Car simulation games
Car simulation games focus on (more or less) realistic simulation of car physics. Usually they have elaborate driving and damage physics. Car racing may be part of a car simulator game, but it is generally not its main focus.
List of Car simulation games[edit]
This is a list of free/libre car simulation games:
| Game | Screenshot | Last Release | Genres | Description | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashtest | Car simulation, Physics simulation |
Crashtest is a crash test simulator, written in C++ using the Open Dynamics Engine and PLIB. | ||||||||||||||||||||||||||||||||
| Stormbaan Coureur | 2008-06-11 | Car simulation, Physics simulation, Racing game |
Stormbaan Coureur is a simulated obstacle course for automobiles, written in C++ using the Open Dynamics Engine and the PLIB library. Formerly known as Sturmbahnfahrer. | |||||||||||||||||||||||||||||||
| SimCar | Car simulation |
SimCar is a 3D driving (not racing) simulation written by Matei, inspired from some older games. It is written in a relatively minimalist way as a single C file with several header files, with minimum dependencies (only C standard library and SDL). There are currently ~3 versions of the game: one with original tracks, one with tracks from Stunts (1990), and one with a few tracks from TORCS. Skunks is another game made by the same author, that uses a more complex third party physics engine. Version 1.0.0 of SimCar was released in 2010 and in versions 1.0.0 - 4.1.0 (2012), physics weren't simulated. Version 1.0.0 of Skunks was released in 2010 and versions 5.0.0 (2013) and later of SimCar were inspired from it. The version of SimCar with tracks from Stunts was made with help from the author of R5E engine, a program that can render the graphics and display a track from game Stunts (1990). | ||||||||||||||||||||||||||||||||
| Rigs of Rods | 2022-12-27 | Car simulation |
Rigs of Rods (RoR) is a 3D vehicle simulator licensed under the GPLv3. What makes Rigs of Rods different to most simulators is its unique soft-body physics: vehicles, machines, objects, etc. are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behaviour which entirely depends on the physical construction of the vehicles or objects you create. | |||||||||||||||||||||||||||||||
- ↑ Crashtest download
- ↑ 2.0 2.1 LICENSE file in the source code archive
- ↑ Stormbaan Coureur download page
- ↑ “Stormbaan Coureur” changelog.
- ↑ Stormbaan Coureur's copyright file in Debian's repositories
- ↑ Stormbaan Coureur's data copyright file in Debian's repositories
- ↑ Rigs of Rods project member list
- ↑ https://github.com/RigsOfRods/content/blob/889538ef7761dfe877e0d0d68ff2d4efaf73dbbc/LICENSE