|Release date||Oct. 26th, 2003|
|Engines||Crystal Space, Game Networking Engine|
|Balder3D is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.|
Inspired by the zero-gravity battle simulations described in Orson Scott Card's Ender's Game, Bjørn Hansen started the development of Balder3D in 2002. He chose Crystal Space to be the game engine. As time passed by, he realized that he was aiming too high, and decided to create a two-dimensional game with equal concept instead, Balder2D. This led to a halt of Balder3D's development.