VMS Empire

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{Gameinfo |title = VMS Empire |image = Image:Vms-empire.png |caption = empire - the wargame of the century |genre = Turn-based strategy |developer = Eric S. Raymond, Chuck Simmons, Ed James |code license = GPL v2 |media license = no media |engine = |latest release = 1.14 |release date = January 5th, 2016 |release date iso = 2016-01-05 |release announcement= |language = C |library = ncurses |platform = Linux

|link homepage = http://www.catb.org/~esr/vms-empire/ |link blog = |link chatweb = |chat = |link feed = |link forum = |link pad = |link project = |link tracker = |link scmweb = https://gitorious.org/vms-empire/vms-empire/trees/master |scm = git clone git://gitorious.org/vms-empire/vms-empire.git }} VMS Empire is a war simulation between the player and the computer.

Game play[edit]

VMS Empire uses characters to represent the game world: It consists of sea (.), land (+), uncontrolled cities (*), computer-controlled cities (X), and cities that the player controls (O).

The game starts with one city per party. Cities produce pieces which can be used to expand the empire.

Piece Player Computer Moves Hits Strength Costs
Army A a 1 1 1 5(6)
Fighter F f 8 1 1 10(12)
Patrol Boat P p 4 1 1 15(18)
Destroyer D d 2 3 1 20(24)
Submarine S s 2 2 3 20(24)
Troop Transport T t 2 1 1 30(36)
Aircraft Carrier C c 2 8 1 30(36)
Battleship B b 2 10 2 40(48)
Satellite Z z 10 -- -- 50(60)

Map coordinates consists of two digits for the row and two digits for the column.[1]

History[edit]

The Empire game was originally written by Walter Bright. Craig Leres added support for different terminal types and eventually it was ported to curses by Ed James. The C/Unix version written by Chuck Simmons and colourized by Eric S. Raymond.[1]

External links[edit]

References[edit]