Graphical adventure games

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Adventure-icon.png

This is a sub-genre of adventure games. These games heavily rely on graphics to tell their story. This genre includes point-and-click adventures and visual novels.

List of Graphical adventure games[edit]

This is a list of free/libre graphical adventure games:



Game Screenshot Last Release Genres Description
Alexei: Part IX Alexei-Part-IX-Screenshot.png 2010-06-30 Graphical adventure
Alexei: Part IX
Alexei-Part-IX-Screenshot.png
GenresGraphical adventure
Latest release1.2.8
Release dateJune 30, 2010
DevelopersPiga Software
Code licenseGPLv3
Media licenseGPLv3, GFDL
EngineGambas Adventure Engine
P. languageGambas 2.x
LibrariesGTK+, SDL, and the Gambas Runtime Environment.
Homepagehttps://pigalore.miraheze.org/wiki/Alexei:_Part_IX
Contribute
Alexei: Part IX is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Alexei: Part IX is a free software graphical adventure game originally released by Piga Software on May 19, 2009. It is the first Piga Software program to use the Gambas Adventure Engine and is also the first Piga Software game released for GNU/Linux and other POSIX systems.

You take the role of Alexei Volkov, master criminal, who is intent on robbing the house of a cruel and ruthless businessman. After gaining access to the main hall with the help of a disgruntled servant, Alexei must search out the mansion and find out the location of the owner's vault. Once this is accomplished he must escape the mansion.

This game takes heavy inspiration from the Arthur Yahtzee and Rob Blanc trilogies.

A preview release for the next title in the series, Part XIII, is available from the Piga Software website.

Wake to Hell WtH.png 2025-07-17 Side-scrolling graphical adventure game
Wake to Hell
WtH.png
Lukifer Dredd in the flesh.
GenreSide-scrolling graphical adventure game
Latest release0.5.0  (Announcement)
Release dateJuly 17rd, 2025
PlatformWindows, GNU/Linux
Developerblitzdoughnuts
Code licenseCC0 + waiver
Media licenseCC0 + waiver
P. languageC
LibrarySDL2
Homepagehttps://ludicrital.neocities.org/waketohell
Contribute
Wake to Hell is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Wake to Hell is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital, only to realize something dark had occurred, then attempting to piece together just what happened. Being based on a webcomic, it shares similar themes of mental distress and plot connections. It was also made as a way to practice programming philosophies inspired by Drummyfish.[1]

The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game's in-development state, they have been left outdated.

Childish Cannoneer Childish-Cannoneer.png 2012-09-15 Artillery, Graphical adventure
Childish Cannoneer
Childish-Cannoneer.png
GenresArtillery, Graphical adventure
Latest releaseSource Release 2  (Announcement)
Release dateSeptember 15th, 2012
DevelopersWhite Island Software, Piga Software
Code licenseGPLv3
Media licenseGPLv3, GFDL
EngineGambas (picture boxes)
P. languageGambas 3.x
LibrariesQt/GTK, SDL, and the Gambas Runtime Environment.
Contribute
Childish Cannoneer is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Childish Cannoneer is the first venture of the "Indie Games" project hosted by White Island Software at the Gambas Forum, and participated in by Piga Software through Graham L. Wilson. The aim of the project is to make computer games to show off the Gambas language, with the eventual hope of inclusion in the Humble Indie Bundle for maximum attention. It is to feature a little boy building a makeshift air cannon from spare parts only to terrorize his older sister, and potentially the whole neighbourhood, while evading the wrath of his father. The majority of the game's multimedia are derived from vector graphics taken from OpenClipart and sound effects taken from SoundBible. Contributions to this project, or the creation of other entities for the Indie Games project, are more then welcome.

Dead Justice Dead Justice.jpg 2003-09-22 Graphical Adventure, Action
Dead Justice
Dead Justice.jpg
GenreGraphical Adventure, Action
Latest releaseprototype  (Announcement)
Release dateSeptember 22th, 2003
PlatformWindows
DeveloperOlli Sorjonen, Sami Sorjonen, Jani Kajala, Toni Aittoniemi
Code licenseBSD
Media licenseGPL
Enginecustom 3D engine
Librarylibjpeg, Lua and zlibd
Homepagehttp://catmother.sourceforge.net/
Contribute
Dead Justice is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Dead Justice is an 3rd person action/adventure game prototype featuring running, shooting and sneaking. The game is made for Windows. The source code and much of the media assets were set free when the game development company Cat Mother closed offices.

Vegan on a Desert Island Voadi.png 2019-03-24 Graphical adventure
Vegan on a Desert Island
Voadi.png
Vegan on a Desert Island
GenreGraphical adventure
Latest release0.3  (Announcement)
Release dateMar 24, 2019
PlatformGNU/Linux, Windows, macOS[2]
Code licenseGPLv3
Media licenseGPLv3, CC-BY-SA-4.0[3]
EngineSolarus
P. languageLua
Homepagehttp://voadi.com/
Contribute
Vegan on a Desert Island is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.

Vegan on a Desert Island (VOADI) names a top-down adventure game made with Solarus engine developed by an open source community led by Alex Gleason.[3] The game seeks to provide very ironic answer to the question "What might vegans do if stranded on a desert island?". In addition to parody, the project organizer expresses the intention to explore issues such as pollution, wild animal predation, and species discrimination.[4] They organize through a community on Matrix.[5]

So far the project has released only a brief demo.[6]

@CameliaGirls Cameliagirls1.png 2011-10-12 Visual novel
@CameliaGirls
Cameliagirls1.png
GenresVisual novel
Latest release0.560
Release dateOctober 12th, 2011
DevelopersStudio TT Petok, Pigux Productions
Code licensesCC-BY-SA[7]
Media licensesCC-BY-SA, CC-BY, PD[7][8][9]
EngineRen'Py
P. languagePython
Homepagehttps://web.archive.org/web/20140523011334/http://pigux.com/cameliagirls/
Contribute
@CameliaGirls is a free game. This means that the source code is available to be studied, modified, and distributed. Most projects look for help with testing, documentation, graphics, etc., as well.


@CameliaGirls (full title: @CameliaGirls: Cewek Cewek Camelia) is a visual novel that follows the life of a transfer student as she begins her new life at the all-girl Camelia Academy. The game is developed using the Ren'Py Visual Novel engine with its code and original content released under the CC-BY-SA license.[10] It also incorporates several third-party multimedia assets under compatible licenses. The script and interface is officially developed in English, Indonesian, and Spanish, and as of now, consists of one Act with about 3600 words.