SDL games
Games using the Simple DirectMedia Layer library.
List of SDL games[edit]
This is a list of free/libre sDL games:
| Game | Screenshot | Last Release | Genres | Description | ||||||||||||||||||||||
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| 54321 | 2001-11-16 | puzzle |
54321 is a set of four-, three- and two-dimensional (all presented as a number of 2D boards on the screen) implementations of five classic puzzle games. It is written in C++ by Patrick Fleckenstein for the 1mb SDL Game Programming Contest sponsored by Linux Journal, Loki Software, and No Starch Press. The latest downloadable version is v1.0.2001.11.16. | |||||||||||||||||||||||
| 8 Kingdoms | 2007-06-22 | TBS |
8 Kingdoms is a 3D turn-based strategy game based on hexagons in which the player is a king in a fantasy world. It is licensed under the GPL. The media license is unknown. The latest version of the game is 1.10 released on July 22nd, 2007. It is written in the C++ and Tcl programming languages and uses the SDL library. It was created as a project at the Faculty of Mathematics and physics at the Univerzita Karlova, Prague in 2004.[2] | |||||||||||||||||||||||
| Abe's Amazing Adventure | March 5, 2005 | Platform |
Abe's Amazing Adventure is a cross-platform, side scrolling platform game. Similar to various platform games available for the Commodore+4. | |||||||||||||||||||||||
| Airstrike | 2003-01-20 | Arcade |
Airstrike is a game that involves dogfights in 2D. Including the source code and the media, it is licensed under the GPLv2.[4] [5] | |||||||||||||||||||||||
| Alexei: Part IX | June 30, 2010 | Adventure |
Alexei: Part IX is a free software graphical adventure game originally released by Piga Software on May 19, 2009. It is the first Piga Software program to use the Gambas Adventure Engine and is also the first Piga Software game released for GNU/Linux and other POSIX systems. You take the role of Alexei Volkov, master criminal, who is intent on robbing the house of a cruel and ruthless businessman. After gaining access to the main hall with the help of a disgruntled servant, Alexei must search out the mansion and find out the location of the owner's vault. Once this is accomplished he must escape the mansion. This game takes heavy inspiration from the Arthur Yahtzee and Rob Blanc trilogies. A preview release for the next title in the series, Part XIII, is available from the Piga Software website. | |||||||||||||||||||||||
| Allure of the Stars | 2017-12-18 | Roguelike, RPG, TBS |
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.) Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time. The gameplay manual [6] may also help. Enjoy! | |||||||||||||||||||||||
| Amphetamine | platformer |
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| Apricots | August 13th, 2003 | Arcade, Side-scroller |
Apricots is a 2D arcade side-scroller game in which you fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes, trying to stay alive. The latest version of the game was 0.2.6 released on August 13th, 2003.
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| Asylum | 2009-08-17 | Action |
Asylum is a 2D platform/shooting game designed and written by Andy Southgate in 1994, originally as a commercial project for the Acorn Archimedes. In 2002 Southgate released the source and media into the public domain, and a C port using SDL is now available. Source code is available for both, so both are free software. | |||||||||||||||||||||||
| Balazar III | 2008-08-30 | Adventure |
Balazar III is an adventure game with a multiplayer mode written by Jean-Baptiste Lamy. It provide two graphical client, the first in 3D using OpenGL, Soya, the second in 2D using SDL, Pygame. The networking code is shared. It is written in the Python programming language. The latest version of the game is 0.1 released on August 30th, 2008. The version 0.1 work, but only provide one actor, one monster, and one object. | |||||||||||||||||||||||
| Ball and Paddle | September 30, 2008 |
Ball and Paddle is a simple ball and paddle game designed to be extensible through GNU Guile. It is part of the GNU project. It was written by Eric P. Hutchins. It is written in the C++ programming language and uses the SDL library. The latest version of the game is 0.8.0 released on September 30th, 2008. | ||||||||||||||||||||||||
| Berusky | 2014-11-17 | Sokoban |
Berusky is a sokoban style game, published under GNU Public License. | |||||||||||||||||||||||
| Blob Wars Episode 2 : Blob And Conquer | November 4th, 2009 | Third-person shooter |
Blob Wars: Blob And Conquer is a 3D action game created by Parallel Realities using the SDL library. The source code of the game is licensed under the GPL. The music and sound effects are not free,[9] and thus have been removed from the Debian package.[10] It is the sequel to Blob Wars Episode 1 : Metal Blob Solid. The latest version of the game is 1.10 released on November 4th, 2009. | |||||||||||||||||||||||
| Blobby Volley 2 | 2014-03-22 | Sports |
Blobby Volley 2 is a volleyball game with blobs as the players. It includes a multiplayer mode and several bots. | |||||||||||||||||||||||
| Block Attack - Rise of the Blocks | 2017-07-30 | Puzzle games |
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| Bos Wars | 2013-06-16 | Real-time strategy |
Bos Wars (formerly known as Battle of Survival) is a futuristic real-time strategy game. The player has to develop a war economy in order to combat his enemies. In order to be successful the economic needs need to be balanced against building an army. Controlling strategic passages plays an important role. It used the SDL library. This game does not require 3D hardware acceleration. | |||||||||||||||||||||||
| Brickshooter | May 7, 2008 | Puzzle |
Brickshooter is a GPL Puzzle game. The latest version of the game is 0.0.4 on May 7th, 2008. It uses the SDL library. | |||||||||||||||||||||||
| Childish Cannoneer | 2012-09-15 | Artillery and Adventure |
Childish Cannoneer is the first venture of the "Indie Games" project hosted by White Island Software at the Gambas Forum, and participated in by Piga Software through Graham L. Wilson. The aim of the project is to make computer games to show off the Gambas language, with the eventual hope of inclusion in the Humble Indie Bundle for maximum attention. It is to feature a little boy building a makeshift air cannon from spare parts only to terrorize his older sister, and potentially the whole neighbourhood, while evading the wrath of his father. The majority of the game's multimedia are derived from vector graphics taken from OpenClipart and sound effects taken from SoundBible. Contributions to this project, or the creation of other entities for the Indie Games project, are more then welcome. | |||||||||||||||||||||||
| Chromium B.S.U. | 2016-09-06 | Arcade |
Chromium B.S.U. is a fast paced arcade space shooter. It is written using the SDL and OpenAL libraries. According to the license file in the Debian package, the game is published under the "Clarified Artistic License". The official homepage contains a license which is somewhere between the too-unclear-to-consider-free-for-FSF Artistic License 1.0 and the Clarified Artistic License. | |||||||||||||||||||||||
| Chrzaszcz | 2013-09-12 | Puzzle |
