VMS Empire
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| VMS Empire | |
|---|---|
|
empire - the wargame of the century | |
| Genre | Turn-based strategy |
| Latest release | 1.17 (Announcement) |
| Release date | February 11th, 2024 |
| Developer | Eric S. Raymond, Chuck Simmons, Ed James |
| Code license | GPL v2 |
| Media license | no media |
| P. language | C |
| Library | ncurses |
| Contribute | |
| VMS Empire is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
| vms-empire |
VMS Empire is a war simulation between the player and the computer.
Game play[edit]
VMS Empire uses characters to represent the game world: It consists of sea (.), land (+), uncontrolled cities (*), computer-controlled cities (X), and cities that the player controls (O).
The game starts with one city per party. Cities produce pieces which can be used to expand the empire.
| Piece | Player | Computer | Moves | Hits | Strength | Costs |
|---|---|---|---|---|---|---|
| Army | A | a | 1 | 1 | 1 | 5(6) |
| Fighter | F | f | 8 | 1 | 1 | 10(12) |
| Patrol Boat | P | p | 4 | 1 | 1 | 15(18) |
| Destroyer | D | d | 2 | 3 | 1 | 20(24) |
| Submarine | S | s | 2 | 2 | 3 | 20(24) |
| Troop Transport | T | t | 2 | 1 | 1 | 30(36) |
| Aircraft Carrier | C | c | 2 | 8 | 1 | 30(36) |
| Battleship | B | b | 2 | 10 | 2 | 40(48) |
| Satellite | Z | z | 10 | -- | -- | 50(60) |
Map coordinates consists of two digits for the row and two digits for the column.[1]
History[edit]
The Empire game was originally written by Walter Bright. Craig Leres added support for different terminal types and eventually it was ported to curses by Ed James. The C/Unix version written by Chuck Simmons and colourized by Eric S. Raymond.[1]