SDL games

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Sdl.png

Games using the Simple DirectMedia Layer library.

List of SDL games[edit]

This is a list of free/libre sDL games:



Game Screenshot Last Release Genres Description
54321 54321.png 2001-11-16 puzzle
54321
54321.png
Genrepuzzle
Latest release1.0.2001.11.16
Release dateNovember 16th, 2001
DeveloperPatrick Fleckenstein
Code licensea very simple copyleft license[1]
Media licensea very simple copyleft license
P. languageC++
LibrarySDL, libpng, zlib

54321 is a set of four-, three- and two-dimensional (all presented as a number of 2D boards on the screen) implementations of five classic puzzle games. It is written in C++ by Patrick Fleckenstein for the 1mb SDL Game Programming Contest sponsored by Linux Journal, Loki Software, and No Starch Press. The latest downloadable version is v1.0.2001.11.16.

8 Kingdoms 8 Kingdom - p0605188.jpg 2007-06-22 TBS
8 Kingdoms
8 Kingdom - p0605188.jpg
GenreTBS
Latest release1.1.0
Release dateJuly 22nd, 2007
DevelopersGreg, Juan Fernández Martín, and others.
Code licenseGPL
P. languagesC++, Tcl
LibrarySDL

8 Kingdoms is a 3D turn-based strategy game based on hexagons in which the player is a king in a fantasy world. It is licensed under the GPL. The media license is unknown. The latest version of the game is 1.10 released on July 22nd, 2007. It is written in the C++ and Tcl programming languages and uses the SDL library.

It was created as a project at the Faculty of Mathematics and physics at the Univerzita Karlova, Prague in 2004.[2]

Abe's Amazing Adventure AbesAmazingAdventure.png March 5, 2005 Platform
Abe's Amazing Adventure
AbesAmazingAdventure.png
Screenshot of Abe's Amazing Adventure
GenrePlatform
Latest release1.1
Release dateMarch 5, 2005
Code licenseGPL[3]
P. languageC
LibrarySDL

Abe's Amazing Adventure is a cross-platform, side scrolling platform game. Similar to various platform games available for the Commodore+4.

Airstrike Airstrike - screenshot5.png 2003-01-20 Arcade


Airstrike
Airstrike - screenshot5.png
GenreArcade
Latest releasepre6  (Announcement)
Release dateJanuary 20th, 2003
Code licenseGPLv2
Media licenseGPLv2

Airstrike is a game that involves dogfights in 2D. Including the source code and the media, it is licensed under the GPLv2.[4] [5]

Alexei: Part IX Alexei-Part-IX-Screenshot.png June 30, 2010 Adventure
Alexei: Part IX
Alexei-Part-IX-Screenshot.png
GenresAdventure
Latest release1.2.8
Release dateJune 30, 2010
DevelopersPiga Software
Code licenseGPLv3
Media licenseGPLv3, GFDL
EngineGambas Adventure Engine
P. languageGambas 2.x
LibrariesGTK+, SDL, and the Gambas Runtime Environment.

Alexei: Part IX is a free software graphical adventure game originally released by Piga Software on May 19, 2009. It is the first Piga Software program to use the Gambas Adventure Engine and is also the first Piga Software game released for GNU/Linux and other POSIX systems.

You take the role of Alexei Volkov, master criminal, who is intent on robbing the house of a cruel and ruthless businessman. After gaining access to the main hall with the help of a disgruntled servant, Alexei must search out the mansion and find out the location of the owner's vault. Once this is accomplished he must escape the mansion.

This game takes heavy inspiration from the Arthur Yahtzee and Rob Blanc trilogies.

A preview release for the next title in the series, Part XIII, is available from the Piga Software website.

Amphetamine Amphetamine-debgt20080921.png platformer

Amphetamine is a 2D platform game.

Apricots Apricots.png August 13th, 2003 Arcade, Side-scroller

Apricots is a 2D arcade side-scroller game in which you fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes, trying to stay alive.

The latest version of the game was 0.2.6 released on August 13th, 2003.


Asylum Asylum.jpg 2009-08-17 Action
Asylum
Asylum.jpg
Asylum
GenreAction
Latest release0.3.2  (Announcement)
Release dateAugust 17th, 2009
DeveloperAndy Southgate (original), Hugh Robinson (C port)
Code licensePublic domain (original),
GPLv3+ (C port) [6]
Media licensePublic domain [6]
P. languageC
LibrarySDL, OpenGL

Asylum is a 2D platform/shooting game designed and written by Andy Southgate in 1994, originally as a commercial project for the Acorn Archimedes. In 2002 Southgate released the source and media into the public domain, and a C port using SDL is now available. Source code is available for both, so both are free software.

Balazar III Balazar iii - 3d 4.jpg 2008-08-30 Adventure
Balazar III
Balazar iii - 3d 4.jpg
GenreAdventure
Latest release0.1  (Announcement)
Release dateAugust 30th, 2008
DeveloperJean-Baptiste Lamy
Code licenseGPLv3
Media licenseGPLv3
P. languagePython
LibrariesOpenGL, Soya (3D client) / SDL, Pygame (2D client)

Balazar III is an adventure game with a multiplayer mode written by Jean-Baptiste Lamy. It provide two graphical client, the first in 3D using OpenGL, Soya, the second in 2D using SDL, Pygame. The networking code is shared. It is written in the Python programming language. The latest version of the game is 0.1 released on August 30th, 2008.

The version 0.1 work, but only provide one actor, one monster, and one object.

Ball and Paddle Screen savannah 2.png September 30, 2008
SDL games
Screen savannah 2.png
Ball and Paddle 0.8.0
Latest release0.8.0
Release dateSeptember 30, 2008
DeveloperEric P. Hutchins
Code licenseGPL
Media licenseGPL
P. languageC++
LibrarySDL

Ball and Paddle is a simple ball and paddle game designed to be extensible through GNU Guile. It is part of the GNU project. It was written by Eric P. Hutchins. It is written in the C++ programming language and uses the SDL library. The latest version of the game is 0.8.0 released on September 30th, 2008.

Berusky Berusky.png 2014-11-17 Sokoban
Berusky
Berusky.png
Screenshot of Berusky
GenreSokoban
Latest release1.7.1  (Announcement)
Release dateNovember 17th, 2014
Code licenseGPL[7]
Media licenseGPL[7]
P. languageC++
LibrarySDL

Berusky is a sokoban style game, published under GNU Public License.

Blob Wars Episode 2 : Blob And Conquer Blob Wars 2 - screenshot01.jpg November 4th, 2009 Third-person shooter
Blob Wars: Blob And Conquer
Blob Wars 2 - screenshot01.jpg
GenreThird-person shooter
Latest release1.10
Release dateNovember 4th, 2009
DeveloperParallel Realities
Code licenseGPL
Media licenseGraphics: GPL
Audio: non-free
P. languageC++
LibrarySDL

Blob Wars: Blob And Conquer is a 3D action game created by Parallel Realities using the SDL library. The source code of the game is licensed under the GPL. The music and sound effects are not free,[8] and thus have been removed from the Debian package.[9] It is the sequel to Blob Wars Episode 1 : Metal Blob Solid. The latest version of the game is 1.10 released on November 4th, 2009.

Blobby Volley 2 Blobby volley 2.png 2014-03-22 Sports
Blobby Volley 2
Blobby volley 2.png
Blobby Volley 2
GenreSports
Latest release1.0  (Announcement)
Release dateMarch 22nd, 2014
Code licenseGPL v2+, MIT, BSD 3 and 4 clause, LGPL v2+, zlib
P. languageC++
LibrarySDL

Blobby Volley 2 is a volleyball game with blobs as the players. It includes a multiplayer mode and several bots.

Block Attack - Rise of the Blocks Blockattack.jpg 2016-10-01 Puzzle games
Block Attack - Rise of the Blocks
Blockattack.jpg
Screenshot of Block Attack - Rise of the Blocks
GenrePuzzle games
Latest release2.0.1  (Announcement)
Release dateOctober 1st, 2016
DeveloperPoul Sander
Code licenseGPLv2
Media licensesCC-BY-SA, GPLv2, Public domain [10]
P. languageC++
LibrarySDL, PhysicsFS [11]


Block Attack - Rise of the Blocks is a puzzle game inspired by Nintendo's Tetris Attack and written by Poul Sander.[12] It uses SDL and is licensed under the GPL v2.[13]The latest release is version 2.0.1 on 1 October, 2016.

Bos Wars Boswars.jpg 2013-06-16 Real-time strategy
Bos Wars
Boswars.jpg
Screenshot of Bos Wars
GenreReal-time strategy
Latest release2.7  (Announcement)
Release dateJune 16th, 2013
DeveloperBos Wars team
Code licenseGPL
Media licenseGPL
EngineStratagus
P. languageLua, C++
LibrarySDL

Bos Wars (formerly known as Battle of Survival) is a futuristic real-time strategy game. The player has to develop a war economy in order to combat his enemies. In order to be successful the economic needs need to be balanced against building an army. Controlling strategic passages plays an important role.

It used the SDL library. This game does not require 3D hardware acceleration.