chrząszcz (meaning beetle in Polish) is a maze game in which the player needs to pass through chambers. The chambers are connected by locked doors which require keys that can be obtained by trading with Orcs. chrząszcz was started in 2009, but was revived in 2013. | |||||||||||||||||||||||
| Civil | Please add the Gameinfo template to the article | {Gameinfo | title = Civil | image = Image:Civil.jpg | caption = Screenshot of Civil | genres = TBS, Online | genre = | developers = | developer = | code licenses = | code license = GPL[18] | media licenses = | media license = | engines = | engine = | latest release = 0.83 | release date = August 9, 2004 | languages = Python | language = | libraries = Pygame, SDL | library =
}} Civil is a turn-based strategy game mainly focused in the American civil war. The game features networked multi-player and is available for multiple platforms. The development of the game stopped in 2005. | |||||
| Colobot | 2017-11-27 | RTS, programming |
Colobot - colonise with bots - is a combination of a real-time strategy and a programming game. The player takes the role of an astronaut with the mission to find a habitable planet, after humankind plunged the Earth into an ecological catastrophe. The player is not on their own, but accompanied by programmable robots that can help in building and defending structures. Through a satellite link with 'Houston' she/he is directed to complete a number of missions on different planets. The game also involves a rather aggressive though evolving relationship with native alien lifeforms. Apart from the missions, there are also two game modes that instruct the player in the use of CBOT, the language used to program the bots. This language is rather similar to C++ and Java. During the missions, it's not really necessary to write code for the bots, but it is convenient to be able to adapt the programs Houston offers to the player. Version 0.1.6 introduced the Code Battle game mode, where players first provide all programs needed to operate a base and/or kill all enemies, and then let the programmed bots do their job without the possibility to interfere. The game provides three types of enemies: passive targets, pre-programmed bots and hot-seat play against a fellow human. | |||||||||||||||||||||||
| Comisat Games Collection | 2006-10-10 | Snake, Hangman,, Tetris, Board game. |
comisat Games Collection is a collection of free software games written in Gambas. It is one of the first notable Gambas games, with exceptions being code examples such as recreations of Snake, Robotfindskitten, and other small efforts. The game is available in English and Italian. | |||||||||||||||||||||||
| Crack Attack! | Tetris-like |
Crack Attack! is a puzzle game by Daniel Nelson and Andrew Sayman which is a clone of Nintendo's Tetris Attack. It is written using the SDL and GLUT library. It is licensed under the GPL. As of 2011-07-26, the latest version of the game is 1.1.14. | ||||||||||||||||||||||||
| Critterding | 2013-10-03 | Life simulation |
Critterding - Evolving Artificial Life is a life and evolution simulator. In the default configuration the simulator generates a world with food and critters with random bodies and brains. Critter have sensors such as detection of food touching their head and perform actions such as moving, eating or procreating. Some randomly created critters will have sufficient properties to sustain a population and evolve. | |||||||||||||||||||||||
| DNT | 2016-04-12 | Role-playing, post-apocalyptic |
DNT (formaly known as DccNiTghtmare) is a free 3D single player RPG in a satirical post-apocalyptical world. The game development started in early 2005 and is still active today. The game's source code is licensed under the GPL as its own media. Some other media are either under CC-BY, Public Domain or GPL licenses[21]. | |||||||||||||||||||||||
| Dawn | 2011-05-14 | RPG | This article has been marked for deletion review by a wiki user. Discuss on the talk page
Dawn is a fantasy 2D RPG developed by Tobias Eliasson. It is written in the C++ programming language, using the SDL library. It is licensed under the GPLv3. | |||||||||||||||||||||||
| Defendguin | 2009-11-05 | Arcade |
Defendguin is a 2D arcade game written by Bill Kendrick of New Breed Software. It is a game based on the classic Defender only featuring the Linux kernel mascot Tux, a common open source video game trope.[24] The game features gameplay almost identical to Defender except for an optional big boss and ending sequence. The game features Tux defending his people from aliens (similar to the character from XBill) bent on turning them into evil penguinoids. The game has become quite popular, being reviewed by Linux Journal twice,[25] as well as GamesForLinux.de[26] and GP32 Homebrew Reviews.[27] The populairty of the game has lead New Breed to merchandise it in the form of a mug and mouse pad for sale.[28] The game has been released for Linux (RPM, binary), Microsoft Windows, Mac OS X, Zaurus, Zeta, BeOS, Haiku, Amiga OS 4, MorphOS, QNX and RiscOS. It was also made as GP32, Nintendo DS, Nintendo Wii, Sega Dreamcast and Sony PSP homebrew.[29] It uses the SDL library.[30] Both its media and source are licensed under the GPL.[31][32] | |||||||||||||||||||||||
| Einstein Puzzle | Puzzle |
Einstein Puzzle is a puzzle game based on an old DOS game called Sherlock, based on the “zebra puzzle” or “Einstein’s puzzle” (which is often thought to have been invented by Albert Einstein) and written using SDL. It licensed under the GPLv2.[33] | ||||||||||||||||||||||||
| Empty Clip | 2008-04-07 | RPG |
Empty Clip is a 2D role-playing game written by Alan Witkowski in 2006. The game is licensed under the GPLv2.[34] The latest version of the game is 1.0.3 released on 7 April, 2008.[35] It is written in the C++ programming language with the SDL library.[36] | |||||||||||||||||||||||
| Enigma | 2013-04-02 | Puzzle |
Enigma is a puzzle game licensed under the GPL.[37] The latest version of the game is 1.20 released on April 2, 2013. It uses the SDL library. | |||||||||||||||||||||||
| Fish Fillets - Next Generation | 2011-09-09 | Puzzle, Sokoban-style |
Fish Fillets - Next Generation is a puzzle game. Fish Fillets was a commercial game until 2004 when it is licensed under the GPL. This rewrote for modern operating systems adds the "Next Generation" to the title.[38] It is written in C++, with Lua used for level scripting and the game uses the SDL library.[39] The voice dialogs are in Czech. The subtitles have been translated into multiple languages — see the categories of this article at the bottom. | |||||||||||||||||||||||
| FooBillard |
FooBillard is a 3D billiard game written by Florian Berger and licensed under the GPL. The latest version of the game is 3.0a. It can use either the SDL library, or GLUT. | |||||||||||||||||||||||||
| FreeOrion | 2017-05-01 | TBS |
FreeOrion is a turn-based strategy game of galactic conquest inspired by the Master of Orion games. As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy. Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence. The game's source code is licensed under the GPL v2 and its media under the Creative Commons Attribution-ShareAlike 3.0 license.[40][41] | |||||||||||||||||||||||
| FreeRCT | 2013-08-14 | Economic simulation |
FreeRCT is an amusement park simulation game in early stages of development. It is inspired by the proprietary game RollerCoaster Tycoon. | |||||||||||||||||||||||
