec profile for Google Summer of Code 2007
- Thousand Parsec: News - Google Summer of Code Allocations
- Announcement of Google Summer of Code 2008 for the Thousand Parsec project
- Announcement of Google Summer of Code 2009 for the Thousand Parsec project
- Thousand Parsec homepage
- Thousand Parsec wiki
- Thousand Parsec project page on SourceForge.net
- Thousand Parsec project page on Freshmeat.net
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