Fighting games
In fighting games, players fight each other or computer enemies mostly in melee combat, e.g. by beating each other up, using melee weapons or physical objects, etc.
List of Fighting games[edit]
This is a list of free/libre fighting games:
| Game | Screenshot | Last Release | Genres | Description | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Limbs Off | 2012-05-23 | phun-fysics, |
Limbs Off is the flagship in plaimi's phun-fysics genre, in which they strive to reproduce complex real life physics, but take certain liberties whenever they feel it will add to the entertainment of the games. Limbs Off specifically is a fighting game that takes place in space. Right now there is only one planet and three characters, but plaimi want to implement several planets as well as inter-planetary travel via cannons, amongst other features[1]. The characters are "limbless", and consist of a head, body, two feets and hands. As of yet, the only way of "fighting" is running into each other. When the characters hit each other, their mass is decreased up to a point where their body parts are unlinked and the characters effectively become space junk[2]. The source code is licensed under the GNU GPL[3], and plaimi encourage people to contribute with code, make their own art, and make packages for UNIX package managers[4]. Limbs Off does not come with sprites or sounds. Instead, plaimi want to hack the game to load art from a data directory, so that users can install their own art. As of yet it only supports this with character sprites[5], as the game is at a very early alpha stage. It "went public" on the 24th of September in 2011, on github[6]. The game runs on relatively modest hardware, and has been compiled and run successfully on most modern UNIX-based operating systems[7]. | |||||||||||||||||||||||||||||
| Hikou no mizu | 2024-10-02 | Arcade fighting game |
There are currently three player characters (Hikou, Takino, and Hana), controllable by keyboard or joystick, and a variety of interactive arenas of different sizes. Players can move left and right, jump and crouch, and can attack by either punching, kicking or chucking a throwing star. There can be as many as six players on one screen in local games, which can include computer controlled players. The winner of the match is the last one standing. Networked multiplayer is supported as of version 1.0. It lets players join a server and roam in the arena with other peers until enough players have connected, such that a game can be started. Games are organized as a set of rounds, and complete once a player has won the required amount of rounds. After that, the arena is changed and a new game is queued. | |||||||||||||||||||||||||||||
| OpenMortal | June 15th, 2006 | Arcade fighting game |
Instructions are provided on how to create new, realistic characters, so players and their friends could serve as actors for the game.[11] As of 2008-05-30, there were 24 characters at http://openmortal.sourceforge.net/cgi-bin/characters.cgi. Although the assets are released under the GPL, the re-use of the character graphics are complicated by personality rights issues.[12] This has not stopped versions of the characters being released for the proprietary M.U.G.E.N engine (possibly compatible with Ikmen).[13] The game is not available in Debian, because its would-be maintainer found that it seemed dead since 2006, and thus he would have to deal with all the potential bug reports.[14] It was removed for Fedora Extras from similar reasons.[15] The game was included on the LinuxCenter Game Collection from 2004.
| |||||||||||||||||||||||||||||
| LibreIkemen | 2024-09-24 | This page is a stub. Please help LibreGameWiki by expanding it.
LibreIkemen is a libre asset pack for the free and open source Ikemen-GO engine, which itself is a remake of the M.U.G.E.N engine. The asset pack was to contain a minimal screenpack GUI, replacements for most in-game FX, and a character and stage that both use assets from another game the author works on. The goal is to be able to remove the requirement of distributing the engine with Elecbyte's proprietary screenpack. All assets in the pack are available under the Creative Commons 0 license. | ||||||||||||||||||||||||||||||
| Anarchic Brawl | 2024-10-12 14:21:38 -04:00 | Fighting game | ||||||||||||||||||||||||||||||
| New games and releases | Please add the Gameinfo template to the article | |||||||||||||||||||||||||||||||
| List of games | Please add the Gameinfo template to the article | This page is a list of articles about free games on LibreGamewiki.
Since 2013 the tables on this page are created automatically using the information from the gameinfo-boxes in the games' articles. Games' articles with no gameinfo-boxes or not yet updated gameinfo-boxes will be gradually updated and removed from the remaining hard coded tables. Please do not add any more games here. If you want to point out a game and it wasn't rejected yet create an entry in the list suggested games or if it matches LibreGameWiki's article policy create an article for the game straight away.
Have a look at the genre menu at the top. Those lists of games have more details.
| ||||||||||||||||||||||||||||||
- ↑ [1]About Limbs Off.
- ↑ [2]Demo video.
- ↑ [3]COPYING.
- ↑ [4]README.
- ↑ [5]Commit:Use sprites for characters not testdisks.
- ↑ [6]Commit: Initial commit.
- ↑ [7]Limbs Off homepage.
- ↑ COPYING
- ↑ datasrc/COPYING
- ↑ Copyright license on OpenMortal's CVS
- ↑ Character Creation HOWTO
- ↑ "Thanks for your interest in OpenMortal. The game, as the graphics in it, is free in both senses of the word. However, we, the crew of OpenMortal, are still people, and these are still our photos, and we would like to retain a bit of control over how they are used. For this reason we would like to ask you not to copy us into another project."
- ↑ Mortal Szombat / OpenMortal - Mugen Free For All
- ↑ Bruno Kleinert on why he dropped the packaging
- ↑ "Closing. Sorry but I have neither interest in patching those upstream fonts, nor fighting with legal issues. If someone else is still interested in an official Fedora Mortal, this here is your chance. Thanks a lot for your help so far."