| FreeTrain | June 4, 2007 | Transport infrastructure game |
FreeTrain is a rail and business simulation computer game, originally created by Kohsuke Kawaguchi and inspired by the A-Train series of games. Both the source code and the graphics are licensed under a combination of the LGPL and the GPL.[43] | |||||||||||||||||||||||
| Freeciv | 2017-08-19 | TBS,Online |
Freeciv is a 2D turn-based strategy game, inspired by Sid Meier's Civilization series, where players control an empire to "eXplore, eXpand, eXploit, and eXterminate" (4X). Both code and media are licensed under the GNU General Public License.[44] Freeciv is mostly written in the C programming language.[45] This game does not require 3D hardware acceleration. The game is also playable as an HTML5 Web game. | |||||||||||||||||||||||
| Frets on Fire | 2008-11-04 | Musical |
Frets on Fire is a musical game where you must play a guitar as accurately as possible. The latest version of the game is 1.3.110 released on November 4, 2008.[46] It was created for the Assembly 2006 Game Development Competition; in which Frets on Fire won.[47] It used the SDL library and was written in the Python programming language.[48] | |||||||||||||||||||||||
| Frozen Bubble | 2010-08-06[49] | Puzzle |
Frozen Bubble is a bubble-popping puzzle game. The latest version of the game is 2.2.1beta1 released on August 6th, 2010. It is licensed under the GNU GPL version 2. | |||||||||||||||||||||||
| GL-117 | March 12th, 2005[51] | Combat flight simulation |
GL-117 is a combat flight simulator by Thomas Drexl and others. The latest version is 1.3.2. | |||||||||||||||||||||||
| GPL Arcade Volleyball | May 25th, 2006 | Arcade, Sport |
GAV: GPL Arcade Volleyball is an SDL remake of the DOS game Arcade Volleyball. The latest version of the game is 0.9.0 on May 25th, 2006. It is written in the C++ programming language.[55] It is licensed under the GPL. | |||||||||||||||||||||||
| GearHead | 2016-06-26 | Roguelike RPG |
GearHead is a futuristic roguelike game, created by Joseph Hewitt. GearHead 1 is the first roguelike to explore the world of "mecha" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mecha. A sequel, creatively named GearHead 2, is in the making. It is licensed under the LGPL[56]. | |||||||||||||||||||||||
| GearHead 2 | 2017-12-03 | Roguelike RPG |
GearHead 2 is a futuristic roguelike, the sequel to GearHead and is currently under development. Both games are the creation of Joseph Hewitt. The latest version is v0.628, released on July 1st, 2010. This game is licensed under the LGPL[58]. The first release of the GearHead 2 game was version 0.421 on April 3rd, 2007. | |||||||||||||||||||||||
| Gem Drop X | August, 2003 | Puzzle game |
Gem Drop X is a fast puzzle game. Placing gems in vertical lines destroys them and ultimately leads to completion of a level. It has been compared to "Tetris meets Space Invaders."[59] The author is Bill Kendrick of New Breed Software. It is written in the C programming language. | |||||||||||||||||||||||
| Gilbert and the doors | 2017-02-11 | Side-scrolling games |
Gilbert and the doors is a 2D platform game, written in C language/SDL1.2. This is simple, but nice to play. The game contain 22 levels with an evolutive difficulty. Source code ready for windows and linux platform. | |||||||||||||||||||||||
| Globulation 2 | 2009-05-25 | RTS |
Globulation 2 is a RTS game with an unusual gameplay design. The source and media are licensed under the GPL.[60][61] The latest release of the game is 0.9.4.1 released on March 25th, 2009. It is programmed in C++. It uses the SDL[62] and Boost[63] libraries. | |||||||||||||||||||||||
| Go Ollie! | no image | Platformer |
Go Ollie! is a mouse controlled platformer about an earth worm.
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| Goblin Hack | Please add the Gameinfo template to the article | Gameinfo | title = Goblin Hack | image = Image:Goblin Hack v.1.11.png | caption = Goblin Hack version 1.14 | genres = RPG, Roguelike | genre = | developers = | developer = | code licenses = | code license = GPL version 2 | media licenses = | media license = | engines = | engine = | latest release = 1.19 | release date = March 24th, 2009 | release date iso = 2009-03-24 | release announcement = https://github.com/goblinhack/goblinhack | languages = | language = C++ | libraries = | library = SDL
}} Goblin Hack is a real-time roguelike game with flashily colored ASCII art. It uses the SDL library and is programmed in the C++ programming language. The game is licensed under the GPLv2.[64] The latest version of the game is 1.18 released on March 8th, 2008.[65] | |||
| Gravitation | March 3, 2008 | Autobiographical |
Gravitation is the second autobiographical game by Jason Rohrer licensed under the public domain. The source code is available on the homepage so this is free software. The latest version of the game is 3 on March 3, 2008. It uses the SDL library. | |||||||||||||||||||||||
| Harris | 2014-10-26 | Turn-based strategy games |
The game objective of Harris is to destroy Nazi Germany by launching bombing raids. Harris is a turn based strategy game. | |||||||||||||||||||||||
| HeXon | 2017-09-08 | Action, Arcade |
heXon is an arcade twin-stick-shooter created by LucKey Productions using Urho3D and other open source software. Binaries are available through itch.io, source code through GitHub. | |||||||||||||||||||||||
| Hedgewars | 2015-11-03 | TBS |
Hedgewars is a turn-based artillery game featuring fighting hedgehogs. In the spirit of worms, the player has to equip their team of hedgehogs with a choice of numerous weapons in order to combat the enemy. It features an AI player as well as a multiplayer mode. The game is licensed under the GPL.[66] It requires the Qt and the SDL library.[67] | |||||||||||||||||||||||
| Help Hannah's Horse | 2008-03-29 | Arcade, action, child-oriented |
Help Hannah's Horse is a child-oriented arcade game, described as „a cross between Pacman and the Dizzy game "Fastfood"“. | |||||||||||||||||||||||
| Hero of Allacrost | 2015-06-30 | RPG |
Hero of Allacrost, or simply Allacrost, is a 2D single-player RPG licensed under the GNU General Public License and was founded by Tyler Olsen in June 2004.[68][69] The team's official description of the game is as follows: Hero of Allacrost is a single player 2D role-playing game that shares similar appearance and gameplay with classic console RPGs. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. The game will be released in modules, rather than waiting until the entire game is finished to make a release. Once a new module is released, players can download it and install it, which will make more content available for the player to continue the game from where they last saved. Each Allacrost release will contain a new chapter of the story. Each section is released when it is completely finished.[70] It is written in the C++ and Lua programming languages using the SDL library.[71] | |||||||||||||||||||||||
| Heroes of Wesnoth | 2009-09-03 | RPG |
Heroes of Wesnoth is a RPG, written by Jon Ander[72], and set in the universe of Battle for Wesnoth. The last version of the game is 0.1.2, released on September 3th, 2009.[73] It is licensed under the GPLv3. [74] It is written in the C++ programming language and uses the SDL library.[75] | |||||||||||||||||||||||