Brickshooter Brickshooter-003.png May 7, 2008 Puzzle
SDL games
Brickshooter-003.png
GenrePuzzle
Latest release0.04
Release dateMay 7, 2008
Code licenseGPL
Media licenseGPL
LibrarySDL

Brickshooter is a GPL Puzzle game. The latest version of the game is 0.0.4 on May 7th, 2008. It uses the SDL library.

Childish Cannoneer Childish-Cannoneer.png 2012-09-15 Artillery and Adventure
Childish Cannoneer
Childish-Cannoneer.png
GenresArtillery and Adventure
Latest releaseSource Release 2  (Announcement)
Release dateSeptember 15th, 2012
DevelopersWhite Island Software, Piga Software
Code licenseGPLv3
Media licenseGPLv3, GFDL
EngineGambas (picture boxes)
P. languageGambas 3.x
LibrariesQt/GTK, SDL, and the Gambas Runtime Environment.

Childish Cannoneer is the first venture of the "Indie Games" project hosted by White Island Software at the Gambas Forum, and participated in by Piga Software through Graham L. Wilson. The aim of the project is to make computer games to show off the Gambas language, with the eventual hope of inclusion in the Humble Indie Bundle for maximum attention. It is to feature a little boy building a makeshift air cannon from spare parts only to terrorize his older sister, and potentially the whole neighbourhood, while evading the wrath of his father. The majority of the game's multimedia are derived from vector graphics taken from OpenClipart and sound effects taken from SoundBible. Contributions to this project, or the creation of other entities for the Indie Games project, are more then welcome.

Chromium B.S.U. Chromium.jpg 2016-09-06 Arcade
Chromium B.S.U.
Chromium.jpg
Screenshot of Chromium B.S.U.
GenreArcade
Latest release0.9.16.1  (Announcement)
Release dateSeptember 6th, 2016
Code licenseClarified Artistic License[14][15]
Media licenseGraphics: Clarified Artistic License, Sound: Expat License[14]
P. languageC++
LibrarySDL, OpenAL

Chromium B.S.U. is a fast paced arcade space shooter. It is written using the SDL and OpenAL libraries. According to the license file in the Debian package, the game is published under the "Clarified Artistic License".

The official homepage contains a license which is somewhere between the too-unclear-to-consider-free-for-FSF Artistic License 1.0 and the Clarified Artistic License.

Chrzaszcz Chrzaszcz.jpeg 2013-09-12 Puzzle
chrzaszcz
Chrzaszcz.jpeg
chrzaszcz
GenrePuzzle
Latest release0.1.0
Release dateSeptember 12th, 2013
Code licenseGPL [16]
Media licenseGPL [16]
P. languageC++
LibrarySDL

chrząszcz (meaning beetle in Polish) is a maze game in which the player needs to pass through chambers. The chambers are connected by locked doors which require keys that can be obtained by trading with Orcs.

chrząszcz was started in 2009, but was revived in 2013.

Civil Civil.jpg August 9, 2004 TBS, Online
Civil
Civil.jpg
Screenshot of Civil
GenresTBS, Online
Latest release0.83
Release dateAugust 9, 2004
Code licenseGPL[17]
P. languagesPython
LibrariesPygame, SDL

Civil is a turn-based strategy game mainly focused in the American civil war. The game features networked multi-player and is available for multiple platforms. The development of the game stopped in 2005.

Colobot Colobot-0.1.2-screenshot.png 2017-05-24 RTS, programming
Colobot
Colobot-0.1.2-screenshot.png
The astronaut watches as his winged grabber is about to change and recharge the shooting bot's power cell. Note the code to accomplish this on the right-hand side.
GenreRTS, programming
Latest release0.1.10  (Announcement)
Release date24th May 2017
DeveloperDaniel Roux at Epsitec, TerranovaTeam
Code licenseGPLv3+[18]
Media licenseGPLv3+[19]
EngineCeebot
P. languageC++, CBOT
LibraryBoost, OpenGL, OpenAL, SDL

Colobot - colonise with bots - is a combination of a real-time strategy and a programming game. The player takes the role of an astronaut with the mission to find a habitable planet, after humankind plunged the Earth into an ecological catastrophe. The player is not on their own, but accompanied by programmable robots that can help in building and defending structures. Through a satellite link with 'Houston' she/he is directed to complete a number of missions on different planets. The game also involves a rather aggressive though evolving relationship with native alien lifeforms.

Apart from the missions, there are also two game modes that instruct the player in the use of CBOT, the language used to program the bots. This language is rather similar to C++ and Java. During the missions, it's not really necessary to write code for the bots, but it is convenient to be able to adapt the programs Houston offers to the player. Version 0.1.6 introduced the Code Battle game mode, where players first provide all programs needed to operate a base and/or kill all enemies, and then let the programmed bots do their job without the possibility to interfere. The game provides three types of enemies: passive targets, pre-programmed bots and hot-seat play against a fellow human.

Comisat Games Collection Comisat-Games-Collection.png 2006-10-10 Snake, Hangman,, Tetris, Board game.
comisat Games Collection
Comisat-Games-Collection.png
GenresSnake, Hangman,, Tetris, Board game.
Latest release0.5.2  (Announcement)
Release dateOctober 10, 2006
DeveloperCarlo aka comisat
Code licenseGPLv2
Media licenseGPLv2
P. languageGambas
LibrariesQt, SDL, and the Gambas Runtime Environment.

comisat Games Collection is a collection of free software games written in Gambas. It is one of the first notable Gambas games, with exceptions being code examples such as recreations of Snake, Robotfindskitten, and other small efforts. The game is available in English and Italian.

Crack Attack! Crack-attack-debgt20080921.png Tetris-like

Crack Attack! is a puzzle game by Daniel Nelson and Andrew Sayman which is a clone of Nintendo's Tetris Attack. It is written using the SDL and GLUT library. It is licensed under the GPL. As of 2011-07-26, the latest version of the game is 1.1.14.

Critterding Critterding.jpg 2013-10-03 Life simulation
Critterding
Critterding.jpg
Critterding
GenreLife simulation
Latest releaseBeta 14  (Announcement)
Release dateOctober 03rd, 2013
DeveloperBob Winckelmans
Code licenseGPL [16]
Media licenseGPL [16]
P. languageC++
LibrarySDL

Critterding - Evolving Artificial Life is a life and evolution simulator.

In the default configuration the simulator generates a world with food and critters with random bodies and brains. Critter have sensors such as detection of food touching their head and perform actions such as moving, eating or procreating.

Some randomly created critters will have sufficient properties to sustain a population and evolve.

DNT DNT.png 2016-04-12 Role-playing, post-apocalyptic

DNT (formaly known as DccNiTghtmare) is a free 3D single player RPG in a satirical post-apocalyptical world. The game development started in early 2005 and is still active today.

The game's source code is licensed under the GPL as its own media. Some other media are either under CC-BY, Public Domain or GPL licenses[20].

Dawn Dawn-rpg.jpg 2011-05-14 RPG

This article has been marked for deletion review by a wiki user. Discuss on the talk page

Dawn
Dawn-rpg.jpg
Dawn
GenreRPG
Latest release0.0.46[21]
Release dateMay 13th, 2011
DeveloperTobias Eliasson
Code licenseGPLv3
Media licensevarious, some non-free like cc sampling and some unlicensed [1]
P. languageC++
LibrarySDL

Dawn is a fantasy 2D RPG developed by Tobias Eliasson. It is written in the C++ programming language, using the SDL library. It is licensed under the GPLv3.

Defendguin Defendguin.gif 2009-11-05 Arcade
Defendguin
Defendguin.gif
Defendguin
GenreArcade
Latest release0.0.12[22]  (Announcement)
Release dateNovember 05th, 2009
DeveloperBill Kendrick
Code licenseGPL
Media licenseGPL
P. languageC
LibrarySDL

Defendguin is a 2D arcade game written by Bill Kendrick of New Breed Software. It is a game based on the classic Defender only featuring the Linux kernel mascot Tux, a common open source video game trope.[23]

The game features gameplay almost identical to Defender except for an optional big boss and ending sequence. The game features Tux defending his people from aliens (similar to the character from XBill) bent on turning them into evil penguinoids.

