Unknown Horizons

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Unknown Horizons
Anno3.png
GenreRTS, Economic simulation
Latest release2014.1  (Announcement)
Release dateDecember 31st, 2014
Code licenseGPL
Media licenseCC-BY-SA 3.0
EngineFIFE
P. languageC++, Python
LibrarySDL

Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[1] The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses[2].

The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[3]. This was the last release as OpenAnno before the name was changed to Unknown Horizons[4].


Gameplay

Planned key gameplay elements:

Urban development
Build a blooming metropolis from scratch with residential areas, industrial estates, service trade and lots of sights.
Commodities managment
Organize your resources to feed, extend and defend your growing city.
Diplomacy
Deal with other players to schedule conditions of trade agreements and non-aggression pacts.
Trade
Exchange stock with other players, free traders and local settlements to ensure your stores keeping reserves for the bad times.
Strategy
Painfully trouble your enemies with strategic pinpricks and take advantage of all their little mistakes to solidify your position.
Exploration
Find new islands, trade routes and resource deposits to raise your city's wealth and extend your reach.

Development

The game uses the FIFE engine and is written in the C++ and Python programming languages using the SDL library.[5]

There is an extensive design document detailing everything from the menu to the individual units in the game.[6] The project's existence can be traced to July 11th, 2005 when OpenAnno was registered on SourceForge.net.[7]

There have been multiple attempts to involve new developers through posts on various German and English forums.[8] [9] [10]

Contributors

The development team of Unknown Horizons changed over the years. Numbers vary between 11 and 39 for the core repositories[11] [12] [13].

A list of contributors is found at the project bugtracker[14].

Milestones

  • 2011-07-02 — 2011.2[15]
  • 2011-11-11 — 2011.3[16]

Content

Building render

Most of the graphics in Unknown Horizons are 3D model renders.

Availability

References

  1. UH's wiki main page reveals the project aim accessed on October 10th, 2008.
  2. Unknown Horizons license document.
  3. News post on 2008.1 release
  4. News post on name change
  5. Unknown Horizons project page on sourceforge.net accessed on October 9th, 2008
  6. Design Document on the Unknown Horizons wiki accessed on March 13th, 2009.
  7. News post
  8. linuxforen.de thread on OpenAnno accessed on October 10th, 2008
  9. blend.polis thread on OpenAnno accessed on October 10th, 2008.
  10. GameDev.de thread on OpenAnno accessed on October 10th, 2008
  11. Membership list for OpenAnno on sourceforge.net. accessed on July 08th, 2011.
  12. Membership list for Unknown Horizons on github.com. accessed on July 08th, 2011.
  13. Membership list for Unknown Horizons on ohloh.com. accessed on July 08th, 2011.
  14. Author list for Unknown Horizons accessed on July 08th, 2011.
  15. http://www.unknown-horizons.org/devblog/37/114/Unknown-Horizons-2011-2-Release/
  16. http://www.unknown-horizons.org/devblog/43/114/Unknown-Horizons-2011-3-Release/

External links