SuperTux

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SuperTux
Supertux070.jpg
SuperTux 0.7.0
GenresSide-scrolling platform game
Latest release0.7.0  (Announcement)
Release dateMarch 14th, 2026
PlatformsGNU/Linux, macOS, Windows, FreeBSD, Haiku
DevelopersBill Kendrick (retired from project), Ingo Ruhnke, others
Code licenseGPLv3[1]
Media licenseGPL[2], CC BY-SA[3]
P. languageC++
LibrarySDL
Homepagehttps://supertux.org/
Contribute
SuperTux is a free game. This means that the source code and media files are available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.
Available as a package in:  
Alpine Linux Logo.svg Alpine: supertux 
Arch Linux "Crystal" icon.svg Arch: supertux 
Openlogo-debianV2.svg Debian: supertux 
Fedora icon (2021).svg Fedora: supertux  
Flatpak Icon.png Flatpak: org.supertuxproject.SuperTux 
FreeBSD unofficial icon.png FreeBSD: supertux 
Gentoo Linux logo matte.svg Gentoo: games-arcade/supertux 
Haiku unofficial icon.png Haiku: games-arcade/supertux 
Mageia Icon.png Mageia: supertux 
NetBSD unofficial icon.png NetBSD: supertux 
OpenMandriva Logo.svg OpenMandriva: supertux 
OpenSUSE button colour.png openSUSE: supertux 
Slackware icon unofficial.png Slackware: supertux 
Snapcraft-logo.svg Snapcraft: supertux 
Solus.svg Solus: supertux 
Logo-ubuntu cof-orange-hex.svg Ubuntu: supertux 
Void Linux icon.png Void: supertux2


SuperTux is a 2D side-scrolling platform game featuring Tux the Linux penguin mascot, inspired by the Super Mario series.[4] It is programmed in C++.

SuperTux was originally created by Bill Kendrick. Ingo Ruhnke created many of the levels.

It is licensed under the GPLv3.[1]

Development[edit]

Among the members of the development team are:

Gameplay[edit]

In SuperTux, the player controls Tux, making him run around collecting power-ups, killing various enemies, and discovering new worlds, all for the purpose of rescuing his beloved Penny, who was captured by Nolok while Tux was distrated dancing on a picnic with her. The screen resolution is huge, allowing the player to see far ahead.

There are no lives. Instead, Tux simply respawns at the start of the level when he dies, unless he has touched the midpoint bell, in which case he'll respawn in the middle of the level and lose a few coins.

There are 2 main worlds, the Icy Island and Forest, along with many contributed worlds, such as the Halloween world. All worlds feature a worldmap, which is used to traverse across levels.

There are 5 powerups. Four of them use a special system where the more copies are collected of them, (without losing them) the better they become. For example, the more fireflowers are collected, the more fireballs can Tux shoot at once.

The Linux Game Tome's Game of the Month project helped improve the game in 2004.[5] A version of the game was included on OpenSource Game Power volume 1.

References[edit]

External links[edit]