The game has become quite popular, being reviewed by Linux Journal twice,[24] as well as GamesForLinux.de[25] and GP32 Homebrew Reviews.[26] The populairty of the game has lead New Breed to merchandise it in the form of a mug and mouse pad for sale.[27]

The game has been released for Linux (RPM, binary), Microsoft Windows, Mac OS X, Zaurus, Zeta, BeOS, Haiku, Amiga OS 4, MorphOS, QNX and RiscOS. It was also made as GP32, Nintendo DS, Nintendo Wii, Sega Dreamcast and Sony PSP homebrew.[28]

It uses the SDL library.[29] Both its media and source are licensed under the GPL.[30][31]

Einstein Puzzle Einstein Puzzle.jpg Puzzle

Einstein Puzzle is a puzzle game based on an old DOS game called Sherlock, based on the “zebra puzzle” or “Einstein’s puzzle” (which is often thought to have been invented by Albert Einstein) and written using SDL. It licensed under the GPLv2.[32]

Empty Clip Empty Clip - screenshot.jpg 2008-04-07 RPG
Empty Clip
Empty Clip - screenshot.jpg
Empty Clip
GenreRPG
Latest release1.0.3
Release dateApril 7th, 2008
DeveloperAlan Witkowski
Code licenseGPL
P. languageC++
LibrarySDL

Empty Clip is a 2D role-playing game written by Alan Witkowski in 2006. The game is licensed under the GPLv2.[33] The latest version of the game is 1.0.3 released on 7 April, 2008.[34] It is written in the C++ programming language with the SDL library.[35]

Enigma Enigma-Debian-1517 large.png 2013-04-02 Puzzle
Enigma
Enigma-Debian-1517 large.png
Enigma
GenrePuzzle
Latest release1.20  (Announcement)
Release dateApril 2nd, 2013
Code licenseGPL v2
P. languageC++
LibrarySDL

Enigma is a puzzle game licensed under the GPL.[36] The latest version of the game is 1.20 released on April 2, 2013. It uses the SDL library.

Fish Fillets - Next Generation Fish Fillets NG - chest.png 2011-09-09 Puzzle, Sokoban-style
Fish Fillets - Next Generation
Fish Fillets NG - chest.png
Fish Fillets - Next Generation
GenrePuzzle, Sokoban-style
Latest release1.0.1
Release dateSeptember 9th, 2011
DeveloperIvo Danihelka
Code licenseGPL[37]
Media licenseGPL[37]
P. languageC++ and Lua
LibrarySDL

Fish Fillets - Next Generation is a puzzle game. Fish Fillets was a commercial game until 2004 when it is licensed under the GPL. This rewrote for modern operating systems adds the "Next Generation" to the title.[37] It is written in C++, with Lua used for level scripting and the game uses the SDL library.[38]

The voice dialogs are in Czech. The subtitles have been translated into multiple languages — see the categories of this article at the bottom.

FooBillard Foobillard snapshot01.png

FooBillard is a 3D billiard game written by Florian Berger and licensed under the GPL. The latest version of the game is 3.0a. It can use either the SDL library, or GLUT.

FreeOrion FreeOrion-0.4.5-screenshot.png 2017-05-01 TBS
FreeOrion
FreeOrion-0.4.5-screenshot.png
Galaxy view
GenreTBS
Latest release0.4.7  (Announcement)
Release dateMay 1st, 2017
Code licenseGPL v2
Media licenseCC BY-SA 3.0
P. languageC++, Python
LibrarySDL, OpenAL, Boost, GiGi, FreeType2

FreeOrion is a turn-based strategy game of galactic conquest inspired by the Master of Orion games. As is typical for 4X games, players have to explore their surroundings, colonize new planets, manage their economies, research spectacular technologies, build up military might and conquer their neighbors, and ultimately, the entire galaxy. Features specific to FreeOrion are the diverse fantastical species and peculiar history of the game galaxy, the design of new ships with a multitude of hulls and ship parts available after research, and the possibility of technological victory after researching transcendence.

The game's source code is licensed under the GPL v2 and its media under the Creative Commons Attribution-ShareAlike 3.0 license.[39][40]

FreeRCT FreeRCT.png 2013-08-14 Economic simulation
FreeRCT
FreeRCT.png
FreeRCT
GenreEconomic simulation
Latest release0.0.0.824
Release dateAugust 14th, 2013
DeveloperAlbert Hofman (Alberth), Richard Wheeler (Zephyris)
Code licenseGPLv2[16]
Media licenseGPLv2[16][41]
P. languageC++, Python
LibrarySDL

FreeRCT is an amusement park simulation game in early stages of development. It is inspired by the proprietary game RollerCoaster Tycoon.

FreeTrain Freetrain.gif June 4, 2007 Transport infrastructure game
FreeTrain
Freetrain.gif
Screenshot of FreeTrain
GenresTransport infrastructure game
Latest release20070604
Release dateJune 4, 2007
DeveloperKohsuke Kawaguchi
Code licensesLGPL
P. languageC#

FreeTrain is a rail and business simulation computer game, originally created by Kohsuke Kawaguchi and inspired by the A-Train series of games. Both the source code and the graphics are licensed under a combination of the LGPL and the GPL.[42]

Freeciv Freeciv-2.1.0-beta3-sdl slack11.0.jpg 2017-08-19 TBS,Online
Freeciv
Freeciv-2.1.0-beta3-sdl slack11.0.jpg
Freeciv 2.1.0 beta3 SDL client
GenreTBS,Online
Latest release2.5.9  (Announcement)
Release dateAugust 19th, 2017
DeveloperFreeciv team
Code licenseGPL
Media licenseGPL
P. languageC, HTML5
LibrarySDL

Freeciv is a 2D turn-based strategy game, inspired by Sid Meier's Civilization series, where players control an empire to "eXplore, eXpand, eXploit, and eXterminate" (4X). Both code and media are licensed under the GNU General Public License.[43] Freeciv is mostly written in the C programming language.[44] This game does not require 3D hardware acceleration. The game is also playable as an HTML5 Web game.

Frets on Fire Frets On Fire 4.jpg 2008-11-04 Musical
Frets on Fire
Frets On Fire 4.jpg
GenreMusical
Latest release1.3.110  (Announcement)
Release dateNovember 4th, 2008
DevelopersJoonas Kerttula, Sami Kyöstilä, and Tommi Inkilä
Media licenseOfficial songs is non-free.
P. languagePython
LibrarySimple DirectMedia Layer, Pygame

Frets on Fire is a musical game where you must play a guitar as accurately as possible. The latest version of the game is 1.3.110 released on November 4, 2008.[45] It was created for the Assembly 2006 Game Development Competition; in which Frets on Fire won.[46] It used the SDL library and was written in the Python programming language.[47]

Frozen Bubble Frozen Bubble 2 - Network.jpg 2010-08-06[48] Puzzle
SDL games
Frozen Bubble 2 - Network.jpg
Frozen Bubble 2 in network mode
GenrePuzzle
Latest release2.2.1beta1 (==2.212)
Release date2010-08-06[48]
Developerssee #Contributors
Code licenseGPLv2[48][49]
Media licenseGPLv2[48][49]
P. languagePerl
LibrarySDL

Frozen Bubble is a bubble-popping puzzle game. The latest version of the game is 2.2.1beta1 released on August 6th, 2010. It is licensed under the GNU GPL version 2.

GL-117 Gl-117.png March 12th, 2005[50] Combat flight simulation

GL-117 is a combat flight simulator by Thomas Drexl and others. The latest version is 1.3.2.

GPL Arcade Volleyball Gav 0.9.0 jump.png May 25th, 2006 Arcade, Sport
GPL Arcade Volleyball
Gav 0.9.0 jump.png
GAV 0.9.0, “classic” theme
GenresArcade, Sport
Latest release0.9.0
Release dateMay 25th, 2006
Developer^Z bg crew / GAV Team
Code licenseGPL
P. languageC++
LibrarySDL

GAV: GPL Arcade Volleyball is an SDL remake of the DOS game Arcade Volleyball. The latest version of the game is 0.9.0 on May 25th, 2006. It is written in the C++ programming language.[54] It is licensed under the GPL.

GearHead GearHead screen.png 2016-06-26 Roguelike RPG
GearHead
GearHead screen.png
World map of GearHead
GenresRoguelike RPG
Latest release1.302  (Announcement)
Release dateJune 26th, 2016
DeveloperJoesph Hewitt
Code licensesLGPL
Media licensesLGPL
P. languageFree Pascal

GearHead is a futuristic roguelike game, created by Joseph Hewitt. GearHead 1 is the first roguelike to explore the world of "mecha" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mecha. A sequel, creatively named GearHead 2, is in the making. It is licensed under the LGPL[55].

GearHead 2 GearHead 2 spinner.jpg 2016-06-30 Roguelike RPG
GearHead 2
GearHead 2 spinner.jpg
A spinner colony
GenreRoguelike RPG
Latest release0.630  (Announcement)
Release dateJune 30th, 2016
DeveloperJoseph Hewitt
Code licenseLGPL
Media licenseLGPL
P. languageFree Pascal
OriginApril 3rd, 2007, version 0.421[56]

GearHead 2 is a futuristic roguelike, the sequel to GearHead and is currently under development. Both games are the creation of Joseph Hewitt. The latest version is v0.628, released on July 1st, 2010. This game is licensed under the LGPL[57]. The first release of the GearHead 2 game was version 0.421 on April 3rd, 2007.

Gem Drop X Gemdropx09.jpg August, 2003 Puzzle game
SDL games
Gemdropx09.jpg
Gem Drop X
GenrePuzzle game
Latest release0.9
Release dateAugust, 2003
DeveloperNew Breed Software
Code licenseGPL
P. languageC
LibrariesSDL, SDL_image, SDL_mixer

Gem Drop X is a fast puzzle game. Placing gems in vertical lines destroys them and ultimately leads to completion of a level. It has been compared to "Tetris meets Space Invaders."[58] The author is Bill Kendrick of New Breed Software. It is written in the C programming language.

