PrBoom
Jump to navigation
Jump to search
| PrBoom | |
|---|---|
|
PrBoom | |
| Genre | FPS engine |
| Latest release | 2.5.0 (Announcement) |
| Release date | November 9th, 2008 |
| Developer | Colin Robert Phipps, Nicolas Kalkhof, Jess Haas, Florian Schulze |
| Code license | GPLv2; the official version contained non-free works, which were removed in Debian. |
| Media license | GPLv2; the official version contained non-free works, which were removed in Debian. Levels not included, see Freedoom. |
| P. language | C |
| Library | SDL, GLUT |
| Contribute | |
| PrBoom is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
| prboom |
PrBoom is a derivative of many forks and ports of the Doom source code.
It can be used together with the Freedoom data.