| Hex-a-hop | 2009-11-05 | Puzzle |
Hex-a-hop is a hexagonal tiles based puzzle game written by Tom Beaumont. The player controls a girl, who has to destroy all green tiles by jumping on them. In addition to the green tiles there are plenty of other kind of tiles with varying functionality gradually introduced. | |||||||||||||||||||||||
| I Have No Tomatoes | September 26th, 2004 | Arcade game |
I Have No Tomatoes is a Bomber Man-like arcade game in which the player controls a yellow tomato and has to defeat enemy tomatoes by laying bombs. The latest version of the game is 1.55 released on September 26th, 2004.[81] It is written by Mika Halttunen and Teemu Ruokolainen. The game is licensed under the Zlib/libpng License. It is written in the C++ programming language. The game requires 3D hardware acceleration. | |||||||||||||||||||||||
| Imperium: Sticks | 2008-06-12 | Real-time strategy game |
Imperium: Sticks is a real-time strategy game being programmed in C by Caerwyn, and licensed under the GPL. Artwork is done by Iwan Gabovitch. Part of the game's media is licensed under the WTFPL.[82] The latest version is 0.1.5 - released on June 12, 2008. | |||||||||||||||||||||||
| Infon Battle Arena | 2006-10-01 | Life simulation, RTS, Programming |
Infon Battle Arena is a real-time multiplayer programming game written by Florian Wesch. You control your creatures using the Lua programming language and let them compete for food and survival against other players. The game is client/server based and is playable over the internet. Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. It is written in the C and Lua programming language using the SDL library. The latest release is 265 released on February 25th, 2008.[83] The media and the source code are both licensed under the GPL. | |||||||||||||||||||||||
| Intricacy | 2017-11-15 | Puzzle |
Intricacy is a multiplayer lock-picking puzzle game, in which players design locks and try to pick the locks devised by others. | |||||||||||||||||||||||
| Iter Vehemens ad Necem | 2004-12-10 | Roguelike game, RPG |
Iter Vehemens ad Necem (Violent Road to Death in Latin) (IVAN) is a graphical Roguelike game developed by Heikki Sairanen, Tuukka Virtaperko, aand Timo Kiviluoto.[85] The latest version of the game is 0.50 released on December 10th, 2004. One of the game's specialties is the body parts system: the player can lose and regain limbs which have individual health points and strength. | |||||||||||||||||||||||
| Jump n Bump | 2004-09-11 | Arcade, Platformer |
Jump n Bump is a multiplayer platform game in which the players control cute bunnies. The latest version of the game is 1.55 on September 11, 2004. | |||||||||||||||||||||||
| Key Runner | 2013-01-05 | Action |
Key Runner is a 2D overhead action game where Moschata, the Key Runner must race to retrieve the key and bring it to the lock. | |||||||||||||||||||||||
| Kingdoms | 2013-09-24 | Turn-based strategy |
Kingdoms is a strategy game in which the player builds an empire and leads his nation throughout history. It is inspired by concepts from Civilization. | |||||||||||||||||||||||
| Kobo Deluxe | 2007-12-27 | Action |
Kobo Deluxe is a 2D scrolling space shooter written by David Olofson, based on XKobo by Akira Higuchi. The latest version is 0.5.1, released on December 27th, 2007. | |||||||||||||||||||||||
| Kuklomenos | no image | 2012-04-07 | Arcade |
Kuklomenos is an abstract shoot-em-up game, with minimalistic graphics and short game-length. Note that the COPYING file indicates that the game uses a non-free sound from freesound.org, but this is out of date - the relevant sound file is now released under CC-BY. | ||||||||||||||||||||||
| LBreakout2 | 2015-10-17 |
LBreakout2 is a breakout clone written by Michael Speck and is the successor to LBreakout. It uses the SDL library. The latest version of the game is 2.6.5 on October 17th, 2015. It won the No Starch Press SDL Game Contest. It is licensed under the terms of the GPLv2.[89] | ||||||||||||||||||||||||
| LTris | 2013-10-29 | Puzzle, Tetris-like |
LTris is a Tetris clone written by Michael Speck. It uses the SDL library. The latest version of the game is 1.0.14 on December 25th, 2009. It is licensed under the terms of the GPLv2.[90] | |||||||||||||||||||||||
| LambdaHack | 2017-12-18 | Roguelike, Engine, RPG, TBS |
LambdaHack is a Haskell [91] game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a little example dungeon crawler in fantasy setting that can be tried out in the browser. (http://lambdahack.github.io --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.) | |||||||||||||||||||||||
| LambdaRouge | 2012-11-17 | roguelike |
LambdaRogue is a roguelike RPG written by Mario Donick. If one had to categorize LambdaRogue to be either a "hack"-game or a "band"-game judging by dungeon generation, it would clearly fall into the "band"-category: Like in Angband and other *bands, standard dungeon levels are randomly generated every time a staircase is used and the player will never encounter the same dungeon level twice. | |||||||||||||||||||||||
| Limbs Off | phun-fysics, |
Limbs Off is the flagship in plaimi's phun-fysics genre, in which they strive to reproduce complex real life physics, but take certain liberties whenever they feel it will add to the entertainment of the games. Limbs Off specifically is a fighting game that takes place in space. Right now there is only one planet and three characters, but plaimi want to implement several planets as well as inter-planetary travel via cannons, amongst other features[92]. The characters are "limbless", and consist of a head, body, two feets and hands. As of yet, the only way of "fighting" is running into each other. When the characters hit each other, their mass is decreased up to a point where their body parts are unlinked and the characters effectively become space junk[93]. The source code is licensed under the GNU GPL[94], and plaimi encourage people to contribute with code, make their own art, and make packages for UNIX package managers[95]. Limbs Off does not come with sprites or sounds. Instead, plaimi want to hack the game to load art from a data directory, so that users can install their own art. As of yet it only supports this with character sprites[96], as the game is at a very early alpha stage. It "went public" on the 24th of September in 2011, on github[97]. The game runs on relatively modest hardware, and has been compiled and run successfully on most modern UNIX-based operating systems[98]. | ||||||||||||||||||||||||
| LinCity-NG | November 4th, 2007, January 25th, 2009 | City building game |
LinCity-NG is a city building game that is the successor to and fork of LinCity. It is being developed by members of the Happypenguin's Game of the Month project.[99]The stable latest version of the game is 1.1.2 released on November 4, 2007. The latest unstable release is 2.0 released on January 25th, 2009.[100] It used the SDL library.[101] | |||||||||||||||||||||||
| Meritous | 2008-01-14 | RPG |
Meritous is an action RPG game written by Lancer-X/ASCEAI.[103] It is licensed under the GPLv3+, except for the music, whose license was uncertain for Debian in 2008.[104][105][102] | |||||||||||||||||||||||
| Moagg | 2005 | Arcade |