Gilbert and the doors Gilbert and the doors.png 2017-02-11 Side-scrolling games

Gilbert and the doors is a 2D platform game, written in C language/SDL1.2. This is simple, but nice to play. The game contain 22 levels with an evolutive difficulty. Source code ready for windows and linux platform.

Globulation 2 Glob2.jpeg 2009-05-25 RTS
Globulation 2
Glob2.jpeg
Beginning stage of a typical game in Globulation 2.
GenreRTS
Latest release0.9.4.1 (Beta 4)
Release dateMarch 25th, 2009
Code licenseGPL
Media licenseGPL
P. languageC++
LibrarySDL

Globulation 2 is a RTS game with an unusual gameplay design. The source and media are licensed under the GPL.[59][60] The latest release of the game is 0.9.4.1 released on March 25th, 2009. It is programmed in C++. It uses the SDL[61] and Boost[62] libraries.

Go Ollie! no image Platformer

Go Ollie! is a mouse controlled platformer about an earth worm.


Goblin Hack Please add the Gameinfo template to the article {Gameinfo title = Goblin Hack image = Image:Goblin Hack v.1.11.png caption = Goblin Hack version 1.14 genres = RPG, Roguelike genre = developers = developer = code licenses = code license = GPL version 2 media licenses = media license = engines = engine = latest release = 1.19 release date = March 24th, 2009 release date iso = 2009-03-24 release announcement = https://github.com/goblinhack/goblinhack languages = language = C++ libraries = library = SDL

}} Goblin Hack is a real-time roguelike game with flashily colored ASCII art. It uses the SDL library and is programmed in the C++ programming language. The game is licensed under the GPLv2.[63] The latest version of the game is 1.18 released on March 8th, 2008.[64]

Gravitation Gravitation.png March 3, 2008 Autobiographical

Gravitation is the second autobiographical game by Jason Rohrer licensed under the public domain. The source code is available on the homepage so this is free software. The latest version of the game is 3 on March 3, 2008. It uses the SDL library.

Harris Harris.png 2014-10-26 Turn-based strategy games
Harris
Harris.png
Harris control panel
GenreTurn-based strategy games
Latest release0.2.4  (Announcement)
Release dateOctober 26th, 2014
Code licenseGPL
Media licenseGPL
P. languageC
LibrarySDL

The game objective of Harris is to destroy Nazi Germany by launching bombing raids. Harris is a turn based strategy game.

HeXon HeXon Screenshot1.png 2017-09-08 Action, Arcade
heXon
HeXon Screenshot1.png
Astral Arcade
GenreAction, Arcade
Latest release20170908  (Announcement)
Release dateSeptember 8th, 2017
DeveloperLucKey Productions
Code licenseGPL
Media licenseCC-BY-SA
EngineUrho3D
P. languageC++

heXon is an arcade twin-stick-shooter created by LucKey Productions using Urho3D and other open source software.

Binaries are available through itch.io, source code through GitHub.

Hedgewars Hedgewars-0.9.6-002.png 2015-11-03 TBS
Hedgewars
Hedgewars-0.9.6-002.png
Hedgewars 0.9.17
GenreTBS
Latest release0.9.22  (Announcement)
Release dateNovember 3rd, 2015
DeveloperHedgewars devlopment team
Code licenseGPLv2[16]
Media licenseGFDLv1.2 (images & sounds)
GPLv2 (rest)[16]
P. languageFree Pascal (game), Haskell (game server), C++ (Qt front-end)
LibraryQt, SDL

Hedgewars is a turn-based artillery game featuring fighting hedgehogs. In the spirit of worms, the player has to equip their team of hedgehogs with a choice of numerous weapons in order to combat the enemy. It features an AI player as well as a multiplayer mode.

The game is licensed under the GPL.[65] It requires the Qt and the SDL library.[66]

Help Hannah's Horse Hannah.png 2008-03-29 Arcade, action, child-oriented
Help Hannah's Horse
Hannah.png
Help Hannah's Horse
GenreArcade, action, child-oriented
Latest release1.0
Release dateMarch 29th, 2008
DeveloperStephen Branley
Code licenseGPL v2
Media licenseGPL v2
P. languageC++
LibrarySDL

Help Hannah's Horse is a child-oriented arcade game, described as „a cross between Pacman and the Dizzy game "Fastfood"“.

Hero of Allacrost Screenshot-Hero of Allacrost-1.jpg 2015-06-30 RPG

Hero of Allacrost, or simply Allacrost, is a 2D single-player RPG licensed under the GNU General Public License and was founded by Tyler Olsen in June 2004.[67][68]

The team's official description of the game is as follows:

Hero of Allacrost is a single player 2D role-playing game that shares similar appearance and gameplay with classic console RPGs. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system.

The game will be released in modules, rather than waiting until the entire game is finished to make a release. Once a new module is released, players can download it and install it, which will make more content available for the player to continue the game from where they last saved. Each Allacrost release will contain a new chapter of the story. Each section is released when it is completely finished.[69]

It is written in the C++ and Lua programming languages using the SDL library.[70]

Heroes of Wesnoth Heroes of Wesnoth.png 2009-09-03 RPG
Heroes of Wesnoth
Heroes of Wesnoth.png
Heroes of Wesnoth
GenreRPG
Latest release0.1.2  (Announcement)
Release dateSeptember 3th, 2009
DeveloperJon Ander
Code licenseGPL
P. languageC++
LibrarySDL

Heroes of Wesnoth is a RPG, written by Jon Ander[71], and set in the universe of Battle for Wesnoth. The last version of the game is 0.1.2, released on September 3th, 2009.[72] It is licensed under the GPLv3. [73] It is written in the C++ programming language and uses the SDL library.[74]

Hex-a-hop Hah.jpg 2009-11-05 Puzzle

Hex-a-hop is a hexagonal tiles based puzzle game written by Tom Beaumont. The player controls a girl, who has to destroy all green tiles by jumping on them. In addition to the green tiles there are plenty of other kind of tiles with varying functionality gradually introduced.

I Have No Tomatoes 2008 01 04-800x600-tomatoes.png September 26th, 2004 Arcade game
SDL games
2008 01 04-800x600-tomatoes.png
I Have No Tomatoes 1.55
GenreArcade game
Latest release1.55
Release dateSeptember 26th, 2004
DevelopersMika Halttunen, Teemu Ruokolainen[78]
Code licensezlib license[79]
P. languageC++
LibrarySDL Mixer

I Have No Tomatoes is a Bomber Man-like arcade game in which the player controls a yellow tomato and has to defeat enemy tomatoes by laying bombs. The latest version of the game is 1.55 released on September 26th, 2004.[80] It is written by Mika Halttunen and Teemu Ruokolainen. The game is licensed under the Zlib/libpng License. It is written in the C++ programming language. The game requires 3D hardware acceleration.

Imperium: Sticks Sticks.png 2008-06-12 Real-time strategy game
SDL games
Sticks.png
Imperium: Sticks version 0.1.5
GenreReal-time strategy game
Latest release0.1.5
Release dateJune 12, 2008
DeveloperCaerwyn, Iwan Gabovitch
Code licenseGPL
Media licenseWTFPL
P. languageC
LibrarySDL

Imperium: Sticks is a real-time strategy game being programmed in C by Caerwyn, and licensed under the GPL. Artwork is done by Iwan Gabovitch. Part of the game's media is licensed under the WTFPL.[81] The latest version is 0.1.5 - released on June 12, 2008.

Infon Battle Arena Infon Battle Arena - Joined.jpg 2006-10-01 Life simulation, RTS, Programming
Infon Battle Arena
Infon Battle Arena - Joined.jpg
2D renderer
GenresLife simulation, RTS, Programming
Latest release265
Release dateFebruary 25th, 2008
DeveloperFlorian Wesch
Code licenseGPL
Media licenseGPL
P. languageC, Lua
LibrariesSDL

Infon Battle Arena is a real-time multiplayer programming game written by Florian Wesch. You control your creatures using the Lua programming language and let them compete for food and survival against other players. The game is client/server based and is playable over the internet. Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. It is written in the C and Lua programming language using the SDL library. The latest release is 265 released on February 25th, 2008.[82] The media and the source code are both licensed under the GPL.

Intricacy Intricacy.png 2017-11-15 Puzzle
Intricacy
Intricacy.png
Intricacy
GenrePuzzle
Latest release0.7.1  (Announcement)
Release dateNov 15th, 2017
Developermbays
Code licenseGPL v3[16]
Media licenseGPL v3[16]
P. languageHaskell
LibrarySDL

Intricacy is a multiplayer lock-picking puzzle game, in which players design locks and try to pick the locks devised by others.

Iter Vehemens ad Necem Iter Vehemens ad Necem - Holyscreen39.png 2004-12-10 Roguelike game, RPG

Iter Vehemens ad Necem (Violent Road to Death in Latin) (IVAN) is a graphical Roguelike game developed by Heikki Sairanen, Tuukka Virtaperko, aand Timo Kiviluoto.[84] The latest version of the game is 0.50 released on December 10th, 2004.

One of the game's specialties is the body parts system: the player can lose and regain limbs which have individual health points and strength.

