Mantis alien on Perseus map
|Latest release||0.52 (Announcement)|
|Release date||May 14th, 2021|
|Media licenses||various licences (MIT, CC-0, CC-By 3.0, CC-By-Sa 3.0) https://wiki.unvanquished.net/wiki/Asset_Licenses|
|Unvanquished is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.|
Players either play on the alien or on the human team. Humans rely on technology and equip various weapons to dispose of their alien adversaries, while the aliens rely on evolving to become larger and fitter monsters.
Base building plays a crucial role in Unvanquished. Machine turrets and the armory (human) and acid tubes and boosters (alien) are some of the available buildings. Each base is controlled by a main structure: the human reactor and the alien overmind power the other buildings, so defending one team's main structure and destroying the enemies' is a main task of the game. A team has to destroy all enemy's spawn points and players to win.
As an alien, most fighting is close-combat, with the exception of Advanced Grangers and Advanced Dragoons who can spit projectiles. Evolution points are spent on evolving into stronger units with special abilities. Those include walking on walls, paralyzing the enemy or shooting projectiles.
Human players use weapons and items to kill. Money is spent at the armory building to buy guns, armor and other equipment.
Changes since Tremulous
Unvanquished have received various changes since Tremulous, of which some of the most important may be:
- it is possible to play against computer, since bots were added
- graphics were improved
- build mechanics no longer have sudden death, and the resource mechanics have been reworked
- humans now have long-range rocket turrets but no more tesla
- new maps, while still being able to load Tremulous maps
-  at unvanquished.net