Moagg stands for “mother of all gravity games”. It is a game that involves gravity. The latest version of the game is 1.8 released in 2005 and licensed under the GPL. It is developed using the C++ programming language and SDL. Moagg is not being developed anymore; a Java port is being developed under the name of Moagg2. | |||||||||||||||||||||||
| Naev | 2017-07-08 | Space, Shooting |
Naev is a 2D space top-down shooting and trading game primarily developed by Edgar "Bobbens" Simo.[106] It requires SDL, OpenGL, and OpenAL. The source code is licensed under the GPLv3.[107] The project was inspired by the proprietary game Escape Velocity. | |||||||||||||||||||||||
| Neverball | 2014-05-21 | Puzzle |
Neverball is a puzzle game in which the player guides a ball through various obstacle courses. The game, including the media, is licensed under the GPL.[108][109] It was written by Robert Kooima. As of 2010-02-22, the latest version of the game is 1.6.0. There is a game based on Neverball, called Neverputt. | |||||||||||||||||||||||
| OpenCity | October 22nd, 2009 | City Simulator |
OpenCity is a 3D city simulator game inspired by Free Reign and written by Duong-Khang Nguyen. It is coded in C++ and uses OpenGL and the SDL. The latest stable release of the game is version 0.0.62 released October 22nd, 2009. [110] The game is licensed under the GPL.[111] | |||||||||||||||||||||||
| OpenTTD | 2017-06-13 | Transport Infrastructure, Online |
OpenTTD is a simulation game for transportation and a clone of the proprietary game Transport Tycoon Deluxe ("TTD"). The game's source code is licensed under the terms of the GNU General Public License version 2.0.[114] At this time (December, 2010), proprietary data files from the original TTD are not required to play the binary packed game. Nightly/trunk build contains free media files. [115] OpenTTD has many improvements over its inspiration, TTD, such as larger maps and online multiplayer play. It was written in the C++ programming language using the SDL or Allegro library.[116][117] | |||||||||||||||||||||||
| Osgg | January 01 st, 2009 | Arcade |
osgg is a Side-scroller/arcade lunar-lander-like game. It is written by Jimmy Christensen and licensed under the GPLv3.[118][119] The latest version of the game is 0.9 released on January 01st, 2009. It is written in the C++ programming language using the SDL library. | |||||||||||||||||||||||
| Pacman | 2016-03-22 | Arcade |
Pacman is a pacman clone and very close to the original from Namco. One of the main goals of this clone is a SDL Application with very little use of CPU power. It is licensed under the terms of the GPL version 2 (or any later version). | |||||||||||||||||||||||
| Passage | December 13th, 2007 | RPG, Autobiographical |
Passage is an autobiographical RPG game by Jason Rohrer. It is his third game and the second to be released in the public domain. The source code is available on the homepage, so this is free software (the source code package contains a non-free piece of developer utility software, which is not needed on Debian)[120]. The game has been selected for the gamma256 event.[121] The latest version of the game is 3 released on December 13, 2007.[122] It uses the SDL library and its default resolution is 600x90. | |||||||||||||||||||||||
| Performous | 2016-01-23 | karaoke, guitar, bass, drums, dance |
Performous (formerly UltraStar-NG) is a karaoke game released under the GNU GPL 2+. Version 0.4.0 introduced guitar, bass and drum features and 0.5.0 saw the addition of dance game component. The game is written in the C++ programming language and from version 0.3.0 onwards uses OpenGL for graphics. The main game package does not include any songs, like a player does not include any music, but there are various liberally licensed songs available from the homepage. | |||||||||||||||||||||||
| Pingus | 2011-12-24 | Puzzle game |
Pingus is a clone of the proprietary puzzle game Lemmings, but makes use of penguins. The game uses SDL, however it once used ClanLib. The entire game, including its media are licensed under the GNU General Public License.[123][124] | |||||||||||||||||||||||
| Plee the Bear | ? | Platform game |
Plee the Bear is a 2D platform game in which the player controls a bear in single or multiplayer mode. As of 2015-01-07, the latest version of the game is 0.7. The game's source code is licensed under the GNU GPL v2, while the game's media is under the Creative Commons Attribution-ShareAlike license v3.[126][127] It is written in the C++ programming language using the SDL library. | |||||||||||||||||||||||
| PokerTH | 2014-01-10 | Cards, Online |
PokerTH is a Texas Hold 'Em Poker card game with network support, translations, and many other features. It is licensed under the GPLv2.[128] It used the SDL library.[129] | |||||||||||||||||||||||
| PrBoom | 2008-11-09 | FPS engine |
PrBoom is a derivative of many forks and ports of the Doom source code. It can be used together with the Freedoom data. | |||||||||||||||||||||||
| Primrose | May 11 th, 2009 | Puzzle |
Primrose is a puzzle game by Jason Rohrer and Jason Rohrer's sixth game.[130] It uses the SDL library, with the exception of the iPhone OS port.[38] It has been released into the public domain.[38] The source code is available on the home page, so this is free software. Rohrer charges $2.99 for the iPhone OS version of Primrose.[131] The latest version of the game is version 6 released on May 11rd, 2009.[132] | |||||||||||||||||||||||
| Qonk | 2007-09-14 | RTS |
Qonk is a simple real-time space conquering game. It is written in C++ and uses the SDL library. It is licensed under the GPL v2.[133] The latest release is version 0.3.1 released on September 14, 2007.[134] | |||||||||||||||||||||||
| Quatter | 2016-06-05 | Board game |
Quatter was created by LucKey Productions in celebration of the 25th anniversary of Blaise Müller's Quarto using the Urho3D game engine and other open source software. There are sixteen unique pieces, each with four properties. Players take turns choosing a piece which the other player then places on the board. Line up four pieces or form a two by two block with at least one common property to win the game. | |||||||||||||||||||||||
| Ri-li | 2007-11-01 | Arcade |
Ri-li is an arcade game in which you drive a toy wood train engine across many levels. It is written by Dominique Roux-Serret. The latest version of the game is 2.0.1 on November 1st, 2007. It is written in the C++ programming language, using the SDL library. Its UI has 19 languages to choose from: Arabic, Breton, Chinese, Dutch, English, Esperanto, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Slovak, Spanish, Swedish, Turkish. | |||||||||||||||||||||||
| SDL Sopwith | 2014-11-17 | Arcade, Side-scroller |
SDL Sopwith is a port of the old 2D airplane dogfighting game by David Clark, “Sopwith”, to use the SDL. It is being developed by Simon Howard, and is released under GPLv2, like the original. The latest version of the game is 1.7.1 on May 8th, 2003. | |||||||||||||||||||||||
| Sarah-Maries Eierjagd | Arcade game |
Sarah-Maries Eierjagd is an arcade game. The player controls a girl, trying to catch good and golden eggs and avoiding bad eggs. The game is based on pocket LCD games from the 1980’s, like “Egg” from the Nintendo’s “Game & Watch” series, and was created as a gift for the author’s niece Sarah-Marie.