Jump n Bump Jumpnbump.png 2004-09-11 Arcade, Platformer
Jump 'n Bump
Jumpnbump.png
Jump 'n Bump
GenresArcade, Platformer
Latest release1.55
Release dateSeptember 11, 2004
DeveloperBrainchild Design
Code license"Do whatever you like with it."[85]
P. languageC

Jump n Bump is a multiplayer platform game in which the players control cute bunnies. The latest version of the game is 1.55 on September 11, 2004.

Key Runner Keyrunner-3.png 2013-01-05 Action
Key Runner
Keyrunner-3.png
Key Runner
GenreAction
Latest releaser3  (Announcement)
Release dateJanuary 05th, 2013
DeveloperRuss Adams
Code licenseGPLv2[86]
Media licenseGPLv2[86]
P. languageEnglish
LibrarySDL

Key Runner is a 2D overhead action game where Moschata, the Key Runner must race to retrieve the key and bring it to the lock.

Kingdoms Kingdoms-0.1.0-1.png 2013-09-24 Turn-based strategy
Kingdoms
Kingdoms-0.1.0-1.png
Kingdoms
GenreTurn-based strategy
Latest release0.1.3  (Announcement)
Release dateSeptember 24th, 2013
DeveloperAntti Salonen
Code licenseGPL v3+[16]
Media licenseCC-BY-SA 3.0 [16]
P. languageC++
LibrarySDL

Kingdoms is a strategy game in which the player builds an empire and leads his nation throughout history. It is inspired by concepts from Civilization.

Kobo Deluxe Kobodeluxe-debgt20080921.png 2007-12-27 Action
Kobo Deluxe
Kobodeluxe-debgt20080921.png
Kobo Deluxe
GenreAction
Latest release0.5.1
Release dateDecember 27th, 2007
DeveloperDavid Olofson, Akira Higuchi, Erik Auerswald, Jeremy Sheeley, Simon Peter, Florian Schulze, Masanao Izumo[87]
Code licenseGPLv2+, LGPL (assumed 2.1; 2, 2.1+)[87]
Media licenseGPLv2 or 2+[87]
P. languageC++
LibrarySDL

Kobo Deluxe is a 2D scrolling space shooter written by David Olofson, based on XKobo by Akira Higuchi. The latest version is 0.5.1, released on December 27th, 2007.

Kuklomenos no image 2012-04-07 Arcade
Kuklomenos
GenreArcade
Latest release0.4.5  (Announcement)
Release dateApril 7th, 2012
DeveloperMartin Bays
Code licenseGPL v3
Media licenseGPL v3
LibrarySDL

Kuklomenos is an abstract shoot-em-up game, with minimalistic graphics and short game-length.

Note that the COPYING file indicates that the game uses a non-free sound from freesound.org, but this is out of date - the relevant sound file is now released under CC-BY.

LBreakout2 Lbreakout2.png 2015-10-17
LBreakout2
Lbreakout2.png
Latest release2.6.5  (Announcement)
Release dateOctober 17th, 2015
DeveloperMichael Speck
Code licenseGPLv2
LibrarySDL

LBreakout2 is a breakout clone written by Michael Speck and is the successor to LBreakout. It uses the SDL library. The latest version of the game is 2.6.5 on October 17th, 2015. It won the No Starch Press SDL Game Contest. It is licensed under the terms of the GPLv2.[88]

LTris Ltris.png 2013-10-29 Puzzle, Tetris-like
LTris
Ltris.png
LTris
GenrePuzzle, Tetris-like
Latest release1.0.19  (Announcement)
Release dateOctober 29th, 2013
DeveloperMichael Speck
Code licenseGPLv2
Media licenseGPLv2
P. languageC
LibrarySDL

LTris is a Tetris clone written by Michael Speck. It uses the SDL library. The latest version of the game is 1.0.14 on December 25th, 2009. It is licensed under the terms of the GPLv2.[89]

LambdaRouge LambdaRouge.png 2012-11-17 roguelike
LambdaRogue
LambdaRouge.png
LambdaRogue 1.4
Genreroguelike
Latest release1.6.4  (Announcement)
Release dateNovember 17th, 2012
DeveloperMario Donick
Code licenseGPL
P. languageFreePascal

LambdaRogue is a roguelike RPG written by Mario Donick.

If one had to categorize LambdaRogue to be either a "hack"-game or a "band"-game judging by dungeon generation, it would clearly fall into the "band"-category: Like in Angband and other *bands, standard dungeon levels are randomly generated every time a staircase is used and the player will never encounter the same dungeon level twice.

Limbs Off LimbsOff.png phun-fysics,

Fighting

Limbs Off is the flagship in plaimi's phun-fysics genre, in which they strive to reproduce complex real life physics, but take certain liberties whenever they feel it will add to the entertainment of the games. Limbs Off specifically is a fighting game that takes place in space. Right now there is only one planet and three characters, but plaimi want to implement several planets as well as inter-planetary travel via cannons, amongst other features[90].

The characters are "limbless", and consist of a head, body, two feets and hands. As of yet, the only way of "fighting" is running into each other. When the characters hit each other, their mass is decreased up to a point where their body parts are unlinked and the characters effectively become space junk[91].

The source code is licensed under the GNU GPL[92], and plaimi encourage people to contribute with code, make their own art, and make packages for UNIX package managers[93].

Limbs Off does not come with sprites or sounds. Instead, plaimi want to hack the game to load art from a data directory, so that users can install their own art. As of yet it only supports this with character sprites[94], as the game is at a very early alpha stage. It "went public" on the 24th of September in 2011, on github[95].

The game runs on relatively modest hardware, and has been compiled and run successfully on most modern UNIX-based operating systems[96].

LinCity-NG Screenshot-lincity-ng 1.0.3.png November 4th, 2007, January 25th, 2009 City building game
SDL games
Screenshot-lincity-ng 1.0.3.png
Screenshot of LinCity-NG's menu
GenreCity building game
Latest release1.1.2(stable), 2.0
Release dateNovember 4th, 2007, January 25th, 2009
DeveloperGotM
Code licenseGPL
Media licenseGPL/CC-BY-SA 2.0 dual licence
LibrarySDL

LinCity-NG is a city building game that is the successor to and fork of LinCity. It is being developed by members of the Happypenguin's Game of the Month project.[97]The stable latest version of the game is 1.1.2 released on November 4, 2007. The latest unstable release is 2.0 released on January 25th, 2009.[98] It used the SDL library.[99]

Meritous Meritous.png 2008-01-14 RPG
SDL games
Meritous.png
GenreRPG
Latest release1.2
Release date2008-01-14
DevelopersLancer-X/ASCEAI
Code licenseGPLv3+
Media licensesGPLv3+; uncertain (music)[100]
P. languageC
LibrarySDL

Meritous is an action RPG game written by Lancer-X/ASCEAI.[101] It is licensed under the GPLv3+, except for the music, whose license was uncertain for Debian in 2008.[102][103][100]

Moagg Moagg.png 2005 Arcade

Moagg stands for “mother of all gravity games”. It is a game that involves gravity. The latest version of the game is 1.8 released in 2005 and licensed under the GPL. It is developed using the C++ programming language and SDL.

Moagg is not being developed anymore; a Java port is being developed under the name of Moagg2.

Naev Naev.png 2017-07-08 Space, Shooting
Naev
Naev.png
Naev
GenreSpace, Shooting
Latest release0.7.0  (Announcement)
Release dateJuly 8th, 2017
DeveloperEdgar "bobbens" Simo
Code licenseGPLv3
Media licenseVaries (Generally CC-by-sa 3 or later)
P. languageC, lua
LibrarySDL , OpenGL , OpenAL , libxml2 , freetype

Naev is a 2D space top-down shooting and trading game primarily developed by Edgar "Bobbens" Simo.[104] It requires SDL, OpenGL, and OpenAL. The source code is licensed under the GPLv3.[105] The project was inspired by the proprietary game Escape Velocity.

Neverball Neverball140.jpg 2014-05-21 Puzzle


Neverball
Neverball140.jpg
Screenshot of Neverball v1.4.0
GenrePuzzle
Latest release1.6.0  (Announcement)
Release dateMay 21st, 2014
DeveloperRobert Kooima
Code licenseGPL
Media licenseGPL

Neverball is a puzzle game in which the player guides a ball through various obstacle courses. The game, including the media, is licensed under the GPL.[106][107] It was written by Robert Kooima. As of 2010-02-22, the latest version of the game is 1.6.0. There is a game based on Neverball, called Neverputt.

