Car simulation games

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Car simulator games.png

Car simulation games focus on (more or less) realistic simulation of car physics. Usually they have elaborate driving and damage physics. Car racing may be part of a car simulator game, but it is generally not its main focus.

List of Car simulation games[edit]

This is a list of free/libre car simulation games:



Game Screenshot Last Release Genres Description
Crashtest Crashtest.png Car simulation, Physics simulation
Crashtest
Crashtest.png
Crashtest
GenreCar simulation, Physics simulation
Latest release1.1[1]
DeveloperBram Stolk
Code licenseGPL[2]
Media licenseGPL[2]
EngineODE
P. languageC++
LibraryPLIB
Homepagehttps://www.stolk.org/crashtest/
Contribute
Crashtest is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Crashtest is a crash test simulator, written in C++ using the Open Dynamics Engine and PLIB.

Stormbaan Coureur Coureurshot.png 2008-06-11 Car simulation, Physics simulation, Racing game
Stormbaan Coureur
Coureurshot.png
Stormbaan Coureur 2.0.0
GenresCar simulation, Physics simulation, Racing game
Latest release2.1.6[3][4]
Release dateJune 11th, 2008
DeveloperBram Stolk
Code licenseBefore 2.1.4: GPL v2 or later
Since 2.1.4: GPLv3 or later.[5]
Media licenseBefore 2.1.4: GPL v2 or later
Since 2.1.4: GPLv3 or later.[6]
EngineODE
P. languageC++
LibraryPLIB
Homepagehttp://www.stolk.org/stormbaancoureur/
Contribute
Stormbaan Coureur is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Stormbaan Coureur is a simulated obstacle course for automobiles, written in C++ using the Open Dynamics Engine and the PLIB library. Formerly known as Sturmbahnfahrer.

SimCar Simcar.png Car simulation
SimCar
Simcar.png
GenreCar simulation
Latest releaseSimcarStunts-6.2.1
PlatformsGNU/Linux, Windows
DeveloperMatei
Code licenseGPLv3
Media licenseGPLv3
EngineSDL
P. languageC
Homepagehttps://matei.one/idxscr.html
Contribute
SimCar is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

SimCar is a 3D driving (not racing) simulation written by Matei, inspired from some older games. It is written in a relatively minimalist way as a single C file with several header files, with minimum dependencies (only C standard library and SDL). There are currently ~3 versions of the game: one with original tracks, one with tracks from Stunts (1990), and one with a few tracks from TORCS. Skunks is another game made by the same author, that uses a more complex third party physics engine. Version 1.0.0 of SimCar was released in 2010 and in versions 1.0.0 - 4.1.0 (2012), physics weren't simulated. Version 1.0.0 of Skunks was released in 2010 and versions 5.0.0 (2013) and later of SimCar were inspired from it. The version of SimCar with tracks from Stunts was made with help from the author of R5E engine, a program that can render the graphics and display a track from game Stunts (1990).

Rigs of Rods Rigs of Rods TurboTwin.jpg 2022-12-27 Car simulation
Rigs of Rods
Rigs of Rods TurboTwin.jpg
The DAF rally truck in V0.15
GenreCar simulation
Latest release2022.12  (Announcement)
Release dateDecember 27th, 2022
PlatformsWindows, GNU/Linux
Developerpricorde(2005-2009), RoRThomas(2008-2014), Rigs of Rods Contributors(2014-Today) [7]
Code licenseGPLv3
Media licenseGPLv3[8]
EngineOGRE
P. languageC++
Homepagehttp://www.rigsofrods.org
Contribute
Rigs of Rods is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.
Available as a package in:  
Arch Linux "Crystal" icon.svg AUR: rigsofrods

Rigs of Rods (RoR) is a 3D vehicle simulator licensed under the GPLv3. What makes Rigs of Rods different to most simulators is its unique soft-body physics: vehicles, machines, objects, etc. are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behaviour which entirely depends on the physical construction of the vehicles or objects you create.