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| Secret Maryo Chronicles | 2009-08-17 | Platform game |
Secret Maryo Chronicles (SMC) is a 2D platform game with a style designed to be similar to classic side-scrolling games. It uses the platform independent library SDL and, since version 0.98, the OpenGL accelerated Graphics Renderer.[136] The game is developed in C++ and is licensed under the GPLv3.[137] As of 2009-11-27, the latest version of SMC is 1.9 released on August 17th, 2009. | |||||||||||||||||||||||
| Simple Sokoban | 2014-06-18 | Sokoban-style |
Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions. | |||||||||||||||||||||||
| Sinatra | February 16th, 2008 / ? | karaoke |
This article has been marked for deletion review by a wiki user. Discuss on the talk page Sinatra is a karaoke game, designed to be free and lean. The latest version released as a downloadable archive is 1.0, released on February 16th, 2008, and considered an old version now, the only way to install a current version now being checking the code out of its SVN repository[138]. It was written by Fredrik Portstrom in the C programming language. It uses the SDL library. The game is licensed under the terms of the GPLv3.[reference required]
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| Sleep Is Death | no image | 2010-11-15 | multiplayer, RPG |
Sleep Is Death aka Geisterfahrer is a two-player RPG game written by Jason Rohrer. It is Rohrer's seventh game. Sleep is Death has the rare distinction of being one of the most successful commercial game in all free and open source gaming history. In addition, the game was public domain from the very beginning. The source code is available on the homepage, so this is free software. | ||||||||||||||||||||||
| Slime Volley | 2010-07-18 | Sport |
Slime Volley is a 2D side volleyball game. The version 2.2 is a clone of Blobby Volley. With the unstable version 2.3 the game allow to play from 2 to 6 players (AI, or human in both local or network). It was written in the C programming language using the SDL library. It is licensed under the GPLv3. | |||||||||||||||||||||||
| Slune | August 8, 2005 |
Slune is an action game. The latest version of the game is 1.0.9 on August 8th, 2005. It is written in the Python programming language using the SDL library. It was written by Jean-Baptiste Lamy. | ||||||||||||||||||||||||
| Starfighter | 2017-03-03 | Arcade |
Project: Starfighter is a 2D shoot'em up game by Stephen Sweeney and Richard Sweeney of Parallel Realities. It can run on Mac and Linux platforms. It relies on the SDL library. It is licensed under the GNU General Public License.[7] | |||||||||||||||||||||||
| SuperTux | 2016-11-05 | Platform game |
This article needs update. This article should mention SuperTux 2 which has many in detail improvements over SuperTux SuperTux is a 2D side-scrolling platform game featuring Tux the Linux penguin mascot. It is programmed in C++. SuperTux was originally created by Bill Kendrick. Ingo Ruhnke created many of the levels. The latest stable release was v0.5.1 on November 5, 2016. It is licensed under the GPLv2.[143] | |||||||||||||||||||||||
| Tactics Squad | February 24, 2007 | RTS |
Tactics Squad is a still in development real-time tactical simulation in which the player controls up to sixteen soldiers in a futuristic environment written by Luismv. The stated emphasis of the game is on game-play instead of on visual presentation. The latest version of the game is 0.3, released on February 24, 2007. [144] It is licensed under the GPL v2.[145] It is written in the C++ programming language with the SDL library.[146] | |||||||||||||||||||||||
| Teeworlds | 2016-11-13 | Platform, Run and gun, Online |
Teeworlds is a cartoon style 2D multiplayer platform shooter game (or third person shooter). The game provides an arena where players fight in various multiplayer modes (capture the flag, duel, team death match, race). The player is a Tee, a little ball with hands and feet.
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| Tennix! | February 24th, 2009 | Sport |
Tennix! is a tennis game, licensed under the GPLv2 and developed by Thomas Perl. The latest version is 0.6.1, released on March 27th, 2008.[148] It was written in the C programming language using the SDL library. | |||||||||||||||||||||||
| Tesseract Trainer | June 9th, 2005 | demo, stereograms, hyperspace, educational |
This article has been marked for deletion review by a wiki user. Discuss on the talk page Tesseract Trainer is a demo that displays a tesseract (the four-dimensional hypercube, analogue of the three-dimensional cube) as a 2D image, or viewable as a 3D image using a method similar to that one for viewing stereograms. Although it contains shareware functionality (“Unregistered” is displayed in the corner, and a registration code ($8) request appears after some time of continuous running), the source code is available under a GPLv2-compatible license (apparently public domain except for the reused parts like GLUT). It is written in C++, and the latest version is 0.1.4, released on 2005-06-09. It used GLUT, SDL, among other libraries. The author released all the copyright rights for the game’s documentation. | |||||||||||||||||||||||
| The Battle for Wesnoth | 2016-05-21 | TBS, Online |
The Battle for Wesnoth, or simply Wesnoth or BfW, is a fantasy themed 2D turn-based strategy game started by David White in June 2003.[149] The game is programmed in C++ and its code and media are licensed under the GPL.[150] This game does not require 3D hardware acceleration. | |||||||||||||||||||||||
| The Secret Chronicles of Dr. M. | 2015-08-17 | Platform game |
The Secret Chronicles of Dr. M. (TSC) is a fork of Secret Maryo Chronicles, developed since the latter ceased development.[151] | |||||||||||||||||||||||
| Tile World | 2015-09-10 | Puzzle |
Tile World is a Puzzle game that is an emulation of the game Chip's Challenge, licensed entirely under the GPL[16]. | |||||||||||||||||||||||
| Trackballs | Oct 28th, 2017 |
Trackballs is a marble game in three-dimensional space, inspired by “Marble Madness”. It is released under the GPL, and was developed by Mathias Broxvall until a long hiatus from 2007 to 2017 after which a new maintainer picked up the project. The latest version before the hiatus is 1.1.4, released on 2007-05-25; now version 1.2.4 is available.[152] It is written in the C++ and Scheme programming language using the SDL library.[153] Support for OpenGL standard 3.3 is required.[154] In the game, the player controls a marble (not the field itself) over a 3D labyrinth, avoiding moving spikes, deadly force fields, enemy balls, and marble-shattering falls, all while seeking the goal at the end of the level. | ||||||||||||||||||||||||
| Trigger | October 10, 2007 | Racing |
Trigger is a 3D car racing game written in C++ by Jasmine Langridge and Richard Langridge.[155][156] It is licensed under the GPL and a BSD-like license. The latest version of the game is 0.5.2.1 released on October 10, 2006. It supports keyboard, joystick, or joypad control, and anaglyph stereo output. | |||||||||||||||||||||||
| Unknown Horizons | 2017-01-16 | RTS, Economic simulation |
Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[157] The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses[158]. The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[159]. This was the last release as OpenAnno before the name was changed to Unknown Horizons[160].