OpenCity Opencity.png October 22nd, 2009 City Simulator
SDL games
Opencity.png
GenreCity Simulator
Latest release0.0.62
Release dateOctober 22nd, 2009
DeveloperDuong-Khang Nguyen
Code licenseGPL
P. languageC++
LibrarySDL

OpenCity is a 3D city simulator game inspired by Free Reign and written by Duong-Khang Nguyen. It is coded in C++ and uses OpenGL and the SDL. The latest stable release of the game is version 0.0.62 released October 22nd, 2009. [108] The game is licensed under the GPL.[109]

OpenTTD OpenTTD.png 2017-06-13 Transport Infrastructure, Online
OpenTTD
OpenTTD.png
GenreTransport Infrastructure, Online
Latest release1.7.1  (Announcement)
Release dateJune 13th, 2017
Code licenseGPL
Media licenseGraphics: GPLv2 [110]

Sounds: CC Sampling Plus 1.0 [111]

Or proprietary data files from Transport Tycoon deluxe
P. languageC++
LibrarySDL, Allegro

OpenTTD is a simulation game for transportation and a clone of the proprietary game Transport Tycoon Deluxe ("TTD"). The game's source code is licensed under the terms of the GNU General Public License version 2.0.[112]

At this time (December, 2010), proprietary data files from the original TTD are not required to play the binary packed game. Nightly/trunk build contains free media files. [113]

OpenTTD has many improvements over its inspiration, TTD, such as larger maps and online multiplayer play.

It was written in the C++ programming language using the SDL or Allegro library.[114][115]

Osgg Osgg.jpg January 01 st, 2009 Arcade

osgg is a Side-scroller/arcade lunar-lander-like game. It is written by Jimmy Christensen and licensed under the GPLv3.[116][117] The latest version of the game is 0.9 released on January 01st, 2009. It is written in the C++ programming language using the SDL library.

Pacman Pacman.png 2016-03-22 Arcade
Pacman
Pacman.png
GenreArcade
Latest release0.9
Release dateMarch 22rd, 2016
Code licenseGPL
P. languageC++
LibrarySDL

Pacman is a pacman clone and very close to the original from Namco. One of the main goals of this clone is a SDL Application with very little use of CPU power. It is licensed under the terms of the GPL version 2 (or any later version).

Passage Passage 3 by Jason Rohrer screenshot.png December 13th, 2007 RPG, Autobiographical

Passage is an autobiographical RPG game by Jason Rohrer. It is his third game and the second to be released in the public domain. The source code is available on the homepage, so this is free software (the source code package contains a non-free piece of developer utility software, which is not needed on Debian)[118]. The game has been selected for the gamma256 event.[119] The latest version of the game is 3 released on December 13, 2007.[120] It uses the SDL library and its default resolution is 600x90.

Performous Performous.png 2016-01-23 karaoke, guitar, bass, drums, dance
Performous
Performous.png
Genrekaraoke, guitar, bass, drums, dance
Latest release1.1  (Announcement)
Release dateJanuary 23rd, 2016
Developerssee article text
Code licenseGPL
Media licenseGPL
P. languageC++
LibrariesSDL; PortAudio

Performous (formerly UltraStar-NG) is a karaoke game released under the GNU GPL 2+. Version 0.4.0 introduced guitar, bass and drum features and 0.5.0 saw the addition of dance game component.

The game is written in the C++ programming language and from version 0.3.0 onwards uses OpenGL for graphics.

The main game package does not include any songs, like a player does not include any music, but there are various liberally licensed songs available from the homepage.

Pingus Pingus.jpg 2011-12-24 Puzzle game
Pingus
Pingus.jpg
Pingus's first level
GenrePuzzle game
Latest release0.7.6  (Announcement)
Release dateDecember 24th, 2011
DevelopersIngo Ruhnke, David Philippi
Code licenseGPL
Media licenseGPL
LibrarySDL

Pingus is a clone of the proprietary puzzle game Lemmings, but makes use of penguins. The game uses SDL, however it once used ClanLib. The entire game, including its media are licensed under the GNU General Public License.[121][122]

Plee the Bear Plee the bear.jpg ? Platform game
SDL games
Plee the bear.jpg
Plee the Bear tutorial level
GenrePlatform game
Latest release0.7
Release date?
DevelopersJulien Jorge, Sébastien Angibaud and contributors[123]
Code licenseGPL
Media licenseCC BY-SA v3
EngineBear Engine
P. languageC++
LibrarySDL

Plee the Bear is a 2D platform game in which the player controls a bear in single or multiplayer mode. As of 2015-01-07, the latest version of the game is 0.7.

The game's source code is licensed under the GNU GPL v2, while the game's media is under the Creative Commons Attribution-ShareAlike license v3.[124][125]

It is written in the C++ programming language using the SDL library.

PokerTH Pokerth.png 2014-01-10 Cards, Online
PokerTH
Pokerth.png
PokerTH
GenreCards, Online
Latest release1.1.1  (Announcement)
Release dateJanuary 10th, 2014
Code licenseGPL
P. languageC++
LibrarySDL

PokerTH is a Texas Hold 'Em Poker card game with network support, translations, and many other features. It is licensed under the GPLv2.[126] It used the SDL library.[127]

PrBoom PrBoom.png 2008-11-09 FPS engine
PrBoom
PrBoom.png
PrBoom
GenreFPS engine
Latest release2.5.0  (Announcement)
Release dateNovember 9th, 2008
DeveloperColin Robert Phipps, Nicolas Kalkhof, Jess Haas, Florian Schulze
Code licenseGPLv2; the official version contained non-free works, which were removed in Debian.
Media licenseGPLv2; the official version contained non-free works, which were removed in Debian. Levels not included, see Freedoom.
P. languageC
LibrarySDL, GLUT

PrBoom is a derivative of many forks and ports of the Doom source code.

It can be used together with the Freedoom data.

Primrose Primrose.png May 11 th, 2009 Puzzle

Primrose is a puzzle game by Jason Rohrer and Jason Rohrer's sixth game.[128] It uses the SDL library, with the exception of the iPhone OS port.[37] It has been released into the public domain.[37] The source code is available on the home page, so this is free software. Rohrer charges $2.99 for the iPhone OS version of Primrose.[129] The latest version of the game is version 6 released on May 11rd, 2009.[130]

Qonk Please add the Gameinfo template to the article {Gameinfo title = Qonk image = Image:Qonk030.jpg caption = Qonk genres = genre = RTS developers = Anthony Mariette Louis Liekens, Jens Fursund, Loek, Robert Schuster, Troels Kofoed Jacobsen developer = code licenses = code license = GPL media licenses = media license = engines = engine = latest release = 0.3.1 release date = September 14, 2007 release date iso = 2007-09-14 release announcement = https://sourceforge.net/p/qonk/news/2007/09/qonk-031-released/ languages = language = C++ libraries = library = SDL link homepage = https://sourceforge.net/projects/qonk/ link scmweb = http://sourceforge.net/p/qonk/code/ scm = svn checkout svn://svn.code.sf.net/p/qonk/code/trunk link tracker = https://sourceforge.net/p/qonk/bugs/ link forum = link feed = https://sourceforge.net/p/qonk/news/feed.rss

}} Qonk is a simple real-time space conquering game. It is written in C++ and uses the SDL library. It is licensed under the GPL v2.[131] The latest release is version 0.3.1 released on September 14, 2007.[132]

Quatter Quatter Screenshot1.png 2016-06-05 Board game

Quatter was created by LucKey Productions in celebration of the 25th anniversary of Blaise Müller's Quarto using the Urho3D game engine and other open source software.

There are sixteen unique pieces, each with four properties. Players take turns choosing a piece which the other player then places on the board. Line up four pieces or form a two by two block with at least one common property to win the game.

Ri-li Ri-li 2.0.1 en.png 2007-11-01 Arcade
Ri-li
Ri-li 2.0.1 en.png
Ri-Li 2.0.1 in English
GenreArcade
Latest release2.0.1  (Announcement)
Release dateNovember 1st, 2007
DeveloperDominique Roux-Serret
Code licenseGNU GPL (v2.0.1-2 in Debian is under GPLv3)
Media licenseGNU GPL (v2.0.1-2 in Debian is under GPLv3)
P. languageC++
LibrarySDL

Ri-li is an arcade game in which you drive a toy wood train engine across many levels. It is written by Dominique Roux-Serret. The latest version of the game is 2.0.1 on November 1st, 2007. It is written in the C++ programming language, using the SDL library.

Its UI has 19 languages to choose from: Arabic, Breton, Chinese, Dutch, English, Esperanto, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Slovak, Spanish, Swedish, Turkish.

SDL Sopwith SDL Sopwith 1.7.1 shooting.png 2014-11-17 Arcade, Side-scroller
SDL Sopwith
SDL Sopwith 1.7.1 shooting.png
Single-player mode
GenresArcade, Side-scroller
Latest release1.8.4  (Announcement)
Release dateNovember 17th, 2014
DevelopersSimon Howard; original: David Clark
Code licenseGPL
LibrarySDL

SDL Sopwith is a port of the old 2D airplane dogfighting game by David Clark, “Sopwith”, to use the SDL. It is being developed by Simon Howard, and is released under GPLv2, like the original. The latest version of the game is 1.7.1 on May 8th, 2003.

Sarah-Maries Eierjagd Sme.jpg Arcade game

Sarah-Maries Eierjagd is an arcade game. The player controls a girl, trying to catch good and golden eggs and avoiding bad eggs.

The game is based on pocket LCD games from the 1980’s, like “Egg” from the Nintendo’s “Game & Watch” series, and was created as a gift for the author’s niece Sarah-Marie.


