Repixture
| Repixture | |
|---|---|
|
| |
| Genre | Sandbox game |
| Latest release | 3.19.0 (Announcement) |
| Release date | May 3rd, 2026 |
| Platforms | GNU/Linux, Windows, macOS |
| Code license | AGPLv3 (or later) |
| Media license | Font: GPLv2 (or later) or SIL Open Font License 1.1 Storm sound: GPLv2 (only) Other media: CC-BY-SA 4.0 |
| Engine | Luanti |
| P. language | Lua |
| Homepage | https://wuzzy.codeberg.page/Repixture/ |
| Contribute | |
| Repixture is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well. | |
Repixture is a sandbox survival game for Luanti focusing on nature, survival and primitive technologies. The world is random and features mostly a temperate climate.
Gameplay[edit]
The player is thrown into a randomly-generated voxel world of mostly lush/temperate biomes. The world is populated by plants trees and occassional animals, monsters and villagers.
Like in most games of this genre, the player can collect items and blocks, craft tools and more items, explore the world, go mining for ores, build farms, build houses and more. The progress in this game is rather slow and technologies are at a low-tech level. The world is mostly peaceful, hostile enemies spawn only rarely.
Features (excerpt)[edit]
- Hunger
- Weather
- Day/night cycle
- Tool upgrades
- Armor
- Farming
- Painting
- Player skins
- Achievements
- Creative Mode
- Trading with villagers
Technology[edit]
Repixture runs in the Luanti game engine, using the Lua programming language.
It makes heavy use of the Luanti Lua API. Like all Luanti games, it internally is structured in “mods”, which are logical units of functionality. A mod generally adds a single feature, like weather, or a bunch of blocks and items that belong together, like walls. As of version 3.19.0, there are over 80 mods.
Most mods in Repixture contain original code, not seen in other Luanti games (except Pixture).
The “mobs” (animals, monsters, villagers) in this game use custom code. For pathfinding, a custom-written A* algorithm is used, with weighted scores depending on the ground type. For example, villagers prefer to walk on paths over dirt. Villagers can pathfind through terrain, ladders, doors and fence gates, and around obstacles and threats.
The game includes GNU Unifont as the font for signs, supporting a large number of Unicode codepoints.
Translations are implemented in PO files, the file format of GNU gettext.
History[edit]
Repixture was published in the Luanti forums on 02 Sep 2019[1]. It started as a fork of the discontinued game Pixture.