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| Valyria Tear | 2014-09-04 | RPG |
Valyria Tear is an single-player 2D role playing game taking place in an medieval-fantasy world. It is based on a fork of the Hero of Allacrost engine. | |||||||||||||||||||||||
| WarMUX | January 21st, 2011 | Turn-based strategy |
WarMUX (Wormux until November 21st, 2010)[162] is a Worms-like game that is licensed under the GPL, including its data.[163][164] The latest version of the game is 11.01 released on January 21st, 2011.[165] This game does not require 3D hardware acceleration. | |||||||||||||||||||||||
| Warp Rogue | 2008-01-15 | Roguelike game |
Warp Rogue is a dark science fantasy roguelike game. It is licensed under the GPL.[166] The latest version of the game is 0.8.0 released on January 15th, 2008.[167] It uses the SDL library and is programmed in the C programming language.[168] It is developed by copx (real name is unavailable) and Sherm Pendley.[169] The website is down for unknown reasons. copx is no longer maintaining the software. | |||||||||||||||||||||||
| Warzone 2100 | 2016-12-04 | RTS, post-apocalyptic |
Warzone 2100 is a real-time strategy game originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the GNU General Public License in late 2004 by Eidos Interactive.[170] Now development is in the hands of the Warzone 2100 Resurrection Project. | |||||||||||||||||||||||
| Widelands | 2016-11-11 | RTS, Economic simulation, Online |
Widelands is a real-time strategy game. It uses the Simple DirectMedia Layer and is written in the C++ programming language.[171] The source code and media are licensed under the GNU General Public License.[172] Widelands has single-player campaigns as well as multi-player. It supports online play via their own meta-server as well as LAN and direct IP connection. The latest release of Widelands is Build19 released on November 11th, 2016.[173] The game is available in more than twenty languages. | |||||||||||||||||||||||
| Windys | 2011-08-12 | Arcade, Action Platformer |
Windys is a free software action arcade game by Piga Software, originally released on August 12, 2009. It utilizes the Gambas Platform Engine and is designed in a deliberately retro style, featuring ASCII graphics and simulated PC speaker beeps. It is the second Piga game to be released for GNU/Linux, the first being Alexei: Part IX. A bug release version was sent out on September 1, 2011, and a brand new version was released on August 12, 2011 featuring bug fixes, updates proofreading and proper installers on a new Gambas 2 basis. | |||||||||||||||||||||||
| Xye | 2013-08-13 | Sokoban-style, Arcade |
Xye is a puzzle game similar to Sokoban but it includes Arcade elements. The main objective is to get all the gems in each level. The player gets bonus points for collecting all stars before getting the last gem. There are different obstacles, such as blocks in different shapes and size:
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| Zatacka X | 2017-12-10 | Snake-like |
Zatacka X is a clone of a game called Achtung, die Kurve!. The Zatacka X code is free software, licensed under the GNU General Public License version 3. Ggraphics and audio are licensed under Creative Commons Attribution-ShareAlike.[17] | |||||||||||||||||||||||
| Zero-K | 2017-07-02 | RTS, Online | This article has been marked for deletion by a wiki user for the following reason: Non-libre music: https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/sounds/music/license.txt
Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes. | |||||||||||||||||||||||
- ↑ http://old.nklein.com/etc/copyright.php
- ↑ http://kralovstvi.sourceforge.net/team.php
- ↑ Project Page
- ↑ Airstrike's copyright file at Debian Packages
- ↑ airstrike-common's copyright file at Debian Packages
- ↑ https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 http://packages.debian.org/changelogs/pool/main/a/asylum/asylum_0.3.2-1/asylum.copyright
- ↑ 8.0 8.1 Project Page
- ↑ Parallel Realities's about page explain that all of their source code is licensed under the GPL
- ↑ version 1.05 changelog in Debian (accessed on 2009 Apr 01)
- ↑ https://github.com/blockattack/blockattack-game/blob/master/source/AUTH
- ↑ https://github.com/blockattack/blockattack-game/blob/master/.travis.yml
- ↑ Block Attack about page
- ↑ Blockattack's copyright file at Debian packages
- ↑ 15.0 15.1 http://packages.debian.org/changelogs/pool/main/c/chromium-bsu/chromium-bsu_0.9.15-1/chromium-bsu.copyright
- ↑ 16.0 16.1 16.2 16.3 Official Homepage
- ↑ 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 https://sourceforge.net/projects/chrzaszcz/
- ↑ Project Page
- ↑ README of the code repository
- ↑ README of the data repository
- ↑ DNT's textures Licensing.
- ↑ https://github.com/frusen/Dawn/wiki/Releases
- ↑ ftp://ftp.tuxpaint.org/unix/x/defendguin/CHANGES.txt
- ↑ Defendguin - New Breed Software
- ↑ Defendguin Reviews - New Breed Software
- ↑ Defendguin Review - GamesForLinux.de
- ↑ Defendguin - GP32 Homebrew Reviews
- ↑ Defendguin Merchandise - New Breed Software
- ↑ Defendguin Download - New Breed Software
- ↑ Defendguin's requirement page
- ↑ Defendguin's data's copyright file on Debian Packages
- ↑ Defendguin's copyright file on Debian Packages
- ↑ Einstein Puzzle's copyright file at Debian packages
- ↑ Emptyclip's license page in Emptyclip's SVN hosted by sourceforge.net
- ↑ Download page for the Empty Clip project on sourceforge.net
- ↑ Empty Clip's project page at sourceforge.net
- ↑ Enigma's copyright file at Debian packages
- ↑ 38.0 38.1 38.2 38.3 38.4 Licensing information on Fish Fillets' download page
- ↑ Information about developing the game
- ↑ License page in FreeOrion's wiki
- ↑ Debian's FreeOrion copyright file
- ↑ Commit 9 stating GPLv2 also applies to data
- ↑ Copying text in FreeTrain's SVN repository hosted at sourceforge.net
- ↑ Freeciv website on licensing
- ↑ Freeciv project data from Ohloh.net
- ↑ Sourceforge.net download page for Frets on Fire project
- ↑ About page for Frets on Fire
- ↑ Frets on Fire's sourceforge.net project page
- ↑ 49.0 49.1 49.2 49.3 Download page on Frozen Bubble website
- ↑ 50.0 50.1 Frozen Bubble's copyright file at Debian Packages
- ↑ http://www.heptargon.de/home/home.htm
- ↑ http://www.heptargon.de/home/home.htm
- ↑ GL-117 Team
- ↑ 54.0 54.1 gl-117 license in Debian
- ↑ GAV's sourceforge.net project page
- ↑ license.txt on Github
- ↑ Sourceforge.net download page GearHead 2 accessed on October 29th, 2009
- ↑ http://gearhead2.svn.sourceforge.net/viewvc/gearhead2/trunk/license.txt?revision=2&view=markup
- ↑ Gem Drop X 0.9 readme file
- ↑ Globulation 2's data on Debian's page
- ↑ Globulation 2's copyright file at Debian packages
- ↑ Package info for glob2 on packages.debian.org
- ↑ http://globulation2.org/wiki/Frequently_Asked_Questions#What_additional_software_libraries_do_I_need.3F Globulation FAQs
- ↑ Goblin Hack's copyright information on the project's SVN repository
- ↑ Download page for the Goblin Hack project on sourceforge.net
- ↑ The about page of Hedgewars
- ↑ Hedgewars FAQ page
- ↑ Tyler Olsen's homepage - Contains information on the start of the Allacrost project.
