Stormbaan Coureur

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{Gameinfo |title = |image = Image:Coureurshot.png |caption = Stormbaan Coureur 2.0.0 |genres = Physics simulation, Racing game |genre = |developers = |developer = Bram Stolk |code licenses = |code license = Before 2.1.4: GPL v2 or later
Since 2.1.4: GPLv3 or later.[1] |media licenses = |media license = Before 2.1.4: GPL v2 or later
Since 2.1.4: GPLv3 or later.[2] |engines = |engine = ODE |latest release = 2.1.6[3][4] |release date = 2008-06-11 |languages = |language = C++ |libraries = |library = PLIB }} Stormbaan Coureur is a simulated obstacle course for automobiles, written in C++ using the Open Dynamics Engine and the PLIB library. Formerly known as Sturmbahnfahrer.

Gameplay[edit]

In Stormbaan Coureur the objective is to reach the other side of the track as fast as possible. Physics are central in the game, so making use of gravity, inertia, friction etc. is important.

Derivatives[edit]

There is a derivative called crashtest (by the same author), intended to be an educational car crash simulator.

References[edit]

External links[edit]