Secret Maryo Chronicles Secret Maryo Chronicles 1.9.png 2009-08-17 Platform game
SDL games
Secret Maryo Chronicles 1.9.png
GenrePlatform game
Latest release1.9
Release dateAugust 17th, 2009
Code licenseGPL v3
Media licenseGPL v3
P. languageC++
LibrarySDL

Secret Maryo Chronicles (SMC) is a 2D platform game with a style designed to be similar to classic side-scrolling games. It uses the platform independent library SDL and, since version 0.98, the OpenGL accelerated Graphics Renderer.[134] The game is developed in C++ and is licensed under the GPLv3.[135] As of 2009-11-27, the latest version of SMC is 1.9 released on August 17th, 2009.

Simple Sokoban Simplesok.png 2014-06-18 Sokoban-style
Simple Sokoban
Simplesok.png
Simple Sokoban
GenreSokoban-style
Latest release1.0.1
Release dateJune 18th, 2014
DeveloperMateusz Viste
Code licenseGPL[6]
Media licenseGPL[6]
P. languageC
LibrarySDL

Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions.

Sinatra 2008-02-02 1 sinatra.jpg February 16th, 2008 / ? karaoke
Sinatra
2008-02-02 1 sinatra.jpg
Taken in February 2, 2008
Genrekaraoke
Latest release1.0 (obsolete); SVN repository
Release dateFebruary 16th, 2008 / ?
DeveloperFredrik Portstrom
Code licensesGNU GPLv3
Media licenseGNU GPLv3
P. languageC
Librariesfreetype, gstreamer, SDL image; for the SVN content: libavformat, freetype, SDL, portaudio

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Sinatra is a karaoke game, designed to be free and lean. The latest version released as a downloadable archive is 1.0, released on February 16th, 2008, and considered an old version now, the only way to install a current version now being checking the code out of its SVN repository[136]. It was written by Fredrik Portstrom in the C programming language. It uses the SDL library. The game is licensed under the terms of the GPLv3.[reference required]


The game supports input from multiple microphones.

Sleep Is Death no image 2010-11-15 multiplayer, RPG
Sleep Is Death (Geisterfahrer)
Genresmultiplayer, RPG
Latest releasev16  (Announcement)
Release dateNovember 15th, 2010
Developer
Code licensePublic domain
Media licensePublic domain
LibrarySDL

Sleep Is Death aka Geisterfahrer is a two-player RPG game written by Jason Rohrer. It is Rohrer's seventh game. Sleep is Death has the rare distinction of being one of the most successful commercial game in all free and open source gaming history. In addition, the game was public domain from the very beginning. The source code is available on the homepage, so this is free software.

Slime Volley Slime Volley.png 2010-07-18 Sport
Slime Volley
Slime Volley.png
A party
GenreSport
Latest release2.4.2
Release date2010-07-18
DevelopersMCMic, VinDuv
Code licenseGPLv3
P. languageC
LibrarySDL

Slime Volley is a 2D side volleyball game. The version 2.2 is a clone of Blobby Volley. With the unstable version 2.3 the game allow to play from 2 to 6 players (AI, or human in both local or network). It was written in the C programming language using the SDL library. It is licensed under the GPLv3.

Slune Slune.jpeg August 8, 2005
Slune
Slune.jpeg
Latest release1.0.9
Release dateAugust 8, 2005
DeveloperJean-Baptiste Lamy (Jiba) / Nekeme Prod.
Code licenseGPL
P. languagePython
LibrariesOpenGL, Glew, SDL, Cal3D

Slune is an action game. The latest version of the game is 1.0.9 on August 8th, 2005. It is written in the Python programming language using the SDL library. It was written by Jean-Baptiste Lamy.

Starfighter Starfighter13.png 2017-03-03 Arcade
Project: Starfighter
Starfighter13.png
Project: Starfighter 1.3
GenreArcade
Latest release1.7  (Announcement)
Release dateMarch 3rd, 2017
DeveloperParallel Realities
Code licenseGPL[6]
Media licensesvarious[137]
P. languageC++
LibrarySDL

Project: Starfighter is a 2D shoot'em up game by Stephen Sweeney and Richard Sweeney of Parallel Realities. It can run on Mac and Linux platforms. It relies on the SDL library. It is licensed under the GNU General Public License.[6]

SuperTux Supertux030.jpg 2016-11-05 Platform game
SuperTux
Supertux030.jpg
SuperTux v0.3.0
GenresPlatform game
Latest release0.5.1  (Announcement)
Release dateNovember 5th, 2016
DevelopersBill Kendrick, Ingo Ruhnke, others
Code licenseGPL[138]
Media licenseGPL[139], CC BY-SA[140]
P. languageC++
LibrarySDL

This article needs update. This article should mention SuperTux 2 which has many in detail improvements over SuperTux

SuperTux is a 2D side-scrolling platform game featuring Tux the Linux penguin mascot. It is programmed in C++.

SuperTux was originally created by Bill Kendrick. Ingo Ruhnke created many of the levels.

The latest stable release was v0.5.1 on November 5, 2016. It is licensed under the GPLv2.[141]

Tactics Squad Tactics Squad - Screenshot4.png February 24, 2007 RTS
Tactics Squad
Tactics Squad - Screenshot4.png
GenreRTS
Latest release0.3
Release dateFebruary 24, 2007
DeveloperLuismv
Code licenseGPL
P. languageC++
LibrarySDL

Tactics Squad is a still in development real-time tactical simulation in which the player controls up to sixteen soldiers in a futuristic environment written by Luismv. The stated emphasis of the game is on game-play instead of on visual presentation. The latest version of the game is 0.3, released on February 24, 2007. [142] It is licensed under the GPL v2.[143] It is written in the C++ programming language with the SDL library.[144]

Teeworlds Teeworlds.jpg 2016-11-13 Platform, Run and gun, Online
Teeworlds
Teeworlds.jpg
Teeworlds
GenrePlatform, Run and gun, Online
Latest release0.6.4  (Announcement)
Release dateNovember 13th, 2016
DeveloperMagnus Auvinen and contributors[145]
Code licensea permissive license prohibiting misrepresentation[6]; some libraries under BSD, zlib/libpng
Media licensea permissive license prohibiting misrepresentation[6]
P. languageC (engine), C++ (game)
LibrarySDL

Teeworlds is a cartoon style 2D multiplayer platform shooter game (or third person shooter). The game provides an arena where players fight in various multiplayer modes (capture the flag, duel, team death match, race). The player is a Tee, a little ball with hands and feet.


Tennix! Tennix-sdl-screenshot.png February 24th, 2009 Sport
Tennix!
Tennix-sdl-screenshot.png
GenreSport
Latest release1.0
Release dateFebruary 24th, 2009
DevelopersThomas Perl
Code licenseGPL
P. languageC
LibrarySDL

Tennix! is a tennis game, licensed under the GPLv2 and developed by Thomas Perl. The latest version is 0.6.1, released on March 27th, 2008.[146] It was written in the C programming language using the SDL library.

Tesseract Trainer Tesseracttrainer-0.1.4-default-crop.png June 9th, 2005 demo, stereograms, hyperspace, educational
Tesseract Trainer
Tesseracttrainer-0.1.4-default-crop.png
A capture of the rotating tesseract at the program’s default settings.
Genresdemo, stereograms, hyperspace, educational
Latest release0.1.4
Release dateJune 9th, 2005
DeveloperMushware Limited
Code licenseGPLv2-compatible, apparently public domain; shareware function included
Media licenseGPLv2-compatible, apparently public domain
P. languageC++
Librariesexpat, GLUT, libogg, SDL. libtiff, libungif, libvorbis, ModernUI, pcre, smpeg, zlib

This article has been marked for deletion review by a wiki user. Discuss on the talk page

Tesseract Trainer is a demo that displays a tesseract (the four-dimensional hypercube, analogue of the three-dimensional cube) as a 2D image, or viewable as a 3D image using a method similar to that one for viewing stereograms. Although it contains shareware functionality (“Unregistered” is displayed in the corner, and a registration code ($8) request appears after some time of continuous running), the source code is available under a GPLv2-compatible license (apparently public domain except for the reused parts like GLUT). It is written in C++, and the latest version is 0.1.4, released on 2005-06-09. It used GLUT, SDL, among other libraries.

The author released all the copyright rights for the game’s documentation.

The Battle for Wesnoth Wesnoth.jpg 2016-05-21 TBS, Online
The Battle for Wesnoth
Wesnoth.jpg
Old version of a campaign in the desert from The Battle for Wesnoth
GenreTBS, Online
Latest release1.12.6  (Announcement)
Release dateMay 21st, 2016
DeveloperWesnoth team
Code licenseGPL
Media licenseGPL
P. languageC++, Python, WML
LibrarySDL

The Battle for Wesnoth, or simply Wesnoth or BfW, is a fantasy themed 2D turn-based strategy game started by David White in June 2003.[147] The game is programmed in C++ and its code and media are licensed under the GPL.[148] This game does not require 3D hardware acceleration.