- ↑ Hero of Allacrost FAQ - Has a question on the FAQ
- ↑ Allacrost FAQ
- ↑ Allacrost sourceforge.net project page
- ↑ Jon Ander's userpage on Gitorious
- ↑ v0.1.2 announcement
- ↑ Announcement of upgrade to GPLv3
- ↑ Ohloh.net report on Heroes of Wesnoth
- ↑ Hex-a-hop copyright file on Debian's repository
- ↑ Hex-a-hop credits page
- ↑ Hex-a-hop credits page
- ↑ See the game's README file
- ↑ I Have No Tomatoes's about page
- ↑ Sourceforge.net download page for the I Have No Tomatoes project
- ↑ Forum thread containing license information for some contributed art.
- ↑ Download page for Infon Battle Arena at code.google.com
- ↑ IVAN's developers list on SourceForge.net
- ↑ What is IVAN? on Ivanwiki
- ↑ http://www.brainchilddesign.com/Bottom.php?Page=Games&SubPage=JnB -> Source Download -> source.txt
- ↑ 87.0 87.1 Code, Media and Documentation Licensing on Project Homepage.
- ↑ 88.0 88.1 88.2 kobo-deluxe package copyright in Debian lenny/sid
- ↑ RPM packages for lbreakout2
- ↑ ltris RPM packages for Red Hat, CentOS and Fedora
- ↑ https://www.haskell.org
- ↑ [2]About Limbs Off.
- ↑ [3]Demo video.
- ↑ [4]COPYING.
- ↑ [5]README.
- ↑ [6]Commit:Use sprites for characters not testdisks.
- ↑ [7]Commit: Initial commit.
- ↑ [8]Limbs Off homepage.
- ↑ GoTM thread for LinCity
- ↑ Lincity-ng's project page on berlio.de
- ↑ Lincity-NG Download and Compilation page
- ↑ 102.0 102.1 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=465532 (acc. 2008-12-04)
- ↑ Meritous README file accessed on October 14th, 2008.
- ↑ Meritious source code package accessed on October 14th, 2008.
- ↑ Debian: Overview of meritous source package (acc. 2008-11-22)
- ↑ LICENSE file in Naev's github repository accessed on June 6th, 2011
- ↑ Neverball data's copyright file at Debian Packages
- ↑ Neverball source's copyright file at Debian packages
- ↑ OpenCity files
- ↑ OpenCity's copyright file at Debian Packages
- ↑ License of graphics
- ↑ License of sounds
- ↑ OpenTTD copyright file at Debian packages
- ↑ http://www.openttd.org/en/news/110 Graphics and sound replacement complete, accessed on January 4th, 2010
- ↑ Ohloh.net report on openttd
- ↑ OpenTTD debian package details on packages.debian.org
- ↑ License is mentioned in the README in osgg's sourceforge.net svn repoistory accessed on Feburary 19th, 2009.
- ↑ Membership list for SDL-ball project on sourceforge.net accessed on October 9th, 2009.
- ↑ http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/passage/debian/rules?revision=11725&view=markup
- ↑ Gamma256 page
- ↑ Passage's CVS Changelog
- ↑ The copyright file for the game at Debian's packages list
- ↑ The copyright file for the game's media at Debian's packages list
- ↑ Contributors list on the project's wiki
- ↑ See Plee The Bear's COPYING file
- ↑ License section on the game's homepage
- ↑ PokerTH's copyright file at Debian Packages
- ↑ PokerTH's installation page
- ↑ Description page
- ↑ IGN interview with Jason Rohrer on Primrose
- ↑ Jason Rohrer's releaselog page accessed on August 2nd, 2009
- ↑ Qonk COPYING file in its SVN repository
- ↑ Release announcement for Qonk on sourceforge.net
- ↑ Sarah-Maries Eierjagd's Copying file
- ↑ Secret Maryo Chronicles- New 0.98
- ↑ SMC's license page
- ↑ svn://gussoh.se/sinatra
- ↑ http://git.savannah.gnu.org/cgit/starfighter.git/tree/LICENSES
- ↑ http://supertux.lethargik.org/
- ↑ http://supertux.lethargik.org/wiki/Contributing#Licenses
- ↑ http://supertux.lethargik.org/wiki/Contributing#Licenses
- ↑ SuperTux copyright file
- ↑ Sourceforge.net's download page for Tactics Squad
- ↑ License page at Tactic Squad's CVS repository hosted by sourceforge.net
- ↑ Tatics Squad's sourceforge.net project page
- ↑ http://www.teeworlds.com/?page=about
- ↑ Tennix's news page
- ↑ http://wiki.wesnoth.org/Credits
- ↑ Wesnoth copyright file at Debian packages
- ↑ README.md from Secret Maryo Chronicles
- ↑ Trackballs' Github release page
- ↑ Trackballs' original sourceforge.net project page
- ↑ Trackballs' home page
- ↑ memberlist for the Trigger project
- ↑ Sourceforge.net page for the Trigger project
- ↑ UH's wiki main page reveals the project aim accessed on October 10th, 2008.
- ↑ Unknown Horizons license document.
- ↑ News post on 2008.1 release
- ↑ News post on name change
- ↑ LICENSES in git
- ↑ Wormux becomes Warmux (November 21st, 2010)
- ↑ Copyright text file on WarMUX' SVN repository
- ↑ Wormux-data's copyright file at Debian packages
- ↑ WarMUX blog post on 11.01
- ↑ http://todoom.svn.sourceforge.net/viewvc/todoom/wrogue/license.txt?view=markup
- ↑ Sourceforge.net project download page for the Warp Rouge project
- ↑ Warp Rogue's sourceforge.net project page
- ↑ Sourceforge.net project member list
- ↑ Warzone 2100 about page
- ↑ Widelands project page at Launchpad
- ↑ Widelands' COPYING file
- ↑ Build 19 announcement
- ↑ https://sourceforge.net/projects/xye/
- ↑ https://sourceforge.net/p/xye/code/404/tree/res/detailed_COPYING
- ↑ project page
- ↑ copyright information
- Games with unknown media license
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