Inertia Blast II
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| Inertia Blast II | |
|---|---|
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| Genre | Arcade |
| Latest release | 0.1.9 (Announcement) |
| Release date | November 5th, 2015 |
| Developer | PGimeno, glitchapp |
| Code license | WTFPL[1] |
| Media licenses | CC BY-SA 4.0, CC BY 4.0, CC BY-SA 3.0, CC BY 3.0, Freedoom license, CC0, WTFPL, WTFPLv2[2] |
| Homepage | https://glitchapp.codeberg.page/_inertiaBlastii |
| Contribute | |
| Inertia Blast II is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
Inertia Blast II is a remake of the ZX Spectrum game Thrust II, reimagined for modern players while retaining the essence of the original.
Your mission is to collect 16 orbs scattered across the map and transport them to a designated platform on the surface. These orbs are used to assemble a powerful laser machine capable of eliminating the pollution. Each orb must be carefully carried one at a time using your ship.
Gameplay Mechanics[edit]
- Picking up orbs: Approach an orb within range. A cable will extend from your ship. Once taut, the orb will detach, and you'll carry it. The next step is to deposit the orb, taking care not to move too quickly.
- Orb physics: Orbs vary in mass, significantly affecting your ship's maneuverability. Mastery of this mechanic is key to success.
- Combat system: To engage enemy robots, you'll need to collect chemical agents from boxes scattered across the map. Each agent is effective against a specific type of robot.