Harmonist
| Harmonist | |
|---|---|
|
Harmonist: Dayoriah Clan Infiltration | |
| Genre | Roguelike |
| Latest release | 1.0.2 (Announcement) |
| Release date | February 10th, 2026 |
| Code license | ISC |
| Media license | ISC |
| P. language | Go |
| Homepage | https://anaseto.codeberg.page/games/harmonist/ |
| Contribute | |
| Harmonist is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
Harmonist: Dayoriah Clan Infiltration (Harmonist) is a light-hearted stealth coffee-break roguelike game with light and noise mechanisms, making use of various terrain types and cones of view for monsters..
Your friend Shaedra got captured by nasty people from the Dayoriah Clan while she was trying to retrieve a powerful magara artifact that was stolen from the great magara-specialist Marevor Helith.
As a gawalt monkey, you don't understand much why people complicate so much their lives caring about artifacts and the like, but one thing is clear: you have to rescue your friend, somewhere to be found in this Underground area controlled by the Dayoriah Clan. If what you heard the guards say is true, Shaedra's imprisoned on the eighth floor.
You are small and have good night vision, so you hope the infiltration will go smoothly...
Features[edit]
- Short coffee-break runs (around half an hour).
- 8 levels deep dungeon (+ 3 optional levels), 3 distinct map generators, 23 monsters, 5 magical cloaks, 4 magical amulets, 7 magical stones, and 22 magaras (evokable magical rods).
- Both graphical tiles (web or SDL) and terminal ASCII versions. Animations. Simple controls. Mouse-friendly compact 80x24 layout. Automatic recording for later replay.
- Light and noise stealth mechanics. Monster footsteps can be heard.
- A main story narrative, and many short flavorful lore texts.
- Jump by propulsing against a wall!
- Small inventory (a few magara slots, a cloak and an amulet).
- Heal by eating bananas while resting hidden inside a barrel!
- Many terrain features: flammable dense foliage, doors, tables, barrels, windows, holes in the walls, banana trees, water, chasm, queenrock.
- Activable magical stones with both tactical and partially map-revealing strategic effects.
Influences[edit]
While the game is heavily influenced by Boohu, because the game started as a fork of Boohu's code, it's now a very different game. Some later improvements from Shamogu inspired similar changes in Harmonist, like the map-revealing features from magic stones. Many UI improvements were backported, too.