The Secret Chronicles of Dr. M. The secret chronicles sc1.png 2015-08-17 Platform game
The Secret Chronicles of Dr. M.
The secret chronicles sc1.png
The Secret Chronicles of Dr. M.
GenrePlatform game
Latest release2.0.0  (Announcement)
Release dateAugust 17th, 2015
Code licenseGPL v3[6]
Media licenseGPL v3[6]
P. languageC++
LibrarySDL

The Secret Chronicles of Dr. M. (TSC) is a fork of Secret Maryo Chronicles, developed since the latter ceased development.[149]

Tile World Tile-World.jpg 2015-09-10 Puzzle


Tile World
Tile-World.jpg
GenrePuzzle
Latest release1.3.2  (Announcement)
Release dateSeptember 10th, 2015
Code licenseGPL[15]
Media licenseGPL[15]

Tile World is a Puzzle game that is an emulation of the game Chip's Challenge, licensed entirely under the GPL[15].

Trackballs Trackballs castle 1.jpeg Oct 28th, 2017
SDL games
Trackballs castle 1.jpeg
A “castle” level.
Latest release1.2.4
Release dateOct 28th, 2017
DevelopersMathias Broxvall; uses music by Marco Göbel, Paul Leach; music and levels by Attila Boros.
Code licenseGPL
Media licenseGPL, Ethymonics Free Music License
P. languagesScheme, C++
LibrariesSDL, Guile

Trackballs is a marble game in three-dimensional space, inspired by “Marble Madness”. It is released under the GPL, and was developed by Mathias Broxvall until a long hiatus from 2007 to 2017 after which a new maintainer picked up the project. The latest version before the hiatus is 1.1.4, released on 2007-05-25; now version 1.2.4 is available.[150] It is written in the C++ and Scheme programming language using the SDL library.[151] Support for OpenGL standard 3.3 is required.[152]

In the game, the player controls a marble (not the field itself) over a 3D labyrinth, avoiding moving spikes, deadly force fields, enemy balls, and marble-shattering falls, all while seeking the goal at the end of the level.

Trigger Trigger.jpg October 10, 2007 Racing
Trigger
Trigger.jpg
GenreRacing
Latest release0.5.2.1
Release dateOctober 10, 2007
DevelopersJasmine Langridge and Richard Langridge
Code licensesGPL, BSD
P. languageC++

Trigger is a 3D car racing game written in C++ by Jasmine Langridge and Richard Langridge.[153][154] It is licensed under the GPL and a BSD-like license. The latest version of the game is 0.5.2.1 released on October 10, 2006.

It supports keyboard, joystick, or joypad control, and anaglyph stereo output.

Unknown Horizons Anno3.png 2017-01-16 RTS, Economic simulation
Unknown Horizons
Anno3.png
GenreRTS, Economic simulation
Latest release2017.1  (Announcement)
Release dateJanuary 16th, 2017
Code licenseGPL
Media licenseCC-BY-SA 3.0
EngineFIFE
P. languageC++, Python
LibrarySDL

Unknown Horizons, formerly known as OpenAnno, is a real-time strategy game and economic simulation game loosely based on Sunflower's Anno series.[155] The game's source code is licensed under the GPL while its own media is licensed under the CC-BY-SA license and some parts under other DFSG-compatible licenses[156].

The first public version of Unknown Horizons is version 2008.1 released on October 1st, 2008 when it was called OpenAnno.[157]. This was the last release as OpenAnno before the name was changed to Unknown Horizons[158].


Valyria Tear Valyria Tear.png 2014-09-04 RPG
Valyria Tear
Valyria Tear.png
Valyria Tear
GenreRPG
Latest release1.0.0  (Announcement)
Release dateSeptember 4th, 2014
Code licenseGPL v3+
Media licenseGPL, CC-BY-SA, CC-BY, a.o.[159]
EngineHero of Allacrost
P. languageC++
LibrarySDL

Valyria Tear is an single-player 2D role playing game taking place in an medieval-fantasy world.

It is based on a fork of the Hero of Allacrost engine.

WarMUX Wormux 0.8beta4 halloween.png January 21st, 2011 Turn-based strategy
WarMUX
Wormux 0.8beta4 halloween.png
Wormux 0.8 beta 4
GenreTurn-based strategy
Latest release11.01
Release dateJanuary 21st, 2011
Code licenseGPL
Media licenseGPL
LibrarySDL

WarMUX (Wormux until November 21st, 2010)[160] is a Worms-like game that is licensed under the GPL, including its data.[161][162] The latest version of the game is 11.01 released on January 21st, 2011.[163] This game does not require 3D hardware acceleration.

Warp Rogue Warp Rogue.png 2008-01-15 Roguelike game
SDL games
Warp Rogue.png
GenresRoguelike game
Latest release0.8.0
Release dateJanuary 15th, 2008
Developerscopx. Sherm Pendley
Code licenseGPL
Media licenseGPL
P. languageC
LibrarySDL

Warp Rogue is a dark science fantasy roguelike game. It is licensed under the GPL.[164] The latest version of the game is 0.8.0 released on January 15th, 2008.[165] It uses the SDL library and is programmed in the C programming language.[166]

It is developed by copx (real name is unavailable) and Sherm Pendley.[167]

The website is down for unknown reasons. copx is no longer maintaining the software.

Warzone 2100 Wz2100.jpg 2016-12-04 RTS, post-apocalyptic
Warzone 2100
Wz2100.jpg
Warzone 2100 2.0.7
GenreRTS, post-apocalyptic
Latest release3.2.2  (Announcement)
Release dateDecember 4th, 2016
DeveloperPumpkin Studios, Warzone 2100 Resurrection Project
Code licenseGPL, other free[6]
Media licenseGPL, other free[6]
P. languageC++
LibraryOpenAL, SDL, PhysicsFS

Warzone 2100 is a real-time strategy game originally written in C as a closed source project by Pumpkin Studios. It was released (excluding the videos) under the GNU General Public License in late 2004 by Eidos Interactive.[168] Now development is in the hands of the Warzone 2100 Resurrection Project.

Widelands Widelands - Atlantean early settlement.png 2016-11-11 RTS, Economic simulation, Online
Widelands
Widelands - Atlantean early settlement.png
A small Atlantean settlement, early in the game
GenreRTS, Economic simulation, Online
Latest releaseBuild19  (Announcement)
Release dateNovember 11th, 2016
Code licenseGPL
Media licenseGPL
P. languageC++, Lua
LibrarySDL

Widelands is a real-time strategy game. It uses the Simple DirectMedia Layer and is written in the C++ programming language.[169] The source code and media are licensed under the GNU General Public License.[170] Widelands has single-player campaigns as well as multi-player. It supports online play via their own meta-server as well as LAN and direct IP connection.

The latest release of Widelands is Build19 released on November 11th, 2016.[171]

The game is available in more than twenty languages.

Windys Windys-Screenshot.png 2011-08-12 Arcade, Action Platformer
Windys
Windys-Screenshot.png
GenresArcade, Action Platformer
Latest release1.5.0  (Announcement)
Release dateAugust 12th, 2011
DevelopersPiga Software
Code licenseGPLv3
Media licenseGFDL and GPLv3
EngineGambas Platform Engine
P. languageGambas 1.x, 2.x
LibrariesQt, SDL, and the Gambas Runtime Environment.

Windys is a free software action arcade game by Piga Software, originally released on August 12, 2009. It utilizes the Gambas Platform Engine and is designed in a deliberately retro style, featuring ASCII graphics and simulated PC speaker beeps. It is the second Piga game to be released for GNU/Linux, the first being Alexei: Part IX. A bug release version was sent out on September 1, 2011, and a brand new version was released on August 12, 2011 featuring bug fixes, updates proofreading and proper installers on a new Gambas 2 basis.

Xye Xye.jpg 2013-08-13 Sokoban-style, Arcade
Xye
Xye.jpg
A Xye level
GenreSokoban-style, Arcade
Latest release0.12.2  (Announcement)
Release dateAugust 13th, 2013
DeveloperVictor Hugo Soliz Kuncar
Code licensezlib/libpng license[172]
Media licenseCustom free license[173]
P. languageC++
LibrarySDL

Xye is a puzzle game similar to Sokoban but it includes Arcade elements.

The main objective is to get all the gems in each level. The player gets bonus points for collecting all stars before getting the last gem.

There are different obstacles, such as blocks in different shapes and size:

  • Some blocks move on their own
  • Some blocks can be pushed
  • Magnets that can be used to pull blocks.
  • Moving blocks to certain locations will open doors
  • Monsters chase the player


Zatacka X Zatacka X.png 2017-07-08 Snake-like

Zatacka X is a clone of a game called Achtung, die Kurve!.

The Zatacka X code is free software, licensed under the GNU General Public License version 3. Ggraphics and audio are licensed under Creative Commons Attribution-ShareAlike.[16]

Zero-K Zero-k.png 2017-07-02 RTS, Online

This article has been marked for deletion by a wiki user for the following reason: Non-libre music: https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/sounds/music/license.txt


Zero-K
Zero-k.png
Zero-K, build 12
GenreRTS, Online
Latest release1.5.7.1  (Announcement)
Release dateJuly 2nd, 2017
Code licenseGPL [174]
Media licenseVarious free licenses [175]
EngineSpring
P. languageC++, Lua
LibrarySDL

Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes.

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  5. airstrike-common's copyright file at Debian Packages
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